Scripting practices with Python and Blender
- Blender 3.X
- Basic knowledge of programming.
Hello and welcome.
If you are a python developer who is interested in implementing your knowledge to automate the creation of 3D figures, this course is for you.
This course focuses on the creation of 3D figures by using simple and complex programming logic.
For this, we will use Blender and his integrated scripting section that allow us to code and access the blender api.
We will learn how to use the scripting section and the sections that compose it.
We will create figures by using vertices, edges and faces.
And finally, we will create Addons that will allow us to execute the code outside the scripting section by integrating the logic into the user interface.
In this course you will learn:
How to use the scripting section of blender
Create objects from vertices, edges and faces
Basic use of the libraries bpy and bmesh to access the blender api
Create a Blender Addon and assign it a custom menu item
Implement a parametric formula to create a rose curve
This course is for everybody. You may need to know about basic scripting but if you are new with programming or with python, the course is explained step by step so you can follow and finish it.
This course may be attractive to you because it can help you to implement mathematical formulas that are used to plot graphics into blender and create custom figures with it.
I hope you find the content useful and that you can apply it to your personal projects.
Have fun and happy learning.
Who this course is for:
- Python developers that want to create Addons for Blender
- Designers who want to automate tasks
Hello, my name is Oscar Villarreal.
I like open source technologies and most of the projects that i used to participate tended to look for that kind technology to reduce the cost and to allow further customization.
So, i would like to share a little of what i know about open source solutions.
Hope you find something useful here.