
Learn the basics of the Zbrush ui, activate objects, convert to polymesh 3d, work with subtools, move, scale, rotate, and use masking, layers, and basic brushes.
Sculpt Kratos’s head in ZBrush from basic spheres using Pure Ref references. Apply symmetry, move and standard brushes, and damstandard to shape eyes, nose, ears, moustache, and beard.
Finish sculpting the head and moustache in zbrush, improve mesh flow with z remesher, manage polygroups and wireframe, and refine features using damp standard, pinch, move, and damstandard brushes.
Define Kratos's mustache, hair, and ear shapes using standard and damstandard brushes, subdividing for detail, and applying symmetry, masking, and clay buildup to refine the head.
Block body in zbrush using spheres for neck, torso, pelvis, legs, and feet. Use symmetry, move brush, and damstandard to shape collarbones and abdominals, then apply zero measure and polygroups.
Build rough hand and biceps shapes using basic primitives, then refine with move, smooth, and remesh. Mirror and auto group fingers to prepare for detailing and final placement.
Sculpt a stylized Kratos fist by isolating and positioning fingers with masking and gizmo, then refine the hand and overall body shape across subtools.
Finish merging all body subtools in ZBrush, refine the legs and torso, and preserve details using Dynamesh or Boolean methods, with pinch and DamStandard brushes.
Learn to model the Kratos axe in Blender from reference, building geometry step by step, then export to ZBrush for sculpting, detailing, and symmetry-driven refinement.
Refine Kratos’ body proportions, pose, and shoulder pads, then mask, extract, and polish final details using zbrush tools like zmodeler, inflation, and polygroup to finalize the form.
Master final detailing in kratos sculpting in ZBrush by refining shoulder pads, hand straps, and criss-cross edges with masking, deformation, polygroups, curve tools, and lazy mouse for precision.
Sculpt final details for Kratos's armor and clothing, building belts, leather, and fabric layers. Use cylinder primitives, move and masking tools, and topology edits to shape folds and edges.
Finish the belt and attire on a stylized Kratos model in ZBrush by refining thickness, beveling edges, and extruding polygroup islands with ZModeler to create clean belt details.
This lecture teaches final detailing for Kratos in Zbrush, focusing on sculpting shoes and trousers with polygrouping, straps, wrinkles, and cloth folds using move and dam standard brushes.
Poly paint Kratos's armor in Zbrush on cradles using the standard brush and fill object, mastering color fills, subtools, and masking for precise details.
Render the ZBrush character for final output by sending it to Photoshop CC via the ZBrush to Photoshop plugin; adjust lights, shadows, alphas, and background options for social posts.
Requirements
Zbrush basic knowledge is required
Description
Hello, guys.
My name is Habib, and I have 10+ years of experience creating stylized characters in ZBrush.
Creating stylized characters can be very challenging if you are a beginner-level artist because you need to know many concepts like anatomy, shapes, forms, and terms that will confuse you initially.
But in this course, I'll teach you many methods, tips, and tricks for creating characters very quickly. And once you have finished this course, you can create or approach any characters without difficulties.
In this course, we will start our lessons with the first chapter, where I will introduce you to ZBrush and teach you some basics of ZBrush before we start our course.
Next, we will learn to sculpt the head section of the character, where I will create the eyes, mouth, beard any other parts of the face
next, We will make the characters' body parts like hands, torso legs, armor, etc .....
We will also use blender to create the axe for the character, so you will learn how to use blender and Zbrush to import and export your models without any problems.
And then, we will add the final details to our model to give it a finishing look
next, we will learn how to poly-paint our character, where I will teach you how to add materials to different parts of the model
And at the end of the chapter, we will learn how to create quick renders in Photoshop by exporting the maps.
So why wait? Jump into the course you'll enjoy and have a fun time with me on creating this character from scratch. I'll be waiting for you in the class.
On-screen keys
The entire course is recorded with On-Screen keystrokes and mouse clicks for viewers to ensure that Substance Painter users of any skill level can come with ease throughout this course. The buttons are scaled and positioned to be viewed from any sized device (ex., Mobile Phone or PC, or Laptop) at your comfort.
IDEAL STUDENTS :
I have designed this course for Absolute beginner zbrush artist students who want to model beautiful-looking Stylized Charterers.
The course is also for artists who want to speed up their workflow in Zbrush and improve their skill in making muscular male anatomy, clothes, accessories, Etc.