Sci-Fi Interior Environment Creation for Virtual Reality
4.3 (105 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,343 students enrolled

Sci-Fi Interior Environment Creation for Virtual Reality

Autodesk Maya 2018, Substance Painter & Unity 2017/ HTC Vive and Oculus Rift
4.3 (105 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,343 students enrolled
Created by Dean Deakyne
Last updated 3/2018
English
English [Auto]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 41.5 hours on-demand video
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • By the end of this course you will be able to model a Sci-fi Environment.
  • UV Map geometry for use with texture maps
  • Texture Paint with Substance Painter and export Textures
  • Import everything into Unity and Create mood lighting.
  • Add Particles to create elements for the scene.
  • Set-up the scene for a VR experience and export a Virtual Reality App.
Requirements
  • You should have a some knowledge of Autodesk Maya, and you should have a basic knowledge of Unity 2017.
Description

ATTENTION: This course is still under Development. MUCH MORE TO COME!

Have you ever wanted to build Sci-fi Environments and didn't know where to start? Did you ever wonder what the pipeline between Autodesk Maya, Substance Painter, and Unity is for development? Is Virtual Reality something that interest you but you didn't know where to start?

Well this is the course for you!

This course has been recorded in real-time, nothing has been sped up, and not a single step has been missed. Everything you ever wanted to know about the 3D pipeline between these programs is completely covered from start to finish. 

This Course Will Cover:

Autodesk Maya:

  1. Setting up Maya Project correctly.
  2. Lining up concept art to Maya camera both manually, and with SLiB Match plug-in
  3. Saving scenes correctly.
  4. Using basic primitives to create complex geometry.
  5. Modeling to concept art.
  6. Proper use of display layers
  7. Organization, optimization, naming conventions, grouping for keeping a clean organized manageable scene.
  8. UV Mapping made simple and using the UV Transfer Script.
  9. Organizing UV Maps to share with multiple pieces of geometry.
  10. Applying and naming materials correctly for use with Substance Painter.
  11. Exporting Geometry correctly for use with Substance Painter.
  12. Applying Substance textures to geometry for use with Unity.
  13. Setting up the scene properly for real world scale within Unity.
  14. Exporting final model with Game Exporter for use with Unity.

Substance Painter:

  1. Setting up Substance Painter Project and importing Maya model.
  2. Baking out texture maps (Normal, Curvature, Ambient Occlusion, World Position, etc) for use with Smart Materials.
  3. Importing Hard Surface Alphas properly for use with High Frequency Detail.
  4. Adding High Frequency Detail to the model.
  5. Baking out High Frequency Detail into a Normal Map and baking maps properly.
  6. Import custom materials from the Substance Share website and how to organize material library.
  7. How to use Smart Materials and adjust their parameters.
  8. How to create custom Smart Materials.
  9. How to use layering system, channels, and blending modes.
  10. How to apply alphas with smart selections and Smart Mask.
  11. Best practices of using Generators and Filters.
  12. Create custom images in both Photoshop and Illustrator for use in Substance.
  13. Painting with Brushes and Particle Brushes.
  14. Adding wear and weathering to your paint.
  15. Create custom export channels to create extra texture maps for use with Unity.
  16. Export Textures properly to the correct directory.

Unity and Virtual Reality:

  1. Setting up Unity Project correctly and folder structure.
  2. Importing textured model correctly.
  3. Set up proper color space to work best with PBR Textures.
  4. Adding Model into the scene correctly.
  5. Lighting the scene and creating a mood.
  6. Creating Particles to add extra elements into the environment.
  7. Rigging, animating, and triggering custom animations.
  8. Importing characters into the scene and applying motion capture animation.
  9. Add post effects to the camera.
  10. Importing Steam VR Plug-in for use with Virtual Reality.
  11. Adding Controllers and scripting them to teleport around the scene.
  12. How to set up both the HTC Vive and the Oculus Rift Headsets.
  13. Export your VR Scene as an app that can be viewed on the Samsung Gear or Google Cardboard

Much More to Come!

Who this course is for:
  • Anyone with an interest in creating Sci-fi interiors from beginning to end, and Virtual Reality.
Course content
Expand all 232 lectures 41:31:04
+ Introduction
7 lectures 27:53
Placing Concept Art in Proper Maya Directory
01:46
Align Concept Art to Perspective View Using Match Camera Plug-in
10:17
Align Concept Art to Perspective View Manually without Match Plug-in
05:02
Finalizing Manual Camera Set Up
03:07
Proper Way To Open A Maya Scene
02:21
Keyboard Shortcut To Pan and Zoom Through A Locked Camera
01:37
+ Modeling A Sci-fi Environment with Autodesk Maya / Floor Modeling
9 lectures 01:38:47
Building The Floor Panel PT 01
15:17
Building The Floor Panel PT 02
11:27
Building The Floor Panel PT 03
15:48
Building The Floor Panel PT 04
07:48
Building The Floor Panel PT 05
14:17
Building The Floor Panel PT 06
10:13
Finalizing The Floor Modeling
15:59
Organizing The Floor Model & Applying It To A Display Layer
02:58
+ Modeling A Sci-fi Environment with Autodesk Maya / Column Modeling
10 lectures 02:03:06
Building The Column PT 01
14:41
Building The Column PT 02
10:34
Building The Column PT 03
07:29
Building The Column PT 04
01:49
Building The Column PT 05
21:41
Building The Column PT 06
18:04
Building The Column PT 07
20:08
Building The Column PT 08
13:31
Building The Column PT 09
09:24
Building The Column PT 10 (Duplicating The Columns)
05:45
+ Modeling A Sci-fi_Environment with Autodesk Maya / Wall Modeling
7 lectures 01:33:16
Organizing The Scene And Starting The_Wall PT 01
22:06
Building The Wall_PT 02
14:43
Building The Wall_PT 03
01:45
Building The Wall_PT 04
19:23
Building The Wall_PT 05
18:58
Building The Wall_PT 06 (Duplicating Parts)
03:44
Building The Wall_PT 07
12:37
+ Modeling A Sci-fi Environment with Autodesk Maya / Ceiling Modeling
11 lectures 01:58:51
Building The Ceiling PT 01
19:54
Building The Ceiling PT 02
01:42
Building The Ceiling PT 03
03:50
Building The Ceiling PT 04
11:32
Building The Ceiling PT 05
15:28
Building The Ceiling PT 06
09:18
Building The Ceiling PT 07
11:39
Building The Ceiling PT 08 (Creating Parts)
06:06
Building The Ceiling PT 09 (Creating Pipes)
16:16
Building Missing Pieces And Filling In The Gaps
08:42
Optimize The Scene / Clean Up / Naming Everything Correctly
14:24
+ Modeling A Sci-fi Environment with Autodesk Maya / Entrance Door
13 lectures 04:06:42
Building The Entrance Door Area PT 01
26:13
Building The Entrance Door Area PT 02
23:51
Building The Entrance Door Area PT 03
04:21
Building The Entrance Door Area PT 04
29:53
Building The Entrance Door Area PT 05
15:13
Modifying The Scene To Finish Up Any Open Areas
16:53
Building The Entrance Door Area PT 06
11:03
Building The Entrance Door Area "Pipes" PT 07
29:16
Building The Entrance Door Area "Pipes & Gears" PT 08
25:31
Building The Entrance Door Area "Pipes" PT 09
07:52
Building The Entrance Door Area "Parts" PT 10
14:30
Building The Entrance Door Area "Bolts & Pipes" PT 11
20:37
Building The Entrance Door Area "Scene Clean Up" PT 12
21:29
+ UV Mapping A Sci-fi Environment with Autodesk Maya
28 lectures 06:41:34
Intro to UV Mapping / Installing UV Script PT_01
06:31
Intro to UV Mapping / How to Use the UV Script PT 02
02:54
UV Mapping The Floor PT 01
22:57
UV Mapping The Floor PT 02
08:15
UV Mapping The Floor PT 03
26:56
UV Mapping The Column PT 01
15:52
UV Mapping The Column PT 02
08:43
UV Mapping The Column PT 013
32:11
UV Mapping The Column PT 04
08:46
UV Mapping The Column PT 05
22:03
UV Mapping The Column (Duplication) PT 06
03:44
UV Mapping The Wall PT 01
42:33
UV Mapping The Wall PT 02
14:37
UV Mapping The Ceiling PT 01
03:03
UV Mapping The Ceiling PT 02
32:33
UV Mapping The Ceiling PT 03
09:32
UV Mapping The Ceiling PT 04
15:33
UV Mapping The Ceiling PT 05
04:39
UV Mapping The Entrance / Door PT 01
10:39
UV Mapping The Entrance / Door PT 02
09:48
UV Mapping The Entrance / Door PT 03
06:29
UV Mapping The Entrance / Door PT 04
22:27
UV Mapping The Entrance / Door PT 05
11:49
UV Mapping The Entrance / Door (Pipes) PT 06
10:08
UV Mapping The Entrance / Door (Pipes) PT 07
10:31
UV Mapping The Entrance / Door (Gears, Parts) PT 08
13:26
UV Mapping The Entrance / Door (Gears, Parts) PT 09
21:13
UV Mapping The Entrance / Door (Bolts) PT 08
03:42
+ Maya To Substance Painter Material Set-Up
9 lectures 01:08:33
Setting Up A Custom UI To Apply Materials In Maya
03:39
Applying Materials To The Floor Geometry
10:41
Applying Materials To Column Geometry
08:00
Applying Materials To The Wall Geometry
06:41
Applying Materials To The Ceiling Geometry
13:58
Applying Materials To The Wall Geometry
10:28
Cleanup And Organizing The Scene For Substance Painter
07:45
Double Checking And Fixing Scene Before Export
04:12
Exporting Geometry And Scene Properly For Substance Painter
03:09
+ Substance Painter/ Scene Set-up/ Adding High Frequency Details & Texture Baking
26 lectures 04:39:50

In this section I will show you how to import your geometry properly and set up a new Substance Painter Project. Once imported you may notice some of the geometry normal's are reversed giving us undesired results. You will also go through the steps for baking textures properly for use in Substance Painter.

This is only the first step for testing our scene, we will fix any reversed geometry, and re-import it in another chapter.

Importing Scene From Maya/ Trouble Shooting Geometry/ Baking Textures PT 01
08:18
GPU Troubleshooting and TDR (Time Detection Recovery) Settings
04:05
Substance Painter Overview
03:50
Fixing Reversed Normals/ Re-Importing Into SP/ Baking Texture/ Saving Correctly
07:23
How To Approach Adding High Frequency Detail To You Model (Normal Map) PT 02
03:50
How To Approach Adding High Frequency Detail To You Model (Smart Material) PT 01
06:22

Here is a link to the Hard Surface Textures I used in this project.

https://gumroad.com/environmentdesign

Importing Hard Surface Textures To Aid With Detail And Where To Buy Them.
12:11
Hard Surface Detail Floor Panel PT 01
24:37
Hard Surface Detail Floor Panel (Baking Out Normal Map & Applying To Geo) PT 02
06:16
Hard Surface Detail Column (Bottom) PT 01
28:02
Hard Surface Detail Column (Top) PT 02
28:05
Hard Surface Detail Column (Frame) PT 03
10:00
Hard Surface Detail Column (Baking Normal Maps & Applying To Geo) PT 04
05:46
Hard Surface Detail Wall PT 01
14:59
Hard Surface Detail Wall (Custom Alphas In Photoshop) PT 02
11:50
Hard Surface Detail Wall PT 03
07:36

Here is a link to the Zbrush Alpha Page.

http://pixologic.com/zbrush/downloadcenter/alpha/

Hard Surface Detail Wall (Downloading Screw Alphas From Zbrush) PT 04
06:39
Hard Surface Detail Wall (Baking Normal Maps & Applying To Geo) PT 05
04:21
Hard Surface Detail Ceiling (Creating UV Map in Maya for Use in SP) PT 01
08:06
Hard Surface Ceiling Wall PT 02
11:48
Hard Surface Ceiling Wall (Creating Custom Alpha Panels in Photoshop) PT 03
18:57
Hard Surface Ceiling Wall PT 04
09:57
Hard Surface Ceiling Wall (Baking Normal Maps & Applying to Geo) PT 05
05:22
Baking Out Remaining Normal Maps For Low Resolution Geometry
18:09
Baking Out Final Maps (Ambient Occlusion, Curvature, World Space Normal, etc ).
02:38
+ Substance Painter / Sci-fi Environment Painting
41 lectures 07:15:43
Importing Smart Materials / File Structure / Applying Materials To Geo
07:17
Where to Find Substance Source / Smart Material Download Page
01:20
Proper Way to Import Materials and Smart Materials
02:49
Where to Find Custom Imports / How to Use the Height & Normal Channel Layers
06:13
Applying Materials to the Floor Panel PT 01
17:04
Applying Materials to the Floor Panel PT 02
04:13
Applying Materials to the Floor Panel (Creating a Custom Smart Material) PT 03
03:05
Applying Materials to the Floor Panel (Adding Variation) PT 04
05:54
Applying Materials to the Floor Panel (Caution Paint) PT 05
08:51
Applying Materials to the Floor Panel PT 06
14:55
Applying Materials to the Floor Panel PT 07
10:15
Applying Materials to the Floor Panel (Adding Lights & Emissive Chanel) PT 08
07:01
Applying Materials to the Wall Panel (Concrete) PT 01
13:19
Applying Materials to the Wall Panel PT 02
18:14
Applying Materials to the Wall Panel PT 03
11:54
Applying Materials to the Wall Panel PT 04
24:21
Applying Materials to the Ceiling Panel PT 01
08:16
Applying Materials to the Ceiling Panel PT 02
04:40
Applying Materials to the Ceiling Panel PT 03
09:46
Applying Materials to the Ceiling Panel PT 04
05:31
Applying Materials to the Ceiling Panel PT 05
09:51
Applying Materials to the Ceiling Panel PT 06
18:14
Applying Materials to the Column PT 01
14:14
Applying Materials to the Column PT 02
15:23
Applying Materials to the Column PT 03
19:03
Applying Materials to the Column PT 04
09:36
Applying Materials to the Entrance / Door PT 01
12:02
Applying Materials to the Entrance / Door PT 02
09:26
Applying Materials to the Entrance / Door PT 03
08:37
Applying Materials to the Entrance / Door PT 04
11:19
Applying Materials to the Entrance / Door PT 05
13:48
Applying Materials to the Entrance / Door PT 06
08:49
Applying Materials to the Entrance / (Painting with Images) Door PT 07
16:15
Applying Materials to the Entrance / (Create Logo In Illustrator) Door PT 08
21:56
Create a Custom Caution Sign In Photoshop
07:23
Applying Custom Caution Sign to the Wall
12:27
Using Substance Paint Brushes on the Door
05:33
Painting Hand Print on the Wall
04:08
Using Particle Brushes to Paint in Leaks onto the Door
13:25
Painting in Dirt with Paint Brushes on the Door
12:40
Exporting Texture Maps and Creating Custom Output Channels
06:36