Make a 2D game in Unity3D
- Basic computer skills
We will make a game based on an old Apple II game called Sabotage. In the process we will cover several helpful skills in Unity.
Learn the coordinate system for GameObjects
Turn images into Sprites and control them on the screen
Read the mouse position and convert it into rotational value
Change the pivot point for sprites (images)
Creating Sprite prefabs and Instantiating them
Creating smooth movements using Time.deltaTime
Using Tags to organize GameObjects and overcoming limitations of prefabs
Creating child GameObjects to join Sprites together
Creating particle systems and sub-emmiters
Creating UI text fields for keeping score
Adjusting UI canvas to fit the game area
Adding sounds to GameObjects
Creating stand-alone game sound objects
You won't even realize you learned these things because you will be having so much fun!
Who this course is for:
- Beginner Unity developers
- 12:51Setup and Cannon Controls
- 15:32Firing and Helicopters
- 09:19Air Traffic Controller
- 11:56Geronimo! We have Paratroopers.
- 14:23Blood is shed
- 09:39Keeping Score
- 09:03Troops Beat Cannon
- 15:21Sounds like the end
Computer nerd since 1980. It set my path for life.
Earned a Computer Engineer Degree at C.S.U. Sacramento. Did an internship at Intel working on the (as yet unnamed) Pentium chip.
For 6 years was a Graphic Design Instructor at C.S.U. Sacramento teaching Adobe Creative Suite and all other things related to printing and scanning.
Worked as an Instructional Lab Support Manager for the College of Arts & Letters. Over 300 computers.
Worked as a Desktop Support Specialist providing help for faculty and staff at the University.
Became the Customer Service Manager for Information Resources and Technology at C.S.U. Sacramento
I became a Musician and Songwriter in the 90s.