
Set up 3ds Max for Unreal Engine by configuring metric units and centimeters, then import, adjust scale with Reset XForm, and refine FloorGenerator parameters for accurate scene setup.
Clean your Unreal Engine scene by removing clutter, deleting cameras, lights, and helpers; use filters and isolation to verify, and relink missing textures with the Relink Bitmaps script.
Organize objects into layers by creating and naming layers like 01_lights and 02_Furniture, or by creating then moving objects into a layer. Show colors by layer, and ensure english-letter naming.
Rename objects in 3ds Max for Unreal Engine using a unique SM prefix, base name, and numbering, grouping by walls, ceiling, floor, and glass for quick access.
Install Unreal Engine by downloading the Epic Games launcher from the official site, sign in or register, and manage versions, projects, and plugins from the launcher library and marketplace.
Create a new Unreal Engine project in the architecture blank template, naming with Latin characters at a location of at least 30 gigabytes, then enable frame rate and memory display.
Master the Unreal Engine interface by navigating the viewport with WASD and mouse, using Save All, Content Browser, world settings, levels, and play to test in-game environment.
Learn to create directional light in Unreal Engine, switch from unlit to lit, place the sun, and adjust intensity, indirect lighting, color, and sky atmosphere for realistic interiors.
Explore point light in interiors, choosing static, movable, or baked modes, adjust intensity, color, attenuation radius, and shadows, and manage temperature, ray tracing, and visuals.
Master spotlight tools in ue5 by creating a spotlight, adjusting intensity, color, attenuation, and cone, selecting static or movable modes for baking or lumen lighting, with shadows and ray tracing.
Explore the rect light in Unreal Engine, covering static, stationary, and movable modes, intensity, light color, attenuation radius, width and height, barn door angle, textures, temperature, shadows, and ray tracing.
Configure skylight in UE5 by selecting movable for GI Lumen, enabling real-time capture or HDRI cubemap, and adjust sky, intensity, color, and shadows.
Explore how the HDRI backdrop works in UE5 by using a hemisphere dome, skylight, and cubemap HDRI to light interiors, bake shadows, and replace the hemisphere with your own mesh.
Choose sun and sky to set exterior lighting with coordinates and time settings. Interiors use manual directional and sky lights; add frequent parameters to favorites for quick access.
learn to create accent lighting in niches using two methods: rect lights with movable or static bake and self-illuminating emissive materials with master and instance materials for backlighting.
Explore PostProcessVolume in Unreal Engine to control bloom, exposure, color grading, reflections, ambient occlusion, and translucency, using favorites, transforms, and advanced lighting options for interiors.
Configure Lumen global illumination in Unreal Engine 5.3 by selecting the GI method, adjusting Lumen scene lighting quality and final gather, and tuning reflections with max reflection bounces.
flip inverted normals in unreal engine and 3ds max, then reimport the fixed objects; avoid fixing normals in unreal to prevent reimport from reverting unwrap.
Create 360 background outside window by exporting a sphere from 3ds Max with an HDRI, import into Unreal Engine, and apply a translucent unlit emissive material with a brightness parameter.
Create a tulle material in unreal engine by preparing a texture, enabling translucence and subsurface, two-sided faces, and wiring base color, opacity, and fresnel for realistic translucency and tiling.
Create a chrome-gold reflective material in Unreal Engine by creating a master material named M_Mirror, connect base color, promote metallic, specular, and roughness to parameters, using MI_Mirror for control.
Create a glass material in Unreal Engine by building a master material with M_ naming, promoting metallic, specular, roughness, and opacity, then make a MI_ material instance for live adjustments.
Learn to build a fabric material in UE5 using diffuse, normal, and glossiness textures, with lerp and fresnel control, plus dirt, color variations, and a parameterized tiling via material instance.
Learn to build complex composite materials in Unreal Engine by blending gold with other layers using a mask, material functions, and material attributes for adjustable metallic, roughness, and color parameters.
Create and organize a level sequence in Unreal Engine 5.6, add objects and lights, set keyframes and frame rate, and configure camera, DOF, and vertical aspect ratio for interior animation.
Animate an interior by placing objects, revealing hidden items, and keyframing the camera. Use transform keys for movement, rotation, and scale, plus material changes to reveal the ceiling and bed.
Install and configure Unreal Engine's Movie Render Queue to render sequences and static renders, adjust formats, playback range, anti-aliasing, console variables, and render locally or remotely.
Learn to create a video from an image sequence in DaVinci Resolve, set 1080x1920 at 30 fps, import as a single clip, and render with h.265.
Have you ever seen how the interior is literally assembled before your eyes?
First, an empty room, and then walls, furniture, light, textiles, and details appear.…
And as a result — a full-fledged, stylish space, as in the best Home Designer videos.
This course will teach you how to create such animations from scratch.
This course is suitable for anyone who wants to learn how to make spectacular interior animations for portfolios, advertising, YouTube and TikTok. You'll learn a professional approach, even if you've never done animation before.
You will learn:
— how to build a stage correctly in 3ds Max and Unreal Engine;
— how to animate the appearance of objects and cameras step by step;
— how to create spectacular camera angles and light accents;
— how to make videos for YouTube, TikTok, Instagram, portfolio and customers.
— how to structure animation, set the pace and build a logical sequence of objects' appearance.
These skills are in demand in studios, designers, visualizers, and marketers.
Such videos boost sales, gain views, and inspire trust among customers.
You don't need to be an animation expert — everything is explained easily and step by step.
You just take a scene and assemble it into a dynamic video.
As a result, you will be able to:
— animate interiors of any complexity.;
— work with cameras, transitions, and set design;
— and create professional content that surprises and inspires.
Join us and learn how to transform empty spaces into exciting interior stories. Start right now and create your first interior video.