- 4.5 hours on-demand video
- 78 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- By the end of the course, you will be able to sketch user interfaces, user flows, ui animations and storyboards.
- You will understand that you don’t need any artistic skills, sketching is about generating and communicating ideas.
- This course is also a great starting point for other areas of visual thinking, like graphic facilitation or sketchnoting.
- There are no requirements necessary to enroll.
- Whether you are a student, a beginner or a seasoned professional, improving your sketching skills is going to be a great addition to your workflow as a UX, UI or product designer.
You will learn how you can boost your UX, UI or product design workflow with sketching.
Last update: new lecture added on 16th November 2019 - 12 Benefits of Sketching for UX - a Summary
Update: 17th October 2017 - new course material added: the Sketching for UX Designers WORKBOOK (24-page long, filled with useful sketching exercises)
Update: 5th June 2017 - new section added: a 40-minute long sketching practice activity through the different Gestalt principles.
The three main parts are
Warming up and drawing basic shapes
Sketching User Interfaces, User Flows and UI Animations
Not only will I invite you to draw along with me throughout the course, I will also give you exciting exercises to quickly develop your skills.
You will be able to use your sketching skills in many more UX design or service design methods, like in creating Empathy Maps, User Journey Maps and Personas.
In addition, the course provides a great starting point for other areas of visual thinking, like graphic facilitation or sketchnoting, since in the section about Storyboarding I show you how to draw people, locations, objects, how to express process, use containers, color and effects, and so on.
Sketching skills are great for any product design process, but next to applying these skills in your professional workflow, you can improve your personal development as well for example by sketchnoting UX talks or podcasts.
Throughout the course I use pen and paper, so it won't provide you a complete workflow for using digitzier tablets for sketching, but I believe that almost everything I teach you can be applied for sketching on a tablet, so feel free to draw along with me or practice sketching with a digital tool.
Sketching is great because
this technique takes into account how our visual perception works - when we look at images, we understand them much faster than we read words;
it can reveal things we might have not seen before, connections we have not noticed;
it enables a mutual understanding;
it supports the fail fast approach;
it is a quick and cheap way to generate many ideas.
Important: This course is not about teaching how to use Sketch App by Bohemian Coding, but about sketching user interfaces with pen and paper!
Course update log:
Updated on the 17th October 2017: new course material (workbook)
Updated on the 5th June 2017: new section
Released on the 15th April 2017
- UX Designers
- UI Designers
- Product Designers
- Service Designers
- Web Designers
- Anyone who wants to improve the workflow of creating digital products (apps, websites, systems)
- This course is NOT for you if you want to learn Sketch App by Bohemian Coding
This lecture is about sketching transitions, user interface animations are powerful!
In this lecture I introduce you to the exciting world of Storyboarding!
In this lecture, we add something really human to our Storyboards: speech and thought bubbles.
The goal of this section is to practice and develop sketching skills by going through the different Gestalt principles. Knowing these principles well will help you design better digital products, since the Gestalt laws influence the user experience as well.
The basic law of Gestalt is simplicity. So many things are competing for our attention in our surroundings, and we have limited capacity for processing the incoming input.Therefore our mind interprets the things we see in the simplest way possible. It also means that we perceive things as a whole, not as a collection of different parts - just think about the face example.
The figure-ground principle states that our mind tries to separate the figure from the background. The figure is the element we focus on, and the background is the figure's surrounding. This way we can drive the users attention.
The law of proximity is very important in user interface design: it states the objects that are closer to each other are perceived as more related or connected than the objects that are not positioned near them. The elements that are placed closer are seen as parts of the same group or category, and not as individual objects.
The principle of similarity suggests that if two objects have similar characteristics, these objects are perceived more related than the ones that don't have these same qualities.There is a wide range of characteristics we can think about: it can be size, color, texture, shape, fonts, orientation, transparency, drop shadows and so on.
The law of continuation or good continuation means that the elements placed on a line or a curve are perceived as more related then the one that are not aligned in that way. The principle also suggests that our perception of shapes is continued in the implied direction, so we follow the line or the curve even beyond the last parts of the composition.
The law of enclosure or common region suggests that the objects that have a border around them are perceived as more related, or as a group. The boundaries or borders establish a closed region which can be used to highlight the relationship between certain parts of the user interface or the content. Each element that is placed inside the border is perceived as belonging together, and in the same way everything outside the given area is seen as separated from these elements.
The principle of common fate (or synchrony) is increasingly important nowadays, since UI animations are becoming more and more popular. This law states that the objects that are moving in the same direction are perceived as being more related than the elements that don't move or moving in a different direction.
The law of symmetry states that symmetrical elements are perceived as more related, and as belonging to the same unified group. Also an object that is a combination of two mirrored elements are perceived as a single object.
Another interpretation of this rule is that we tend to perceive objects as being symmetrical around a center point, so our brain separates objects symmetrical pieces. And if we see symmetrical elements next to each other, we perceive them as belonging together.
Parallelism is related to symmetry: in this case the similar lines are perceived as being more related than the objects that are not parallel. Parallelism also connected to the law of common fate, lines that seem to move or point into one direction are perceived as a group.
The rule of focal points is extremely important in UX and UI design. The interface should communicate what functions, options are the most important at a given step for the user.
The last principle we gonna discuss is the law of past experiences, which simply states that the elements are perceived based on the users' past experiences. This principle is really important significant in UX and UI design, the UI design patterns work thanks to this.
1. We gonna sketch out a onepager website for a photographer, then I gonna ask you to spot things on your sketch...
2. The second exercise type: open the websites you visit each day. Now try to spot as many Gestalt principles as you can. If you want to practice sketching user interfaces, it is also great idea to copy their structure.
3. The third exercise is to go to a UI pattern collection website, pick a pattern, and start to identify the Gestalt principles behind that. For example think about why and how a 5-star rating mechanism work. You can also copy these patterns in order to develop your sketching skills.
4. You can create and sketch out your own Gestalt cheat-sheet, use your favorite examples!
5. You don't even need to stick with the Gestalt principles, there are many other areas in visual and UX design, create summary sketches of the things your are reading or studying about.
In this lecture, I summarize 12 benefits of sketching and visual thinking: why it is a great skill to develop for any (UX) designers.