
The resources are under this video.
Model the robot's glasses with isoparam curves in Blender. Duplicate, scale, loft edges, extrude, thicken, trim, and use booleans to join components into a detailed steampunk look.
Explore topology basics to avoid redundant edges, understand why joining is not merging, and learn approaches like lofting or rebuilding curves for clean boolean operations.
Create a back head vent using control point lofts, curve cuts, extrusions, and boolean unions in Blender, refining with fillets for a polished, integrated vent.
Master basic robot shoe layout in blender, building feet from circles, cutters and booleans, creating solids, trimming edges, extruding, and mirroring tires for a cohesive chassis.
Model an arm in Blender using two methods: lofting between circles with a guiding curve, and an alternative approach with iso param curves, offset, bevel, and fillet.
Model the neck by lofting scaled circles into a zigzag curve, assemble neck and arm curves, and apply a boolean difference with a cutter to finish.
Model a robotic hand knuckles in blender by creating thin cylinders, applying boolean cuts, adding fillets, and using tangent snapping to form joints and bolt connections.
Model fingers for a robot hand by lofting two rounded rectangles with a center rectangle, then add joints using cylinders, cutters, and booleans. Align gaps with precise snapping and fillets.
Detail joints by sizing cylinders, aligning pivots, and using cuts, fillets, boolean operations, and the place command to duplicate precise copies for realistic robot fingers.
Detail robotic fingers in blender by creating finger pads, duplicating parts, and using isoprene curves and iso param curves with cuts and booleans to place and align surfaces.
Balance detailing with empty spaces to let viewers enjoy both, highlighting hands, tank track, shoes, and head, while adding a belt, label, and varied materials.
In blender, this ear surface is built by straight guide curves, offsetting, G1-continuity lofts, iso param curves, patch tool fills, and mirroring to a solid.
Detail the eye by splitting parts into separate solids, beveling edges, creating the pupil and retina, and using boolean cuts and a radial array for precise glass detailing.
Model a belt buckle in Blender by forming a center rectangle and circle with snapping and trim, then extrude, rebuild, and fillet for a polished, solid buckle and logo.
Design the collar with a v-shaped paneling, then create the front and back shapes using lofts and curve cuts, add shoulder bolts, and refine with extrude and mirror operations.
Show how to disconnect the pipe from the belt buckle border and patch gaps with G0 and G1 continuity. Prepare the parts for Blender import and material assignment.
Select relevant parts, group with ctrl g, and name major parts in the outliner; prep for import by leaving small parts unnamed for Blender grouping, aligned with plasticity workflow.
learn how to import and clean up a model in blender using the plasticity add-on, tidy topology, adjust the face plane tolerance, and organize parts with naming, joining, and materials.
Set up the scene in Blender with a sci-fi background and HDR lighting, configure cameras for perspectives, and adjust focal length and depth of field before rendering and Photoshop post-processing.
Learn material texturing in Blender, from white metal and rubber to glass and emission shaders, and apply post-processing in Photoshop with camera raw and depth of field to finalize renders.
Meet BOTLEY, the hero of our course in which you will design this stunning Sci-Fi robot from the ground up!
This course guides you through the entire process:
Plasticity Essentials
CAD modeling in Plasticity (using the trial version!)
Coloring and rendering in Blender
Cinematic post-processing in Photoshop
We'll explore a wealth of Plasticity techniques, commands, and workflows, mastering both solid and surface modeling. We'll also leverage advanced Pureref techniques to utilize reference images effectively. Throughout the course, we will learn lots of commands and use them repeatedly. So navigating in Plasticity and using the correct commands and workflows will become your second nature. Featuring the latest Plasticity UI, this course provides cutting-edge knowledge, including Blender and Pureref files, radial menus, and SVGs.
No 3rd party plugins or Blender addons are required!
For artists who want to focus on the creative: This course is designed for graphic artists and illustrators who want to add 3D modeling to their skillset, emphasizing artistic expression over technical engineering.
Expect a direct, no-nonsense approach: I'll guide you through the process with a focus on practical application, minimizing distractions and maximizing your learning.
Pure modeling, no fluff: Let's dive in and start creating!
Get started now!