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Shader Forge for Unity 3D Volume 2
Rating: 4.5 out of 5(25 ratings)
230 students

Shader Forge for Unity 3D Volume 2

Dive deeper into the world of shaders and learn how to create more advanced lighting and shading effects.
Created byGametutor :-)
Last updated 6/2015
English

What you'll learn

  • Create your own Custom Translucency Shaders
  • Understand how to create Refraction effects
  • Create your own UV Distortion and refraction effects

Course content

4 sections13 lectures2h 47m total length
  • Shader Forge Volume 2 Intro3:21

    In this introductory lecture we are going to walk through all of the shaders we will create throughout this course, so you have a better understanding of what you will be able to accomplish with shader forge, after completing this course.

Requirements

  • Copy of Unity 3D - Free or Pro
  • Copy of Shader Forge for Unity 3D
  • Understand the basics of Creating Unity Materials
  • Understand the basics of using Shader Forge

Description

Shader Forge Volume 2 picks up where we left off in the Getting Cozy with Shader Forge course, and begins to extend and expand your shader construction knowledge with Shader Forge. In this course we dive deeper into the knowledge of the different nodes, available in Shader Forge, and gives you a better understanding of just how some more advanced shader techniques are accomplished.

Throughout this course we will learn how to do effects such as Refraction, the ins and outs of uv's, and how to create FX such as a peel away dissolve, seen in many of todays games. By the end of this course you will have created a Glass shader, a Matcap shader, and a translucency shader as well as learned some tips and tricks of shader construction.

Who this course is for:

  • If you already have experience in Unity 3D and Shader Forge, and want to learn more about more advanced shader techniques, then this course is for you!
  • If you know how to write shaders, but want to know how to quickly prototype shaders with Shader Forge, this course will walk you through the process of creating some core shader techniques using a visual node based tool called Shader Forge.