
Join a 3D artist to learn modeling assets for 3D printing, building three dungeon traps with simple shapes, sculpting in zBrush 2020 and Blender, and prep files for printing.
Plan concepts with references, then block and sculpt three assets in Blender and ZBrush. Export and prepare 3D mesh for printing by adding detail in layers and creating a shell.
Learn to deconstruct dungeon trap assets for 3D printing by analyzing references, blocking in Blender, and detailing through sculpting in ZBrush.
Block the asset in blender through three iterations—rough primal forms, a low-poly model, and a version ready for subdivision—focusing on the blade that hangs from the dungeon roof.
Block the blade silhouette in ZBrush and Blender by building circular primitives, extruding, scaling from a reference zero, and refining with cylinders, edges, and booleans for a clean, printable form.
Block primal shapes for a wall and floor by centering the cursor and using the world orientation, while turning off the background image to simplify the setup.
Import and align modular dungeon geometry in an open system, match proportions and symmetry, and prepare for 3D printing in Blender and ZBrush with solidify thickness.
Block and crack a dungeon floor by breaking it into pieces, carving holes, and adding drawbridges, as the first steps in prop sculpting with ZBrush 2020 and Blender.
Improve blocking for an axe prop by working with planes and cylinders, centering the geometry, disabling the background image, and adjusting origin and pivot for clean, quick detailing.
Block primary shapes to build a roof trap stand for 3D printing, refining blade geometry, aligning parts, rotating and scaling with precise axis controls in ZBrush 2020 and Blender.
Block primary shapes for a roof trap stand, vary forms, scale and bend components, add ropes, metal details, and duplicate selections while rotating around the cursor to refine the base.
Block a blade in 3d space by shaping thickness, extruding forms, and refining faces, then mirror and adjust to ensure the model prints accurately.
Block and refine a blade prop by shaping varied forms and strategic angles for visual interest. Prepare a 3D print-ready mesh by merging geometry and managing subdivisions for clean surfaces.
Block a lava-dungeon wall and floor by reshaping a column into irregular rock-covered cylinders and adding angular, non-symmetric details. Emphasize floor variation and lava sewers for a natural, rugged look.
Block and refine 3d printed props by adjusting planes, rotating around the cursor, cleaning triangles, and preparing geometry for subdivision with hard edges to prevent bubbles.
Finish blocking the wall and sculpt the zBrush ready blade, emphasizing uniform polygon flow, quad-based meshes, and hard-surface details while preparing the model for precise 3D printing.
Learn how to prepare a zBrush-ready roof trap with uniform quad topology, balance subdivision levels, and set density for sculpting detail and potential metal textures.
Refine a ZBrush ready axe and wall by progressing blocking, adding brush detail, shaping irregular wood textures, and applying bevels to prepare a Blender workflow for 3D printing.
Finalize modeling assets in Blender for printing, verify scale with a ruler, align with the open look system and world template, and begin sculpting detailing across multiple traps.
Sculpt a skull-driven blade prop in ZBrush, starting from scratch with symmetry, reference skulls, and a minimal brush setup, then prepare a backup workflow and export with the C plugin.
Learn to add volume and detail to a skull sculpture in ZBrush 2020, using standard brush work, dynamic subdivision, and masking tricks to clean topology and separate the jaw.
Master sculpting a skull in ZBrush 2020, shaping teeth and facial features with gizmo manipulation and adaptive subdivisions to achieve precise scaling for 3D printing.
Refine the skull sculpture by subdividing to add detail, using masking and build-up brushes to control form, while maintaining a quick blocking-stage workflow in zBrush 2020 and Blender.
Build the blade from bigger to medium to tiny details, using masking and separation, then refine with brushes to sharpen forms and prepare for 3D printing.
Balance detail to create a believable blade sculpture for 3d printing by layering large-to-small scratches, cracks, and storytelling textures, focusing on durable, print-friendly design.
Finish blade sculpt by merging parts for consistent detail, using scimitar brushes, adding subtle slashes, and refining with dynamic subdivision and polishing to prepare for 3d printing.
Learn to separate wood and metal parts, refine organic wood textures, and optimize details for 3d printing in this wood sculpting lesson.
Sculpt wood with careful strokes, add variable detail, manage asymmetry, and preview the mesh with look camera to avoid crashes as you move to the next parts.
Learn to sculpt a rock wall with volcanic texture for a dungeon scene in zBrush 2020 and Blender by extracting rocks from geometry, masking, and refining with iterative rock variations.
Shape an axe by detailing the blade and shaft, reusing and cutting rug textures, and separating metal parts, while refining with masking, brushes, and subtle wear for a print-ready prop.
Add irregularities and cracks to the wall inspired by stone temples, using noise, masks, and brushes. Sharpen edges, refine cracks, and finish with a final polish for 3d printing.
Finish the floor for 3D printing, polish topology, and export the files. Sculpt a lava-like floor with cracks and bubbles to enhance realism in ZBrush and Blender.
Learn to sculpt a dynamic lava form with subtle bubbling and boiling texture in zBrush, refine with brushes like snake hook, and plan for 3D printing supports.
Sculpt lava props for 3d printing using zBrush 2020 and Blender, demonstrating iterative detailing, duplication, thickness control, and forming parts at angles that require no supports.
Duplicate features to build a lava sculpture, then apply cracks to suggest weathering and add variety. Scale elements larger for drama and place additional chunks to enrich the form.
Refine dynamesh workflows by adjusting pitch and adding detail, dynamically merge geometry for a single watertight object, and avoid bubbles for clean 3d printing.
Explore dynamesh behavior with intersecting pieces and holes, learn to prevent stray faces during dynamic updates, and use spheres to cut air gaps for clean topology.
Continue sculpting props for 3D printing using ZBrush 2020 and Blender, add a tiny rope with a ring via radial symmetry, keep detail minimal, and merge dynamesh parts.
Finish the wall using Dynamesh and dynamic subdivision, texture with fluid surface and rocks, then duplicate, mirror, and merge parts for a printable dungeon prop.
polish the dynamesh workflow by merging multiple objects, masking back faces, and adjusting geometry and levels to avoid overlaps, then decimate heavy meshes for printable props.
Decimate high-poly models to practical counts, such as 20 percent, then export for 3D printing, rotating 90 degrees and using STL ASCII formats.
Finish the 3D printing modeling course by embracing a repeatable method that speeds up work and prioritizes blocking. Develop a strong silhouette from primitive forms for reliable later-stage results.
Learning to design models for 3D Printing can be very and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of creating a model suitable for 3D Printing in very detailed videos.
In this course, we will create rigs from A to Z, starting with a concept art image and some references and finishing with prepared models that can be sliced and 3D printed.
We will do a series of models, for a modular dungeon that can be 3D Printer in Resin and Filament (FDM, SLA, DLP Printers)
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D modeling and sculpting
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
So please, take this course now.