Single&Multiplayer online game development Webgl's BabylonJs
What you'll learn
- Understand and use the very nice game engine ( BabylonJs ) to create 3D online games (single-player and multi-player)
- Learn NodeJs and Socket-io communication library
- Be familiar with basic object oriented programming concepts (classes, member functions, etc)
- Be slightly familiar with basic web development components like basic html and the client server model
Welcome to The Extensive Webgl Series - Part II - Single And Multiplayer Online Client-Server 3D Game Development Using WebGL's BabylonJs.
This is the second course in my extensive webgl series. While watching the first course first is recommended, it is not a strict prerequisite for this second course.
The course is divided into two main sections : The Single-player section, and the Multi-player section.
In The single-player section you will learn the following :
- How to create your first scene using BabylonJs.
- How to apply materials and lights to your scene.
- How to use different types of cameras in your scene.
- How to create and navigate a vehicle using WASD keys.
- How to import models into your game and clone them.
- How to detect and handle collisions in your game.
- How to apply physics simulations to your object.
- How to fire rays.
- How to use particle systems
- How to create a complete FPS (First Person Shooter) Game from scratch, step by step.
- How to load sounds to your game.
- How to use multiple cameras and multiple view ports to see multiple areas of your game at the same time.
- How to create multiple levels inside your game.
- How to deploy your game to a remote server.
- And much more...
In the multiplayer section you will learn the following :
- How to use NodeJs and its node package manager (npm) to create a web server.
- What are websockets and how to use the popular socket-io library.
- How to create an interactive client-server multiplayer game using node and socket-io.
- How to deploy the multiplayer game to a remote server.
Who this course is for:
- People interested in creating online 3D games on the web, both single-player and multi-player games
My name is Ahmed Fathy. I have a master's degree in deep-learning, and I am currently a machine learning scientist at Affectiva, applying deep-learning multimodal techniques to human emotion recognition, and previously a teaching assistant at Ain-Shams University, Cairo, Egypt. On Campus, I used to teach highly variant subjects to students, including Deep Learning, Pattern Recognition, Computer Graphics, Computer Architecture, Basic and advanced programming, Linear Algebra, Design Patterns, Compilers, Control Systems, and Game Development.