
Learn to sculpt a stylized video game character in zbrush from concept art to mobile-readable design. Master basic tools, fundamentals, and workflow shortcuts for beginners and intermediate artists.
Block the character with basic shapes and verify proportions and volumes. Then extract shapes to model all props and publish the final character and assets for the project.
Learn to load and customize a custom UI in ZBrush 2020, speed up your workflow with shortcuts, and use a reference image tool that stays on top for mood boards.
Load a custom interface, assign brush shortcuts, and enable symmetry to streamline sculpting in ZBrush 2020 and block out stylized game characters.
Block out the head and main volumes of a stylized character in Zbrush 2020 using move and polish brushes to shape the silhouette. Iterate patiently on features and symmetry.
Block the body and props to sketch a stylized videogame character. Apply symmetry with spheres, refine the headpiece, horns, necklace, neck, and scarf for accurate blocking.
Block out and polish a stylized videogame character in zbrush, balancing low subdivisions, accurate proportions, and clean shapes before detailing to preserve correct angles and foundation.
Block and refine the hand and arm for a videogame character in ZBrush, using symmetry and finger placement to improve how the pose reads.
Refine the blocking of a stylized videogame character in ZBrush 2020 by shaping curves and features, placing horns, feathers, and earrings, adjusting symmetry, and cleaning topology before moving to detailing.
Refine the face by subdividing and pinching features—nose, lips, brow—while smoothing transitions to the cheek and preparing the hands for the next video.
Master stylized hand sculpting by refining fingers, knuckles, and nails with pinch, move, and smooth brushes, refining volumes through subdivision and symmetry, and using reference to guide folds and lines.
Polish and detail the character's face with subdivision, pinch and polish brushes to clean wrinkles, refine lips and nose, smooth the hair transition, and sculpt fingernails.
Finish the fingernails by duplicating, resizing, and shaping them to fit finger curves, refining the surrounding skin. Subdivide for detail, adjust small features, and polish to ensure a clean look.
This lesson guides sculpting stylized robes, scarf, and folds in Zbrush 2020 by merging robe pieces, applying subdivision, shaping tension points, and planning texture work.
Polish the robes of a stylized videogame character by refining folds and adjusting subdivision in ZBrush 2020. Use pinching, holding-out, and asymmetric tweaks, then plan pattern details and save progress.
Polish the scarf and robes by subdividing, cleaning up folds, pinching edges, and adjusting gravity to create natural drapery with clean transitions and realistic fall.
Refine the head bandana by shaping folds, breaking symmetry, and adding crisp edges with the standard brush, then prepare a clean high-poly model for later low-poly texturing.
Sculpt a stylized staff prop with natural transitions and polished borders. Refine texture with subdivision, holes, and controlled polish for rigging.
Master the art of sculpting stylized necklace and horns in Zbrush 2020, refine transitions between objects, adjust symmetry, and add texture with polish for a finished look.
Refine a stylized horn and feather props in ZBrush 2020 by masking, extracting, inflating, and smoothing, then polish edges and clean lines to enhance texture and form.
Polish feathers and leaves through subdivision, masking, and border refinement for a clean silhouette on the necklace; save multiple versions to guard against mesh issues and prep for rigging.
Polish and sculpt realistic feathers in Zbrush 2020, refining silhouettes and adding punch to lines. Practice cleanup, subdivision, and hand-crafted adjustments to improve each feather.
Sculpt feathers and apply intricate patterns in zbrush by masking, subdividing, and using symmetry to refine a stylized character’s shoulder pads and sleeves.
Create precise patterns on a stylized video game character by shaping lines, using pinch and symmetry, and finishing with cleanup, ready to export for uv baking and texturing.
Decimate and export a stylized character by merging and preprocessing high-poly geometry in ZBrush 2020, reducing to a lightweight mesh around 100k-200k points for Maya, Max, or Blender.
Finish your stylized videogame character in Zbrush 2020, then share it for feedback from students and professors, and leave a review of the course.
Learning Zbrush and Character Sculpting can be very time-consuming when doing it on your own. I will help you learn all the core concepts and fundamentals of character creation in very detailed videos.
In this course, we will create a character suited for mobile and desktop games from scratch. We will start from scratch, with a sphere and a blank canvas. I will cover all the basics to help you grow as a 3D Character Artist.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D Sculpting in Zbrush 2020.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
Please, take this course now.