
Learn to sculpt a 3d skeleton mesh optimized for 3d printing and tabletop gaming, then pose the model in dynamic configurations suitable for printable miniatures.
Learn what you need to start a 3d printable skeleton in ZBrush, including ZBrush Core options, licensing or trial, and hardware like CPU, GPU with VRAM, and a drawing tablet.
In this video, Josh shows you how to navigate Zbrush.
In this lesson, you will learn how to edit a mesh. You will also learn how to add additional meshes to your project and navigate between them.
In this lesson, you will learn important features of Zbrush including:
Matcaps (materials and colors)
How to hide and show different meshes in your project
How to use symmetry
How to add "one way" planes into your project for reference images
How to add reference images into your project and place them on the "one way" planes
In this lesson, you will learn how to begin shaping the sphere to the reference image. (skull)
In this lesson, you will learn how to combine multiple meshes into one and lower the poly count to improve performance.
In this lesson, you will start to add details to your skull.
In this lesson, you will learn how to use the Damian Standard brush to create fine details.
In this lesson, you will learn how to use the "Bend Curve" feature to create the basic shape of the jawbone.
In this episode, you will learn how to apply techniques learned in previous episodes to detail the jawbone.
In this lesson, you will learn how to organize subtools and begin blocking out the teeth.
In this lesson, Josh will show you how to finalize the teeth and move them into position.
Refine the upper skull in ZBrush for 3D printing by deepening eye sockets, adding brow mass, shaping teeth and jaw, and preparing printable geometry through subdivision and clay build up.
Finish the bottom jaw in zbrush, add a flat ring and support cylinder for 3d printing, then refine teeth, topology, and trims. Merge pieces and pose the jaw for printability.
Learn to block out the rib cage in ZBrush by organizing tools, importing reference images, and using symmetry and texture maps to shape a rough, reference-driven rib cage.
Refine the ribcage in ZBrush by marking and aligning each rib with lazy mouse, then zero mesh and subdivide to prepare a clean, printable skeleton model.
Finish the ribcage for a 3D printed skeleton by using clay build up to cut in and protrude each rib for pronounced geometry, while refining edges for print readiness.
Begin the pelvis in ZBrush by adding a sphere, enabling symmetry, and importing pelvis reference images to shape a printable pelvis that aligns with the full skeleton.
Refine the pelvis by shaping the socket with the clay build up brush and move brush. Keep clean geometry using back face mask while adding mass for sturdy 3d printing.
Refine the pelvis in ZBrush, sharpening edges and shaping holes for 3D printing using pinch and clay build up brushes, plus masking and lazy mouse for crisp details.
Finish the pelvis in ZBrush for 3d printing by refining edges, removing internal mess with the clay build-up brush, smoothing and dynamesh adjustments, and preparing a complete skeleton assembly.
Position the pelvis, rib cage, skull, and full-skeleton placeholder, import front, right, back, and left images, then use deformation tab to scale along the y axis for proper height.
Add and align the skull, rib cage, and pelvis in ZBrush by appending tools, adjusting scale, orientation, and symmetry to create a printable full skeleton from reference images.
Begin the arms of the 3d printable skeleton in zbrush by forming arm bones from cylinders, smoothing edges, and aligning them with reference images for a printer-ready result.
Detail the upper arm in ZBrush using the clay build up brush, shaping subtle nubs, notches, and center lines while preparing the model for future thickening for 3D printing.
Model the forearm in ZBrush by drawing bone lines, masking with cavities, and using inflate and polish brushes to add mass and define features for 3D printing.
Use SubTool Master to mirror a second arm across the X axis and merge into one subtool for easier posing of the skeleton in ZBrush.
Learn to build the legs of a 3d printable skeleton in zbrush by appending cylinders, using the gizmo to bend curves, and refining edges for two-piece, printable accuracy.
Refine the thigh bone for a 3D printable skeleton in Zbrush, shaping the ball joint, kneecap, and subtle contours before detailing the shin bone next.
Finish the legs in ZBrush for a 3D printed skeleton, refining the thigh and shin bones with clay build up, inflate, masking, and Damian standard to emphasize the two-bone separation.
Import the hand reference image, set the full skeleton, then build the palm from a cylinder, apply symmetry, divide and smooth geometry, and deepen lines for 3d printing.
Block out the hand in ZBrush by shaping finger bones with cylinders, clay buildup, and move brushes, then duplicate and position parts for a printable skeleton.
Refining the hand in ZBrush, this lecture demonstrates sizing, fattening finger tips, creating joints with clay build up, flattening edges, and using the gizmo to position parts for 3D printing.
Learn how to pose a hand within a ZBrush skeleton by importing a skeleton, scaling on the y axis, merging pieces, and creating a resting hand pose for 3D printing.
Sculpt the feet as a single solid mesh for reliable 3D printing, starting from a sphere and using top-down reference images to shape and refine.
Refine the skeletal foot in Zbrush by mirroring, blocking, and defining toe lines, then add mass and refine geometry for a clean 3D printable model.
refine the foot in ZBrush by sculpting bone edges, smoothing toes, and deepening cuts for clear separation. prepare the skeleton foot for 3D printing with crisp details.
Created with the absolute first timer in mind, this course will teach you to become proficient in many of Zbrush's more complex features - many of which are unknown to more advanced users. By the end of this course, you will have the knowledge and skills to create professional-quality 3D models fit for 3D printing and sales.
Join our lead 3D Modeler Josh O'hala as he recreates the exact same skeleton model that we sell to consumers. You will be guided through our professional production pipeline:
You will learn how to become comfortable navigating Zbrush.
You will learn how to add simple geometry to your project which will be used later.
You will learn how to import reference images into your project.
You will learn how to make your "clay" transparent and use your reference images to sculpt more accurately.
You will learn how to use many commonly used brushes as well as specialized brushes to create beautiful and accurate sculpts.
The lessons learned will be reinforced as Josh guides you through creating the entire skeleton model.
You will learn how to pose your skeleton to create many variation models.
You will learn how to optimize your model for 3D printing.
You will learn the process of making your model 3D printable.
and much more! visit us on youtube for examples of our models and tutorials.