
analyze real-life photos to capture distinct features, set up and block out, sculpt facial and secondary features, then stylize and polish a cartoon character in zBrush, adding hair and cloth.
Set up the ZBrush workflow by configuring hotkeys and interface, then block out a stylized character using primitive shapes, focusing on core facial structure and concept features.
Reset your sight with a fresh perspective to spot errors, then adjust proportions, exaggerate features for stylized characters, and refine eyes, ears, and mouth using symmetry and dynamic tools.
Block and subdivide the model to define geometry and topology density, then refine facial features—nose and eyes—while shaping muscles and gravity-driven folds for a stylized ZBrush sculpture.
Explore stylized sculpting from real life references in ZBrush, improvising as you subdivide geometry, compare with a photo, and shape eyes, lips, cheekbones, and a mustache to refine the character.
Set up and refine stylized sculpting in ZBrush using real life references, focusing on facial hair like goatees, symmetry, hair dynamics, and sideburns to create a believable character.
Polish the stylized cartoon face by removing the nose crease, subtly emphasize the bone structure, and add hidden details through careful subdivision and texture maps.
Continue hair sculpting in zBrush with a low-poly block-out approach, using brushes to shape the front and back, vary stroke density, and apply gravity and curl direction.
Refine fine hair details in ZBrush for stylized looks by using the pyro brush for shaping and Dam Standard for creases, subdivide for precision, and focus on clean, directional strokes.
Merge hair locks and adjust their size and placement to form a cohesive stylized hair silhouette in zBrush, considering gravity, contrast, and subtle curls.
Finish the shirt and add expression using a real-life reference; exaggerate facial features, adjust the neck and eyebrows, and save incremental versions to track changes.
Learning sculpting in zBrush can be very time-consuming and confusing when doing it by yourself. I want to make the learning process easy for you, going through all the fundamentals and concepts of sculpting in very detailed videos.
In this course, we will create a character bust from A to Z. From planning the model to analyzing references and developing the model.
We will work on a character model from scratch, to make sure that after finishing this course, you'll have the knowledge required to solve stylized characters presented to you.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D Sculpting.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
So please, take this course now.