
Explore an RPG Maker farming game tutorial with season and time systems, HP and stamina bars, animations, farming features, NPC relationships, weather, and gifting.
Learn how to set up a farming game project in RPG Maker MJ, including time, day-night, weather, farming, shipping, earning today, and basic plugin and graphics setup.
Build a farming game time system tracking minutes, hours, days, weeks, seasons, and year, advancing one minute per second. Display time and season using a text-to-picture plugin.
Create and display a day night system for a farming game with a parallel time loop, tint changes, and day night switches at sunset and 7 p.m.
Learn to build a weather and season system for a farming game, including day/night, seasons, rain chances, rain display outside the house, and tomorrow's weather via a TV-inspired logic.
Explain the correction for video 4, showing weather display switches and rainfall chances are unchanged, and demonstrate using a weather display switch to control day night system and weather display.
Learn to implement a tv-based weather forecast in a farming game, showing today and tomorrow's weather across seasons, with randomized tomorrow's weather and rainfall chances.
Learn to implement a player's health (HP) and stamina (MP) display in a stardew-like farming game, including calculating percentages, toggling visibility, and updating bars with max HP/MP.
Build a bed system that restores health and stamina based on sleep duration, with eight hours equal to 100% and shorter sleeps giving 60–85%, and update date, hour, and MP.
Automate the player's sleep at 2 am to recover stamina, trigger a balloon animation, fade out, then transfer home and display you have exhausted yourself.
Change the tile set to reflect spring, summer, autumn, and winter, and link weather and mine conditions to seasonal visuals, rainy day, and day/night switches.
Implement stamina depletion only when dashing and moving, using shift to run; when zero, trigger auto sleep and transfer the player home with bed system and weather display off.
Learn to fetch player info—map id, region id, direction, and x/y and front positions—and display it with a mobile item to guide farming actions.
Press the t key to equip tools like shovel or axe, display the tool icon, and play a sound; hold with h and bind keys via a Java key mapper.
Build a practical item system for a farming game, enabling item selection, inventory checks, and consumable boosts to hp and mp, plus jump and eating animations inspired by Stardew Valley.
Learn to plow and destroy farming land using a hoe and shovel with a button press, triggering tool animations, stamina changes, and dynamic event spawning via the core plugin.
Explore building a farming system that uses numeric icons and the E button to select items, show equipped tools, and manage self switches, a de watering variable, and day-night logic.
Create and show tool animations for hoe, axe, and other farming tools in a Stardew-like RPG Maker game, including item IDs, direction-based sprites, stamina changes, and gender-specific actor images.
Learn to add tool animations and audio using a copy-paste workflow across 26 tools, configure sounds for copper to diamond tools, and test directions to ensure visuals and audio match.
Master spawning and despawning farm tiles with the hoe and shovel, control farm states with watering and rainy day switches, and implement event-driven tile life on a game map.
Discover how to implement a furniture pickup and drop system in a farming game by using inventory items, region- and map-based placement, and event-driven interactions, without relying on plugins.
Learn to implement a carrot farming cycle: plant seeds on a farm tile, water with tiered cans, track seasons and rain, advance days, and harvest carrots with a sickle.
Create a regrowable plant system by defining tomato seeds, spawning harvest events, and cycling icons to show growth, enabling daily regrowth and repeatable harvesting.
Build a relationship system by creating NPCs, configuring gifts and likes, tracking relationships with variables, using common events, and planning a custom UI.
Design a farming game relationship system by mapping npc likes and birthdays to buffs, with seasonal checks and conditional item interactions.
Create a custom relationship book UI for a farming game, featuring NPC portraits, likes and dislikes, heart progress indicators, and a key-driven relationship tab controlled by an NPC relationship variable.
Implement a shipping container in a farming game, using ten slots to store items by ID, quantity, and price, and compute total amounts for selling.
Implement a two-day earning system by selling items from the shipping bin, calculating total quantity, shipping costs, and today's earnings into an itemized daily report with names and icons.
> Making Game using RPG Maker MZ version.
> Making Farming Game, Learning how to make many of the systems or features that are required to make any type of farming game.
> Systems Like - Day Night Cycle, Time System, Changing or using different tile set for different seasons, Tv system for checking news, weather and tomorrows weather, planting growing and harvesting, relation systems - npc relations, custom ui for relation system, on button press equipping the tools, seeds, items, on press of button displaying or running animation for player for tools animation etc... and many more things.
> With the help of this course, you will able to make all of this above mention systems not only that it will also improve your creativity to make or think of more of the systems for your game.
> If you got any questions or doubt you can always ask in question and answer section of the course and I read all of the comments or question student ask and also replay them.
> Make sure you have basic knowledge or understanding of RPG Maker MV, MZ or any other version this is little advance course.
> I hope and truly give best wishes for your game makin journey and in that journey this course will be very helpful for you.
Thanking you.