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Rigging with Animation Industry´s Techniques
Rating: 4.6 out of 5(86 ratings)
428 students

Rigging with Animation Industry´s Techniques

Rigging systems used in animation industry in 3Ds Max! *Please send questions to joao.victor.villaca@icloud.com*
Created byJoão Ferreira
Last updated 2/2020
English

What you'll learn

  • Develop rigging systems for characters

Course content

8 sections • 17 lectures • 3h 33m total length
  • Intro and Preview12:44

    Explore rigging with constraints and solvers to build bone-based systems, facial expression targets, skin wraps, and parameterised, hybrid rigs with IK chains.

  • Rigging Tools Part 119:36

    Explore foundational rigging techniques in Max, including organizing geometry, building bone chains, and applying constraints like look at and orientation to drive animation.

  • Rigging Tools Part 217:07

    Master rigging tools and constraints, including link constraints and wires, to attach and drive objects across frames. Use axes, expressions, and reference points to control position, orientation, and scale.

Requirements

  • 3ds max basic knowledge

Description

Hello, you are very welcome! My name is João Victor Ferreira and I am the instructor of the Rigging: Body and Facial trainning. I have 17 years of experience in the field of CGI and Rigging. I worked for companies and studios like Ilion Animation Studios, Paramount Pictures, Hydralab, Seagulls Fly, TV Globo, Platinum FMD, Snowball VFX, Koi Factory, MMJ Studio, ArtefatoZ, Zombie Studio among others and I have works teaching rigging published on magazines like 3D Artist Magazine. In this course you will learn tips and tricks from the professional animation industry, for develop 100% useful and functional rigging systems.

In this course you will learn how to develop Rigging systems for a complete character in 3Ds Max software. You will learn body and facial Rigging used in actual production including spine, arms, hands, legs, feet, head and facial expressions.

You will learn how to develop hybrid systems such as IK / FK Blending and also parameterize them. We will develop systems like Bend Spine and Stretch Spine, much used for cartoon productions and Twist systems for the forearm. We will also develop efficient systems such as Reverse Foot. You'll learn how to do facial Rigging by linking and mixing Morph Targets with facial expressions controls. We will also make controls for the eyebrows, nose, ears, tongue, jaw, eyes, eyelids and teeth so that the student is able to develop the Rig of a complete character.

This course provides the generic character model of Hippy Drome and the complete rigging systems for the student to follow the course! The .zip file is available in class 4!

After complete this course, you will be able to join the Advanced Character Rigging Trainning: Access (jvfstudio. com) and watch parts of the classes for free to know what you can learn.

NOW YOU HAVE 20% DISCOUNT ON THE ADVANCED TRAINING! :D

*Please send questions to joao.victor.villaca@icloud.com!*


Enjoy!

Who this course is for:

  • Anyone that want to learn rigging