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Design 3D & Animation Blender

Scene Creation with Blender and Substance Painter

Use Blender and Substance Painter to create an interior scene for animation, games, or architectural visualization.
Rating: 4.8 out of 54.8 (126 ratings)
1,062 students
Created by Darrin Lile
Last updated 7/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Blender's modeling tools and modifiers
  • UV map 3D objects in Blender
  • Prepare 3D models for export to Substance Painter
  • Create realistic PBR textures for 3D models in Substance Painter
  • Create an Export Template in Substance Painter to be used for Blender
  • Apply PBR textures in Blender
  • Add lights to a scene in Blender
  • Render a scene using both the Cycles and Eevee render engines in Blender

Requirements

  • This is an introductory course, but it assumes a basic familiarity with Blender and Substance Painter

Description

Would you like create realistic environments for animation, architectural visualization, or games? Then check out "Scene Creation with Blender and Substance Painter."

In this course you will learn how to:

  • Use Blender's modeling tools and modifiers

  • UV map 3D objects in Blender

  • Prepare 3D models for export to Substance Painter

  • Create realistic PBR textures for 3D models in Substance Painter

  • Create an Export Template in Substance Painter to be used for Blender

  • Apply PBR textures in Blender

  • Add lights to a scene in Blender

  • Render a scene using both the Cycles and Eevee render engines in Blender

We will go over Blender’s modeling toolset and use blueprints to build up the walls, doors, and windows of the scene. We also will use reference images to help us model each piece of furniture in the various rooms.

You'll learn how to UV map 3D objects and how to prepare each one for export to Substance Painter as an FBX file. In Substance Painter we’ll create realistic PBR textures for our models, and you’ll learn how best to set-up those textures for use in Blender.

After we add the textures in Blender, we will begin working on the lighting. We’ll add spot lights and area lights to the scene and we will render the scene out using both Blender’s Cycles render engine, and the new Eevee render engine. You’ll see the differences and benefits of both.

All the project files are available for download, as well as all the reference images.

Start creating your own 3D environments in Blender. Get "Scene Creation with Blender and Substance Painter" today!

Who this course is for:

  • Beginner 3D artists who would like to create and texture 3D environments

Course content

7 sections • 107 lectures • 16h 30m total length

  • Preview01:56
  • Importing a Reference Image
    09:07
  • Setting the Proper Scale
    08:53

  • Beginning the Walls
    09:15
  • Creating the Interior Walls
    10:16
  • Tricks for Aligning the Walls
    13:09
  • Continuing with the Walls
    10:30
  • Using the Boolean Modifier
    11:48
  • Creating the Openings for the Doors
    09:45
  • Finishing the Window Openings
    12:04
  • Beginning the Window Frames
    10:09
  • Finishing the Window Frames
    10:05
  • Starting the Office Frames
    11:13
  • Finishing the Office Frames
    07:43
  • Creating the Door Frame
    07:41
  • Inserting the Door Frames
    08:42
  • Beginning the Doors
    08:53
  • Creating the Door Handle
    10:13
  • Creating the Door Lock
    10:17
  • Placing Doors and Organizing the Scene
    10:56
  • Creating the Closet Doors
    10:25
  • Finishing the Closet Doors
    09:30
  • Beginning the Kitchen Island
    11:00
  • Modeling the Cabinet Handles
    10:47
  • Beginning the Kitchen Counter
    09:15
  • Adding the Kitchen Cabinets and Drawers
    10:03
  • Creating the Kitchen Handles
    07:05
  • Fixing Smoothing Errors
    05:17
  • Organizing the Scene
    04:34

  • Preview11:47
  • Modeling the Sofa
    12:12
  • Beginning the Stools
    07:53
  • Continuing the Stools
    07:15
  • Finishing the Stools
    08:22
  • Modeling the First Chair
    11:33
  • Continuing the Chair
    09:20
  • More Work on the Chair
    10:13
  • Finishing the Chair
    08:32
  • Beginning the Table
    10:28
  • Finishing the Table and Rug
    11:49
  • Preview09:22
  • Continuing the Chair
    10:20
  • Modeling the Chair Arms
    10:44
  • Creating the Legs of the Chair
    06:51
  • Working on the Wheels of the Chair
    09:21
  • Finishing the Second Chair
    13:56
  • Batch Renaming Multiple Objects
    09:37
  • Beginning the Third Chair
    09:51
  • Creating the Arm Rests and Back
    09:01
  • Modeling the Back Frame and Legs
    08:35
  • Adjusting Proportions of the Chair
    07:48
  • Finishing the Third Chair
    07:14
  • Populating the Offices
    10:19
  • Beginning the Refrigerator
    09:39
  • Finishing the Refrigerator
    09:31
  • Extrude Along a Path
    11:51
  • Finishing the Faucet
    09:51
  • Beginning the Coffee Machine
    09:47
  • Finishing the Coffee Machine
    13:34
  • Creating the Drop Ceilings
    10:26
  • Modeling the Kitchen Hanging Lights
    08:37
  • Creating the Large Hanging Lights
    11:12
  • Modeling the Air Vents
    10:31
  • Placing the Canister Lights
    13:06
  • Modeling the Conference Room Glass
    11:40
  • Adding the Glass for the Offices
    08:31

  • UV Mapping the Office Desks
    11:32
  • UV Mapping the Stools
    12:34
  • UV Mapping the Conference Room Chairs
    10:19
  • Creating the UVs for the End Tables
    09:14
  • Working on the Chair and Sofa
    10:30
  • Chair, Lights, and Drop Ceiling
    09:42
  • Kitchen Lights and Cannister Lights
    09:29
  • UV Mapping the Kitchen
    08:59
  • Finishing the UV Mapping
    07:06

  • Exporting to Substance Painter
    07:40
  • Importing in Substance Painter
    09:39
  • Exporting Textures Out of Substance Painter
    07:31
  • Finishing the End Table and Beginning the Chair
    08:49
  • Texturing the Chair
    07:50
  • Preparing the Coffee Machine for Export
    09:09
  • Texturing the Coffee Machine
    11:34
  • Adding an Image Texture in Substance Painter
    09:09
  • Creating the Vertex Colors for Hanging Lights
    09:26
  • Creating and Applying an Emissive Texture
    09:40
  • A Brief Discussion of the Direction of Normals
    08:41
  • Using an Opacity Channel in Substance Painter
    08:49
  • Using an Alpha Channel in Blender
    06:50
  • Adjusting Mask Tolerances in Substance Painter
    08:46
  • Sampling Colors in Substance Painter
    10:36
  • Exporting Multiple Objects as a Single FBX
    09:19
  • Texturing the Kitchen Counter and Appliances
    09:38
  • Exporting Textures for Multiple Objects
    11:46
  • Applying Textures to the Kitchen_Objects
    06:41
  • Selection Tricks When Applying Vertex Colors
    08:12
  • Copy and Paste Layers in Substance Painter
    08:26
  • Using the Node Wrangler Add-on in Blender
    04:51
  • Preparing the Floors for Texturing
    07:58
  • Texturing the Floors
    06:07

  • Adding Lights to the Scene
    11:02
  • Adding a Glass Material
    07:42
  • Rendering with Cycles
    06:32
  • Using the Denoise Node
    05:58
  • Rendering with Eevee
    08:38
  • Conclusion
    00:35

  • Bonus Lecture: Reflection Cubmaps in Eevee
    06:00
  • Bonus Lecture: Auto UV Unwrap in Substance Painter
    06:12

Instructor

Darrin Lile
Blender Foundation Certified Trainer
Darrin Lile
  • 4.7 Instructor Rating
  • 7,865 Reviews
  • 29,870 Students
  • 15 Courses

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

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