Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Sci fi Character Sculpting in Zbrush
Rating: 4.8 out of 5(66 ratings)
763 students

Sci fi Character Sculpting in Zbrush

Using Maya and ZBrush to create a high-poly Sci-Fi character named Saria, a famous soldier who will stop at nothing.
Last updated 7/2023
English

What you'll learn

  • Female Anatomy
  • Hardsurface Modelling
  • Hardsurface Sculpting
  • Armor Design
  • Modularity
  • Rendering

Course content

9 sections88 lectures21h 27m total length
  • Introduction1:43

    Learn to create a high poly sci fi character Saga using Maya and ZBrush, covering anatomy, hard surface modeling, armor, and props, with a production pipeline from concept to renders.

  • Project Setup7:50

    Set up a structured project for a sci-fi character in Zbrush, organize source images and concepts, and configure a custom Zbrush UI for efficient Saria sculpting toward retopology and texturing.

  • Analysing the Concept7:55

    Analyze the concept to identify complex armor pieces and modular bodysuit details for a realistic sci-fi heroine. Plan chapters from body to armor, prioritizing high-poly realism in ZBrush.

  • Creating the Armature11:38

    Create the armature in Zbrush with mirrored spheres to shape the torso, shoulders, hips, and limbs, then use adaptive skin and the eight-head proportion guide for base forms.

  • Primary Forms15:22

    Block the primary forms of a sci-fi character, shaping the torso, back curvature, and pelvis with trim dynamic and clay buildup, then refine with dynamesh and polygroups.

  • Upper Chest Forms15:09

    Sculpt upper chest forms in zbrush by shaping shoulders and neck with clay buildup, masking, and move/trim tools. Compare base meshes for learning versus production to achieve a unique silhouette.

  • Hip Forms15:49

    Exaggerate hip and leg volume with clay buildup, highlighting the quadriceps and abductors. Refine form with trim dynamic, sculpt the lower leg to knee, and use reference meshes for proportions.

  • Arm Forms13:55

    Block and polish arms in Zbrush by detailing upper and forearm anatomy, elbow and shoulder muscles, trapezius, bicep, deltoid, and define semi pronation, flexors, extensors, for a realistic sci-fi character.

Requirements

  • I expect you to have some sort of basic Maya and zbrush experience.

Description

Hey Guys! Are you interested in creating amazing 3D characters? Do you want to learn how to model and sculpt anatomy, armour and props? If that is the case then welcome to "Sci fi Character Sculpting in Zbrush"


About Me:

My name is Abraham, and I'm a 3D artist with over 12 years of experience in the industry and in this course i will be showing all the tools you need to create this character.


By the End Of This Course, You Will Be Able To:

  • We'll be using Maya and ZBrush to create a high-poly Sci-Fi character named Saria, a famous soldier who will stop at nothing to find justice.

  • We'll cover everything you need to know to create this amazing character, including anatomy, hard surface modeling, hard surface sculpting, Armor design, proportions, modularity, and even rendering for a great final result of your high poly. By the end of this course, you'll have the skills you need to create, not just this character , but any 3D character you can imagine.


What You Will Learn:

  • Female Anatomy

  • Hardsurface Modelling

  • Hardsurface Sculpting

  • Armor Design

  • Modularity

  • Rendering



Course Project Overview:

I'll guide you through the full production pipeline, starting with analysing the concept and preparing our project. We'll then jump into modeling and sculpting Saria's anatomy, making sure that every detail is in place to create a believable and realistic character.


Next, we'll move on to modeling her two suits - an exploration mode and a combat mode. We'll cover everything from hard surface modeling to sculpting to ensure that both suits are production-ready and look amazing.



Who is This Course For?

  • This course is designed for intermediate-level students, so you should have a basic understanding of Maya and ZBrush before getting started. At the end I will also use Unreal Engine as well to prepare some nice renders.


Who is Not The Ideal Student For This Course?

This course is not designed for absolute beginners.


What Are The Requirements Or Prerequisites For Taking This Course?

  • I expect you to have some sort of basic Maya and zbrush experience



Join Me Now:

So , are you ready to take your 3D character creation skills to the next level? If that is the case then join us and become a great character artist in no time!



Who this course is for:

  • those who want to learn to create amazing 3d characters, including anatomy, hard surface modeling, hard surface sculpting, Armor design, proportions, modularity, and even rendering for a great final result of your high poly. By the end of this course, you'll have the skills you need to create, not just this character , but any 3D character you can imagine.