
This course teaches you to create a character from a real person by analyzing main and secondary features and stylizing them in ZBrush, with optional Photoshop references.
analyze real-life photos to capture distinct features, set up and block out, sculpt facial and secondary features, then stylize and polish a cartoon character in zBrush, adding hair and cloth.
Analyze real life photos to extract distinctive features, then exaggerate them to create a caricature, using reference boards and quick sketches before blocking in zBrush.
Set up the ZBrush workflow by configuring hotkeys and interface, then block out a stylized character using primitive shapes, focusing on core facial structure and concept features.
Continue blocking the face from the nose to the eyes and mouth, refine a good base mesh across levels, then subdivide and plan topology for a stylized ZBrush character.
Reset your sight with a fresh perspective to spot errors, then adjust proportions, exaggerate features for stylized characters, and refine eyes, ears, and mouth using symmetry and dynamic tools.
Block and subdivide the model to define geometry and topology density, then refine facial features—nose and eyes—while shaping muscles and gravity-driven folds for a stylized ZBrush sculpture.
Explore stylized sculpting from real life references in ZBrush, improvising as you subdivide geometry, compare with a photo, and shape eyes, lips, cheekbones, and a mustache to refine the character.
Set up and refine stylized sculpting in ZBrush using real life references, focusing on facial hair like goatees, symmetry, hair dynamics, and sideburns to create a believable character.
Continue blocking a stylized ZBrush character, refine volume and nose proportions, adjust sideburns and hair (afro), and plan accessories to enhance contrast and personality.
Continue sculpting after blocking by subdividing and refining details, adding teeth and an iris, while balancing symmetry and non-symmetrical tweaks to enhance fidelity.
Continue sculpting a stylized face in ZBrush by refining the cheekbone and sideburns, masking and pushing forms, and maintaining ultra-clean, smooth lines through careful subdivision and polish.
Master stylized sculpting in ZBrush by blocking at high density, shaping eyebrows and facial features with brushes, and adding asymmetry for a cartoonish but believable look.
Polish the stylized cartoon face by removing the nose crease, subtly emphasize the bone structure, and add hidden details through careful subdivision and texture maps.
Finish adding hair and facial hair, adjust gravity-driven hair flow with symmetry tweaks, experiment with a primer look for realism, and polish styled hair, including an afro.
Block out the afro, add noise for silhouette, and sculpt curly hair in zBrush while considering gravity and brush variation to achieve a stylized look inspired by real life references.
Continue hair sculpting in zBrush with a low-poly block-out approach, using brushes to shape the front and back, vary stroke density, and apply gravity and curl direction.
Refine fine hair details in ZBrush for stylized looks by using the pyro brush for shaping and Dam Standard for creases, subdivide for precision, and focus on clean, directional strokes.
Continue with stylized hair in zBrush, applying more powerful strokes for stronger intensity, and add another layer of hair to enhance the silhouette and curly detail.
Learn three zBrush methods for curly hair: brush-based curls, a helix initialization, and a controlled curve approach, focusing on natural, less mechanical results with adjustable thickness, divisions, and twists.
Learn to sculpt stylized hair in ZBrush by twisting, bending, masking, and duplicating strands, adjusting geometry with subdivision, and comparing methods like the springs approach for controlled, varied curls.
Merge hair locks and adjust their size and placement to form a cohesive stylized hair silhouette in zBrush, considering gravity, contrast, and subtle curls.
Finish the shirt and add expression using a real-life reference; exaggerate facial features, adjust the neck and eyebrows, and save incremental versions to track changes.
Hone glove and cloth sculpting by removing symmetry, masking restricted areas, and using cloth brushes to block wrinkles and define seams for expressive fabric detail.
Learn to sculpt a very thin, delicate cloth in ZBrush, refining wrinkles and seams with masking and snake hook to achieve a stylized, lifelike look.
Finish refining the character's expression and cloth details in ZBrush to create a stylized sculpt, then export, decimate, and set up renders in Blender for a complete character.
Finish the sculpting character and celebrate your progress. Leave feedback, reviews, and future topic suggestions to help improve the course and guide Digital Art HQ's other classes.
Learning sculpting in zBrush can be very time-consuming and confusing when doing it by yourself. I want to make the learning process easy for you, going through all the fundamentals and concepts of sculpting in very detailed videos.
In this course, we will create a character bust from A to Z. From planning the model to analyzing references and developing the model.
We will work on a character model from scratch, to make sure that after finishing this course, you'll have the knowledge required to solve stylized characters presented to you.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D Sculpting.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
So please, take this course now.