
For the past 25 years, Milena has been a designer, and since 2005 she has been a professor of communication. She is co-author of 5 books on design, feminism, and the digital humanities: 3 of them with Stan.
Stan was a computer programmer and consultant in the 1980s. In 1992 he started his career as a design consultant, working in visual communication design, software design, and systems design. From 2004-2010 he was a professor of the digital humanities, and from 2010-2023 he was a professor of design. He has now returned to his roots in consulting.
We often hear the term "design thinking," but an under-represented part of that is "design seeing." Here we examine a variety of approaches that are important for designers when they look at the world.
The class begins with this video that introduces you to some of the things that will go on a page, as well as some of the ideas that are behind the choices designers make about organizing them.
This video introduces the topic of proxemics, or how people interpret interpersonal distance, and how those distances can be simulated by your choices in cropping.
Here we describe the use of grids in doing layout. For a graphic designer, everything on the page should line up with something else, or else the elements seem out of place, and the layout can look unnecessarily chaotic.
This video introduces you to the idea that a good design has some breathing room around the elements.
In this video, you will learn about the psychological basis for some common strategies in visual communication design, such as obscuring one element with another, or showing, in various other ways, only part of a whole.
Here we take a bit of a dive into the role played by boundaries, and by the interplay of objects within different boundaries. We also introduce the important term “visual weight.”
In this further discussion of handling people’s attention, we describe the interplay in any given design between which elements will be perceived as a unity and which elements will disrupt that unity.
In this lecture, you will learn some of the terminology that graphic designers use to describe individual pieces of type.
Now that we have introduced some of the terminology, this lecture delves into best practices in designing with text.
There is a lot to be said about color and design. In this lecture, we discuss color from 3 perspectives: what colors we are able to see, what it means to us, and the technology behind it.
Although a lot of the material in this course is about developing your visual power, it would be unusual to deal with design and not talk a bit about making, which is often essential to understanding.
This lecture focuses on the use of data and data visualization to create visual narratives that go beyond simply presenting information and instead use the conventions of stories to make that information more compelling.
When you are creating your personal or professional web page, there are 4 key moments that you should plan: get the reader's attention, connect with them, tell them something, and show them what's next.
The second case study is a design reading of the visualizations used to portray the coronavirus, and what each of them implies to the viewer.
Thank you from both of us for spending some time on this course. We hope it was enjoyable and worthwhile! If we can give you one last tip, it is to surround yourself with visually interesting materials. Most designers have shelves full of coffee-table books from various sources that they will sit and flip through, and they routinely visit websites that highlight design.
A class about structuring your design process to help yourself, your team, and your clients stay on the same page.
Join designers and educators Stan Ruecker and Milena Radzikowska on a transformative journey through the world as designers see it.
Their tried-and-true lessons include plenty of visual examples and fun exercises to give you a foundational understanding of the visual world - what it is and how it's created.
In this course:
You will learn which skills help designers perceive the world with more detail and greater complexity.
You will discover the value of change through design.
You will learn how to pay attention to details.
You will learn the fundamentals of manipulating form and space to create more effective visual communication.
You will practice giving shape to a creative vision.
Lectures:
Introduction. Stan Ruecker and Milena Radzikowska will show you the building blocks of visual design—what we actually see when we look at the world around us.
Hierarchy. In this lesson, you will learn to think about how designers draw your attention to some information first, and how simulating human proximity can help you direct readers to focus on your design.
Grids. Here we describe a powerful tool for bringing visual control to your design. For a graphic designer, everything on the page should line up with something else, or else the elements seem out of place, and the layout can look unnecessarily chaotic.
White space. In this lesson, we introduce you to the idea that a good design—and its reader—needs room to breathe.
Gestalt principles. Now you’re ready for slightly more advanced concepts. In this lesson, you will learn about the psychological basis for some common strategies in visual communication design, such as obscuring one element with another, or showing only part of a whole.
Elements in space. Here we take a bit of a dive into the role played by boundaries, and by the interplay of objects within different boundaries. We also introduce the important term “visual weight.”
Sameness and difference. One of the skills that designers have is in managing the attention of people who are looking at a design. This lesson introduces the subject from the perspective of what can be ignored and what needs attention.
Unity & variety. In this further discussion of handling people’s attention, we describe the interplay in any given design between which elements will be perceived as a unit and which elements will disrupt that unity and how a good design needs both.
Story-based data-driven design. This lesson focuses on the use of data and data visualization to create visual narratives that go beyond simply presenting information and instead use the conventions of stories to make that information more compelling.
Mockups. Although a lot of the material in this course is about developing your visual power, it would be unusual to deal with design and not talk a bit about making, which is often essential to understanding.
Describing letterforms. Designers work a lot with type. In this next set of lessons, you will learn to see letters, words, and paragraphs like a designer. First, we start with some of the terminology that graphic designers use to describe letters.
Using type. Now that we have introduced some of the terminology, this lesson delves into best practices in designing with text.
Throughout the course, we share our favourite readings, tools, and resources, as well as show you plenty of examples.