
Explore rigging with constraints and solvers to build bone-based systems, facial expression targets, skin wraps, and parameterised, hybrid rigs with IK chains.
Explore foundational rigging techniques in Max, including organizing geometry, building bone chains, and applying constraints like look at and orientation to drive animation.
Master rigging tools and constraints, including link constraints and wires, to attach and drive objects across frames. Use axes, expressions, and reference points to control position, orientation, and scale.
Build a character spine rig by creating a three-segment bone chain, adding helper nodes, and applying positional constraints within an IK system to control spine motion.
Learn to rig a spine using the I key system and Eskies system and FDA system, balance weights, and align hierarchy to bend the spine, then rename and layer objects.
Build and orient the arm and hand rig, including clavicle and arm bones, and implement an ik/fk control system for smooth animation.
Rig arms and hands by establishing accurate bone orientation and point spacing, then use distance calculations and helper notes to drive weight-based rotations for consistent motion.
In this lesson we will finish the fingers system.
Create ik hand control with two weights and an expression that sets one weight to 100 minus the other. Link hands to spine in arms layer and freeze the master.
Learn to rig the legs by building bones and weights, adjusting orientation, and duplicating for both legs, then bind, unfreeze, and fine-tune knee and ankle motion for dynamic movement.
Learn to build a foot rig by creating a bone chain for the foot and toes, assigning weights and a master bone, and aligning hierarchy for believable foot motion.
Master the feet rig in part 2 by duplicating controls, aligning joints in x, y, z, freezing transformations, and coordinating the spine, knees, elbows, and pelvis using ik-style systems.
Learn to rig the head and facial bones, including neck, jaw, nose, and eyes, with proper bone placement, orientation, and constraints to drive expressive facial rigs.
Learn head and facial rigging techniques, including jaw bone orientation, eyebrow articulation, and spline-based controls with z-axis alignment to build a coherent facial rig.
Master head and facial rigging techniques by duplicating joints, applying constraints, and scripting automation to manage four targets with axis limits and frozen transforms for smooth animation.
Learn skinning and skinwrap techniques by painting bone weights, using envelopes to control influence, and refining deformation to create realistic rigged characters.
Explore skinning and skinwrap techniques using a modifier scheme to bind weights, deform apparel like belts, shoelaces, pockets, and to structure a flexible rig for arms, elbows, and legs.
Hello, you are very welcome! My name is João Victor Ferreira and I am the instructor of the Rigging: Body and Facial trainning. I have 17 years of experience in the field of CGI and Rigging. I worked for companies and studios like Ilion Animation Studios, Paramount Pictures, Hydralab, Seagulls Fly, TV Globo, Platinum FMD, Snowball VFX, Koi Factory, MMJ Studio, ArtefatoZ, Zombie Studio among others and I have works teaching rigging published on magazines like 3D Artist Magazine. In this course you will learn tips and tricks from the professional animation industry, for develop 100% useful and functional rigging systems.
In this course you will learn how to develop Rigging systems for a complete character in 3Ds Max software. You will learn body and facial Rigging used in actual production including spine, arms, hands, legs, feet, head and facial expressions.
You will learn how to develop hybrid systems such as IK / FK Blending and also parameterize them. We will develop systems like Bend Spine and Stretch Spine, much used for cartoon productions and Twist systems for the forearm. We will also develop efficient systems such as Reverse Foot. You'll learn how to do facial Rigging by linking and mixing Morph Targets with facial expressions controls. We will also make controls for the eyebrows, nose, ears, tongue, jaw, eyes, eyelids and teeth so that the student is able to develop the Rig of a complete character.
This course provides the generic character model of Hippy Drome and the complete rigging systems for the student to follow the course! The .zip file is available in class 4!
After complete this course, you will be able to join the Advanced Character Rigging Trainning: Access (jvfstudio. com) and watch parts of the classes for free to know what you can learn.
NOW YOU HAVE 20% DISCOUNT ON THE ADVANCED TRAINING! :D
*Please send questions to joao.victor.villaca@icloud.com!*
Enjoy!