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Animate a Rocket Launch: Smoke & Fire Simulation in Blender
Rating: 4.5 out of 5(74 ratings)
1,389 students

Animate a Rocket Launch: Smoke & Fire Simulation in Blender

Learn 3D Animation, Hard Surface Modeling, Realistic Texturing, Fluid Simulation in Blender
Last updated 3/2025
English
English [Auto],

What you'll learn

  • Master Fire & Smoke Simulation in Blender
  • Understand Force Fields & Use them in Blender
  • Animate Rocket Launch into Space
  • Learn Advanced Surface Modeling Skills
  • Build a Rocket Launch Base based on Real References
  • Learn Water Simulation: Create a Water Suppression
  • Simulate Realistic Rocket Engine Animation

Course content

5 sections24 lectures4h 26m total length
  • Modeling Rocket Launch Base9:12

    Model a rocket launch base in Blender by shaping a cube, applying bevel and mirror modifiers, adding edge loops and bridges, and cleaning geometry with scale application and clipping.

  • Build Pipe System in Rocket Base16:46

    Learn to build a pipe system for the rocket base by creating curved pipes, extruding edges, adding depth and bevels, modeling supports, and duplicating across sides.

  • Modeling Fire Hydrant2:03

    Model fire hydrants in Blender by building from a cylinder, refining with insets, bevels, and extrudes, then apply scale and duplicate for a realistic array.

  • Modeling Rocket Base Fences11:27

    Model the space station base by creating and duplicating fences, beveling edges, and extruding sections, then use array modifiers and snapping to align pipes and stairs.

  • Modeling Floors and Stairs - Part 110:01

    Learn to build detailed space-station floors and stairs in Blender by duplicating geometry, applying mirror and solidify modifiers, adding edge loops, and precise extrusions for a cohesive base structure.

  • Modeling Floors & Stairs - Part 213:37

    Learn to add stairs quickly using the curve modifier, duplicating edge curves and converting them to curves, then use array and bridge edge loops to shape and connect the steps.

  • Modeling Rocket Base Supporting Columns8:17

    Model rocket base supporting columns in Blender, guiding you through beveling, extruding, scaling, and duplicating to create ground-connected hooks and a polished, ready-to-render structure.

  • Modeling Base Side Tanks12:57

    Refine the rocket’s base side tanks in Blender by adjusting gaps, shaping, beveling, and applying scale and smooth shading, then add pipes and ignition details.

  • Modeling Supporting Column - Part 111:18

    In Blender, model a second side column for the shuttle, create a base, bevel edges, apply the array modifier for repetition, and add fences, doors, and an elevator shaft.

  • Modeling Supporting Column - Part 215:55

    Explore modeling a supporting column in Blender, duplicating components, adding pipes, bevels, and an array of details to create a cohesive, industrial shaft for a rocket launch scene.

  • Modeling Supporting Column - Part 315:44

    Create and refine the second supporting column by cutting it into pieces, adding pivots, fences, bevels, extrusions, and connectors, using snapping and array techniques for accuracy.

  • Modeling Supporting Column - Part 417:46

    Model the base by adding pipes and supporting columns, adjust vertices, duplicate parts, and apply bevel depth 0.25 to enhance realism while setting origin and using snapping for precise alignment.

  • Modeling Spaceship & Side Rockets19:01

    Model a detailed spaceship and side rockets in blender, using bevels, edge loops, proportional editing, and symmetry, then export and append into the scene.

Requirements

  • Have Blender Downloaded in your Computer
  • Have a Decent GPU that can handle the Fluid Baking

Description

In this course we will create a short film animation of a Rocket Launch. This is a Step by Step Guide to Learn Fluid Simulation including fire & smoke in Blender

Create a Short film Animation of a Rocket Launch

We will learn modeling:

-- Section 1: Master Surface Modeling: Build a Realistic Rocket Launch Base

We will learn to model a space station, starting by the base. Adding the supporting column on the left side. Then we will import the Rocket and put it in place

-- Section 2: Realistic Texturing

We will create different shaders: Metal and assign them to our space station

We will fix the "Blury" smoke by create a specific shader for the smoke to make it look high quality

-- Section 3: Fluid Simulation - Fire & Smoke & Water Simulation

We will Make Fire & Smoke, then we will add forces to affect our fire & smoke

Learn the Secret for Achieving Photorealistic Smoke Simulation in Blender

-- Section 4: Animate the Launch of the Space Shuttle Discovery

We will animate our spaceship going up to the space. We will use the graph editor to control the speed of our rocket

-- Section 5: Lighting & Compositing

We will experiment with the new HDRI map in blender 2.9, changing the altitude to have the space effect

-- Section 6: Rendering & Production

After Baking our smoke & fire simulation & animating our rocket going up with the camera pointing to it. We will render our Animation and Achieve our final result

3..2..1 Start!

Release the Ignition and Lift Off!!


Who this course is for:

  • 3D Designers who want to Learn Blender
  • Animators who want to improve their 3D skills