
Learn to sculpt a comical caricature character for 3D printing in ZBrush, preparing a decimated model by hollowing it, wrapping and cleaning, then uploading your skull and fixing errors.
Sign up for the beginner course to gain a basic understanding of ZBrush, and learn navigation, masking, and mesh design before starting this prerequisite lecture.
Gather diverse references of your chosen subject from multiple angles to capture their unique persona and iconic features for a caricature sculpture in ZBrush.
Import reference photos and build the base shape of a caricature head in ZBrush, using clay brushes, dynamesh, and clay tubes to exaggerate the jaw, cheeks, and eyes.
Learn to sculpt a Dwayne Johnson caricature in ZBrush by building primary forms, exaggerating distinctive features like the eyes and smile folds, while preserving likeness.
Sculpt a base body by masking under the neck, extruding and shaping with clay and standard brushes, using low-resolution subtools to separate and balance features for a confident caricature.
Learn to sculpt caricature teeth in ZBrush by masking, extracting a basic tooth mesh, refining with subdivision, and shaping the gumline for a recognizable, print-ready 3D model.
Explore secondary facial forms in ZBrush to exaggerate caricature features, refine eyelids and orbital areas, and sculpt wrinkles and facial hair with brushes and alpha textures.
practice sculpting secondary forms in ZBrush by refining ears, jaw, and facial wrinkles with standard and clay brushes, adjusting lighting, and preparing high-resolution details and normal maps for 3D printing.
Exaggerate facial features to create a comical caricature in ZBrush by adjusting head shape, eye area, cheeks, and neck, using move brush, clay brush, inflate brush, and DynaMesh.
Learn zremesher 1 workflow to create clean facial topology by using zero measure and poly paint, then project details from the old mesh onto the new zremeshed mesh.
Use zremesher 2 to transfer details from the old mesh to a zero mesh, project and subdivide, and polish with polypaint to add geometry around teeth, gums, and eyes.
Intensify facial details by subdividing to subdivision 6 and refining crow's feet, nasolabial folds, and eyelid creases with standard brush and clay tubes in ZBrush.
Develop asymmetrical caricature sculpting in ZBrush by adjusting subdivision, masking, and using topological, standard, and clay tubes brushes to exaggerate eyes, nose, laugh lines, and neck for a print-ready result.
Paint a Polynesian tattoo on a Dwayne Johnson 3D model in ZBrush by importing textures, using spotlight projection, and refining with brushes, masking, and manual touch-ups.
Paint tattoos and textures directly on a 3D mesh in ZBrush using poly paint, switch between skin and collar colors, and refine edges with the standard brush for real-time texturing.
Mask tattoo and skin areas with the mask lasso and mask bend to paint non-destructively, switching between tattoo and skin, then refine details to match Dwayne Johnson's tattoos.
Paint Dwayne Johnson's skin in ZBrush with varied yellow and orange tones over the base color. Use color spray with alpha 0.7 and rgb intensity to blend and simulate pores.
Paint lips, gums, and teeth using sampled lip color and highlights in polypaint. Shape the beard and eyebrows with brushes and alpha to add realism for 3d printing in ZBrush.
Paint the iris using PolyPaint in ZBrush, sculpt the bulge and cornea, then refine with the clay brush; apply a plastic material and add eyelashes for print ready realism.
Polish facial hair, eyebrows, and tattoos in ZBrush using brush alpha variations and color spray to create varied, believable detail, then render and export the artwork.
Merge geometry, hollow the model, and decimate the mesh with Decimation Master to stay under 1 million polygons for cost-efficient 3d printing, then unwrap and paint.
Use the transpose tools to set real world size in inches, resize the character to 6 inches, then add 0.1 inch wall thickness and clean the mesh for Shapeways printing.
Unwrap the model in zebra works, create UV islands and a texture map from poly groups, then export a color VRM with its JPEG texture for 3D printing.
Upload the zip with the VRM and JPEG files to Shapeways, sign up for a free account, set units, and let Shapeways process materials and pricing for colored tree prints.
Assess the mesh integrity and wall thickness for Shapeways, identify warnings, and address inner geometry issues. Select the full color sandstone material and adjust scale to meet printing constraints.
Clean up the mesh by thickening yellow areas with inflate, smoothing gaps, and deleting stray polygons, then export as vrml with texture and update the scale for re-upload.
Compare material options for 3D printing a caricature in ZBrush, including strong and flexible plastic, black, and full color sandstone, and view costs and examples from Shapeways.
Adjust the model size to meet the 200x150x150 mm bounding box, apply the white polished material, resize using transpose and update size ratio, then export and prepare for Shapeways upload.
Choose printable materials for your caricature in ZBrush, balancing wall thickness and height to ensure printability, cost, and durability across strong plastic, sandstone, or full color sandstone.
Learn to sculpt a caricature character for 3D printing in ZBrush. Showcasing a Shapeways print, vivid color and fine details invite you to share your work.
Instructor Info
Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.
Course Info
Do you want to acquire knowledge on how to create a much more interesting and comical version of a celebrity or someone you know? Do you want to challenge your creativity and deviate from the regular standard likeness portrait? Are you interested in getting your 3D sculpt ready for 3D printing? Have you ever uploaded your sculpt to a 3D printing service only to find out that you are being charged for the price of an arm and a leg(very expensive!) because you didn't prepare your 3D mesh properly for 3D printing?(ouch!) If you answered yes to any of these questions, this course is just for you. In this awesome course, you will learn techniques and tricks on how to exaggerate for caricatures. You will gain knowledge on how to achieve facial likeness of your choice. Then you will be able to upload your work for 3D printing so you can have a beautiful physical object on your hands(literally).