Shaders in Unity with Amplify
4.0 (43 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
223 students enrolled

Shaders in Unity with Amplify

Create Dynamic Materials Without the Need for Code
4.0 (43 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
223 students enrolled
Created by Eric Davis
Last updated 8/2019
English
English [Auto]
Current price: $44.99 Original price: $69.99 Discount: 36% off
14 hours left at this price!
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This course includes
  • 3.5 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Real time custom shaders
  • How to use built in math functions to manipulate surface effects
  • Create dynamic materials that can be changed in game
Course content
Expand all 15 lectures 03:24:57
+ Introduction
1 lecture 00:33

What we'll be covering in the course.

Preview 00:33
+ Standard Shader
4 lectures 56:16

Setting up the project and installing the necessary plug-ins.

Preview 09:23

Creating our first material and navigating Amplify Shader Editor.

Preview 21:44

Explanation of lerp and how to use it.

Using the Lerp Node
10:31

Using emission for glowing effects.

Using Emission
14:38
+ Dissolve Shader
2 lectures 38:15

Creating a dissolve effect with textures.

Dissolve Effect with Emission
27:36

Manipulating UVs for added movement.

Additional Movement in the Dissolve
10:39
+ Toon Shader
3 lectures 35:42

Foundation for creating a cell shaded style material.

Material Setup and Custom Lighting
09:31

Adding color and texture to our custom cell shaded lighting.

Adding Color
20:13

Custom outline for a more refined look.

Custom Outline
05:58
+ Snow Shader
2 lectures 20:42

Adding the look of fallen snow on the top of any model.

Snow Effect Using World Normals
13:49

Manipulating vertex offsets to add thickness to the snow.

Adding Volume to the Snow
06:53
+ Grass Shader
3 lectures 53:29

Using vertex offsets to create a wave like movement in the grass. Grass model included in resources.

Starting the Grass Movement
15:18

Second layer of movement using texture masks for a more organic look.

Second Layer of Movement
13:45

Creating a method for the grass to move and interact with another object in the scene.

Interaction with a Player
24:26
Requirements
  • Basic understanding of how to navigate Unity
Description

Learn how to create real time, high quality, custom materials for your game. This course teaches how to use Amplify Shader Editor in Unity without the need of shader code to create dynamic effects. Covers standard lighting examples, cell shading, vertex manipulation, and shader math to bring your materials to life.

Who this course is for:
  • Beginner to intermediate Unity developers unfamiliar with shaders