Sci-Fi Interior Environment Creation for Virtual Reality
- 41.5 hours on-demand video
- 3 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- By the end of this course you will be able to model a Sci-fi Environment.
- UV Map geometry for use with texture maps
- Texture Paint with Substance Painter and export Textures
- Import everything into Unity and Create mood lighting.
- Add Particles to create elements for the scene.
- Set-up the scene for a VR experience and export a Virtual Reality App.
- You should have a some knowledge of Autodesk Maya, and you should have a basic knowledge of Unity 2017.
ATTENTION: This course is still under Development. MUCH MORE TO COME!
Have you ever wanted to build Sci-fi Environments and didn't know where to start? Did you ever wonder what the pipeline between Autodesk Maya, Substance Painter, and Unity is for development? Is Virtual Reality something that interest you but you didn't know where to start?
Well this is the course for you!
This course has been recorded in real-time, nothing has been sped up, and not a single step has been missed. Everything you ever wanted to know about the 3D pipeline between these programs is completely covered from start to finish.
This Course Will Cover:
- Setting up Maya Project correctly.
- Lining up concept art to Maya camera both manually, and with SLiB Match plug-in
- Saving scenes correctly.
- Using basic primitives to create complex geometry.
- Modeling to concept art.
- Proper use of display layers
- Organization, optimization, naming conventions, grouping for keeping a clean organized manageable scene.
- UV Mapping made simple and using the UV Transfer Script.
- Organizing UV Maps to share with multiple pieces of geometry.
- Applying and naming materials correctly for use with Substance Painter.
- Exporting Geometry correctly for use with Substance Painter.
- Applying Substance textures to geometry for use with Unity.
- Setting up the scene properly for real world scale within Unity.
- Exporting final model with Game Exporter for use with Unity.
- Setting up Substance Painter Project and importing Maya model.
- Baking out texture maps (Normal, Curvature, Ambient Occlusion, World Position, etc) for use with Smart Materials.
- Importing Hard Surface Alphas properly for use with High Frequency Detail.
- Adding High Frequency Detail to the model.
- Baking out High Frequency Detail into a Normal Map and baking maps properly.
- Import custom materials from the Substance Share website and how to organize material library.
- How to use Smart Materials and adjust their parameters.
- How to create custom Smart Materials.
- How to use layering system, channels, and blending modes.
- How to apply alphas with smart selections and Smart Mask.
- Best practices of using Generators and Filters.
- Create custom images in both Photoshop and Illustrator for use in Substance.
- Painting with Brushes and Particle Brushes.
- Adding wear and weathering to your paint.
- Create custom export channels to create extra texture maps for use with Unity.
- Export Textures properly to the correct directory.
Unity and Virtual Reality:
- Setting up Unity Project correctly and folder structure.
- Importing textured model correctly.
- Set up proper color space to work best with PBR Textures.
- Adding Model into the scene correctly.
- Lighting the scene and creating a mood.
- Creating Particles to add extra elements into the environment.
- Rigging, animating, and triggering custom animations.
- Importing characters into the scene and applying motion capture animation.
- Add post effects to the camera.
- Importing Steam VR Plug-in for use with Virtual Reality.
- Adding Controllers and scripting them to teleport around the scene.
- How to set up both the HTC Vive and the Oculus Rift Headsets.
- Export your VR Scene as an app that can be viewed on the Samsung Gear or Google Cardboard
Much More to Come!
- Anyone with an interest in creating Sci-fi interiors from beginning to end, and Virtual Reality.
In this section I will show you how to import your geometry properly and set up a new Substance Painter Project. Once imported you may notice some of the geometry normal's are reversed giving us undesired results. You will also go through the steps for baking textures properly for use in Substance Painter.
This is only the first step for testing our scene, we will fix any reversed geometry, and re-import it in another chapter.