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Intro to SceneKit. An easy to use iOS 3D framework.
Rating: 4.7 out of 5(260 ratings)
7,684 students

Intro to SceneKit. An easy to use iOS 3D framework.

Learn how to draw and style 3D objects using SceneKit so that you can add 3D UI into your new or existing iOS app.
Created byKevin Healy
Last updated 4/2015
English

What you'll learn

  • Draw 3D objects.
  • Customize the color and textures of objects.
  • Position 3D objects.
  • Move and rotate the camera.
  • Add custom lighting to the scene.

Course content

1 section7 lectures1h 23m total length
  • Introduction - Draw Your First Object13:42

    In this video we will learn how to set up our playground and will draw a donut on screen.

  • Draw the Default Shapes14:01

    In this video we will draw the primitive SceneKit shapes onto the screen. These are the basic building blocks that you can use to make more complex objects.

  • Draw a Custom Shape8:23

    In this video we will draw a custom shape by using a UIBezierPath.

  • Colors and Materials - Create Planet Earth14:40

    In this video to demonstrate how to modify the colors and textures of an object we are going to create planet earth.

  • Position Nodes15:58

    In this video we will learn how to position nodes to a custom point in 3D space.

  • Cameras7:34

    In this video we will stop using the default camera and instead learn how to create, position, and move our own camera.

  • Lights9:39

    In this video we will stop using the default lighting and instead learn how to create, position, and move our own lights.

Requirements

  • You should have Xcode 6 already installed.
  • You should have basic experience with the swift programming language.

Description

The future of software is going to be 3D. If you watched the 2015 F8 Facebook Keynote you'll know that they are focusing on 3D virtual reality with oculus rift.

Yeah yeah, 3D is cool but isn't 3D like really hard to develop? ...usually it is but Apple has released a framework called SceneKit that makes it pretty darn simple.

This is your chance to get ahead of the technological curve and become proficient with the next generation of 3D frameworks.

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This course will give you an introduction to Apple's easy to use 3D framework called SceneKit. In this course you will learn how to draw objects to the screen and modify their appearance, position, and lighting. You can use this to get your feet wet for 3D game development or better yet as a way create apps with a 3D UI.

You will use playgrounds exclusively so that you can follow along without a device. All you need is Xcode 6.

You will program everything in Swift.

Who this course is for:

  • People who want to learn how to create 3D environments using SceneKit. This is a "get your feet wet" where you will draw your first objects using Xcode playgrounds.
  • This is just an intro course. If you need a full survey of SceneKit in order to create physics based games I may do that in a later course, but this course does not cover that.
  • People who enjoy a fast paced instructor. If you need me to talk slowly that's not gonna happen.... (luckily you can replay the videos)