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Scaling Sci-Fi - 3D Sketching from Jets to Motherships
Highest Rated
Rating: 4.6 out of 5(36 ratings)
3,517 students

Scaling Sci-Fi - 3D Sketching from Jets to Motherships

Concept design of space ships in 3D Coat, Blender and Photoshop
Created byAnton Tenitsky
Last updated 1/2024
English
English [Auto],

What you'll learn

  • Develop proficiency in navigating through the 3D Coat workspace to efficiently execute design tasks.
  • Explore and master the major tools essential for initiating and developing ship concepts in 3D Coat.
  • Learn how to seamlessly integrate and texture the design in Photoshop and set up the scene in Blender for an impressive showpiece.
  • Explore various design approaches, from aerodynamic space jets to alien ships.

Course content

8 sections145 lectures11h 39m total length
  • 00 Intro0:48

    Explore ship design through sculpting, texturing, and Blender, focusing on sections three and four. The intro notes skip interface topics for those skilled in 3D code.

  • 01 Navigation1:24

    Navigate the voxel sculpting workspace by rotating, panning, and zooming the camera, switch to a custom navigation scheme, and snap between viewports to focus your layer.

  • 02 Panels2:12

    Explore the sculpture room workflow, navigating brushes, shaders, and layers across multiple panels; master the sculpt tree as your outliner, adjust tools in full screen mode, and organize layers efficiently.

  • 03 Shaders0:52

    Explore how shaders alter object appearance during sculpting and design, switch between shaders, set a default shader for new objects, and enable real-time lighting for more accurate previews.

  • 04 Viewport Shading1:13

    Switch lighting grids in the viewport, adjust contrast and brightness, and rotate the panorama to change the lighting angle, then toggle real-time shadows to balance performance.

  • 05 Assigning Hokeys0:31

    Assign hotkeys to tools in 3D code by hovering to reveal the press hint, then define key combinations and save the hotkey map to a text file for future reuse.

  • 06 Incremental Saving0:30

    Autosave runs every five minutes, with typically three slots, and incremental saves (zero, one, or two). Use control-shift-s to save frequently when the code is unstable.

  • 07 Misc Options0:47

    Master the top panel options in 3d sketching by using a selective tool set; hover for explanations and right-click a layer for extra, described options.

Requirements

  • No 3D Coat knowledge is required. Basics of Blender and Photoshop would be very helpful.

Description

Dive in concept designing of ships from tiny jets to motherships. I will walk through the whole process and cover 3D Coat interface, main tools, and the latest features (3D Coat 2023.23 and up is necessary) I will show how to set everything up in Blender and make a great showpiece.

6 ships were created, and each had a specific design challenge to tackle. 

Project files include all ships in one Blender file, alphas for sculpting, and one nebula background from my 10 nebula map pack.

No prior knowledge of 3D Coat is required. Basic knowledge of Blender and Photoshop is very useful.

The course is made of small-length videos 1-3 minutes per tool. It makes it convenient to navigate and study.

Long processes are recorded in timelapses with narration.


COURSE STRUCTURE:

Part 1 - Interface and Navigation

Introduction to the basics of 3D Coat user interface. 

Part 2 - Introduction to Main Tools

The major tools that will get you started with concepting.

02 - Advanced Techniques - Industrial Ship Design

Step-by-step process of ship sculpting with angular shapes. Texturing in Photoshop and scene set up in Blender.

03 - Streamline Design - Space Jet

Step-by-step process of jet sculpting with complex aerodynamic shapes. Texturing in 3D Coat and exporting to Blender.

04 - Organic Design - Organic Ship

Organic sculpting for alien ships and re-using kitbash of already created elements. More complex texture set up in Blender

05 - Round Shapes - Big Cruiser

Process of making circular ship concept. Solving texturing difficulties in Photoshop.

06 - Huge Scale - Mothership

More conventional greeble design sculpting and tileable texture overlay in Blender.

07 - Warped Design - Space Station

Solving the problem of creating complex warped shapes. Extra final tips on better shading in Blender and rendering.


Happy watching!

Who this course is for:

  • This course is designed for individuals with an interest in concept designing of space ships. Who want to get a quick start doing this in 3D Coat.