


Explore the Xlibris service co-design approach for libraries, moving from user-centered to service-core design, using Lego Serious Play, Business Model Canvas, crowdfunding, and Libra's matrix with librarians and users.
Outline a thorough preparation for service co-design workshops in libraries, detailing facilitator roles, participant selection, venue setup, tool reviews, timing, and documentation with the x libbers approach.
Learn the principles of team building, including leadership, shared goals, defined roles, and open communication. Move through forming, storming, norming, and performing to create productive, collaborative teams.
Explore team building for library service co-design using the Xlibris approach, featuring photo walls, Lego self-models, alignment games, and diversity and perception exercises to foster cooperation and communication.
Leverage Lego serious play to define and design service co-design, build 3D models, and tell stories that reveal insights, options, and shared visions for co-creation.
Use Lego Serious Play to define and design library services through warm-up and model-building exercises. Participants build individual and shared models, connect ideas with cards, and co-create future library services.
Explore the business model canvas and its nine building blocks to design and analyze library services, detailing customer segments, value propositions, distribution channels, resources, activities, and costs.
Explore crowdsourcing to gather input for a proposed library service by building a collective business model canvas, defining target users, channels, benefits, and key resources.
Explore crowdsourcing as a method to obtain inputs from outsiders for service design, using defined requests, a platform, and workers to tackle tasks from micro to macro, enabling idea generation.
Use the Xlibris crowdsourcing platform to obtain insights on a proposed service by building projects with canvas segments, Lego serious play videos, multilingual support, and targeted crowd engagement.
Prototype the Xlibris service using peer and user input, develop tuning metrics, and outline infrastructure, training needs, and delivery channels like Pinterest, Instagram, Twitter, Vimeo for tablets.
The main aim of this course is to teach how to co-design library services by involving users and how to use various tools and techniques to address their needs and idea
In this course, main features of the tools such as Lego® Serious Play®, Business Model YOU Canvas®, Crowdsourcing and Xlibris Matrix will be introduced and how to use each tool for different phases of service co-design will be presented with examples. This will include helping librarians and library users to define their ideas, needs, wants, desires, likes and dislikes; defining resources, facilities and limitations; obtaining inputs from peers and uncovering training needs.