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Scratch to Substance V1: Substance Painter/Designer Pipeline
Rating: 4.7 out of 5(31 ratings)
162 students
Created byMatt Skonicki
Last updated 6/2018
English

What you'll learn

  • PBR texturing workflow with substance painter and introduction to substance designer

Course content

9 sections40 lectures16h 6m total length
  • Pipeline and Reference11:38

    Rough outline of the pipeline

  • Projection Modeling23:20
  • Macro of Low Rez Mesh12:42
  • Micro of Low Rez Mesh6:10

Requirements

  • substance painter, substnace designer

Description

In this training video we cover the full scope of Substance Painter and Designer.

We start with modeling from a photograph in Maya and move on to setting up proper UVS.  We then export the files to Substance Painter and begin the layout process.  A huge part of the tutorial is using Substance Designer to build custom materials from our reference photography.  Once we have our scene setup in Painter we export to Unreal 4 and setup a VR level with our assets as well as demo a setup using the newest Arnold for Maya.

Who this course is for:

  • People who are interested in texturing for 3D, Unreal VR level setup, and Modeling.