
Create an armature in Blender by entering edit mode, extruding bones along the Y axis from head to tail, and aligning them over the figure before returning to object mode.
Select the dice figure, enter edit mode, assign textured materials to each face, then unwrap with u to correct texture positions, repeating for every face.
Create a base arm and hand starting from a cube in Blender, extruding and beveling edges to prep flexing joints for rigging in Blender and Three.js.
Create and shape an armature for a claw rig by entering edit mode, extruding bones along z axis, and mirroring for left and right sides with wireframe and x-ray views.
Learn to implement inverse kinematics in Blender by creating and detaching bones in edit mode, then applying an IK constraint in pose mode with a target armature to verify movement.
Execute the FABRIK class FinalToRoot by computing target_position from target and tail_position from effector, iterating current_bone to set next_tail_position and child, and applying CustomLookAtTarget and CustomSetWorldPositionAt.
Hello and welcome.
If you are a web developer who is interested in using 3D models for a website or if you are a 3D model designer and want to know how to prepare a basic scenario so that it can be exported and used in other applications, this course may be for you.
This course is oriented to put into practice the knowledge of rigging armatures in blender and use them with three.js through exercises.
In this course, you will learn:
How to do basic modeling in Blender.
How to do basic rigging in Blender.
Export the scene we created in blender to be used in different applications.
Create a basic html page to display our work in Blender.
Using Three.js to display a 3D scene
Load in the html page our model using Three.js
How to read and use the armature and bones with Javascript
How to prepare Visual Studio Code to work with our Three.js project
Using Webpack to export the project
View the project on a local server
In addition, you will find these lessons attractive because they can serve as a basis to start creating a web page that can be used as a portfolio to display 3D figures that you have previously created.
Also for developers, these lessons can be attractive to learn how to use elements within a 3D model and modify them using JavaScript.
I hope you enjoy the videos and can use what you learn for your personal projects.
Have fun