Sci-Fi 3D Game Environment Design Modeling & Texturing
4.3 (67 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
683 students enrolled

Sci-Fi 3D Game Environment Design Modeling & Texturing

Learn How to Create a Sci-fi Scene using 3ds Max, Substance, Photoshop & Unity
4.3 (67 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
683 students enrolled
Created by Victory3D LLC
Last updated 10/2019
English
English [Auto-generated]
Current price: $44.99 Original price: $64.99 Discount: 31% off
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This course includes
  • 27 hours on-demand video
  • 6 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Create a 3D environment suitable for games
  • Learn High Definition Rendering Pipeline in Unity
  • Bake clean maps and create Trim Sheets
  • Gain understanding on how to create realistic lighting to set the mood
  • Create UV layouts correctly and efficiently
  • Learn how to apply dirt and grime using Substance
Requirements
  • Basic knowledge of 3ds Max, Substance Painter, Photoshop, and Unity
Description

Instructor Info

Manuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible.

Course Info 

In this course, you will learn how to build a professional sci-fi environment from scratch using 3ds Max, Substance, Photoshop and Unity. You will be taken through the whole workflow from the initial modeling to the final built and render within Unity. As a freelancer, being efficient is a very valuable asset. In this course, you will learn how to save lots of time when building an complete detailed environment. Making an environment for games is an exciting task and hope you join this journey of taking a small 2d concept to the final 3d game-ready level.

Who this course is for:
  • Anyone who wants to know how to create a 3D game environment
  • Anyone who wants to take their 3D environment creation skills to the next level
Course content
Expand all 87 lectures 27:05:33
+ Modeling
26 lectures 09:24:07
Floor Modeling Part 1
22:24
Floor Modeling Part 2
23:15
Palm Reader Modeling
31:45
Computer Panel Modeling
19:50
Trim Sheet Part 1
26:56
Trim Sheet Part 2
19:17
Trim Sheet Part 3
22:48
Table Modeling Part 1
14:02
Table Modeling Part 2
24:29
Table Modeling Part 3
23:42
Table Modeling Part 4
28:13
Door Modeling Part 1
28:37
Door Modeling Part 2
28:45
Door Modeling Part 3
21:30
Door Modeling Part 4
20:19
Computer Modeling Part 1
19:39
Computer Modeling Part 2
30:46
Scene Fixes
15:30
Wall Modeling Part 1
22:27
Wall Modeling Part 2
29:29
Wall Modeling Part 3
22:30
Wall Modeling Part IV (Roof Elements)
11:49
Final Modeling Refinements
01:48
Gadget Modeling
23:39
+ Unwrapping
18 lectures 06:08:57
Unwrapping Intro
00:41
UVW1
31:18
Unwrapping the Door Part 1
28:21
Unwrapping the Door Part 2
16:15
Unwrapping the Table Part 1
30:29
Unwrapping the Table Part 2
21:45
Unwrapping the Computer and Panel
31:38
Unwrapping the Walls Part 1
29:45
Unwrapping the Walls Part 2
29:28
Unwrapping Wall Panels
02:57
Unwrapping the Gadget
17:13
Trim Sheet 2 Part 1
23:14
Trim Sheet 2 Part 2
29:37
Trim Sheet 2 Part 3
09:46
Unwrapping the Floor and Adding the Trim
31:21
Adding the Trim to the Computer Panel
19:07
Adding the Trim to the Roof
07:59
Adding the Trim to the Roof Column
08:03
+ Texturing
32 lectures 09:24:12
Asset Preparation
30:48
Adding Details in Substance Painter
19:14
Adding Details to the Door
25:57
Creating the Materials
21:28
Texturing the Door
30:21
Door Weathering
18:10
Texturing the Door Wall
24:34
Texturing the Palm Reader
21:25
Extra Wall Detail
03:44
Door Wall Final Touches
02:43
Texturing the Roof
14:03
Texturing the Columns
02:25
Texturing the Roof Column
02:36
Texturing the Lamp
02:22
Texturing the Floor Part 1
28:06
Texturing the Floor Part 2
26:49
Computer Wall Texturing (Photoshop)
13:35
Computer Wall Texturing Part 1
25:54
Computer Wall Texturing Part 2
24:12
Computer Wall Texturing Part 3
15:04
Computer Wall Texturing Part 4
15:04
Creating an Alpha Symbol
04:50
Computer Wall Render and Fixes
06:14
Creating a Tiling Alpha in Photoshop
04:34
Texturing the Table in Photoshop
20:39
Adding Details to the Table
30:54
Adding Color to the Table Part 1
28:10
Adding Color to the Table Part 2
33:44
Texturing Wall A
28:06
Texturing Wall B
21:29
Texturing Remaining Walls
08:06
Gadget Texturing
08:52
+ Unity Setup
10 lectures 02:07:29
Unity Intro
02:59
Unity Fixes
17:25
Preparing the Textures for Unity HDRP
07:30
Setting up Unity
23:32
Working in Unity Part 1
13:31
Working in Unity Part 2
23:55
Working in Unity Part 3
12:41
Working in Unity Final
04:10
BONUS LECTURE
10:09
BONUS LECTURE (Setting up HDRP Manually)
11:37