
Distinguish orientation from rotation and location from translation; see how a fixed position becomes a changed direction or position, and how animators use these concepts to animate characters.
Create a Maya rig for a toy character using controllers, empty groups, and a neutral setup; deform and align controls for motion, with local and world space, and hierarchical parenting.
Learn to create and place joints as controllers, paint skin weights with a skin cluster, adjust radius for the visual aid, and build a joint hierarchy with constraints for rigging.
Learn how constraints create indirect hierarchies that let a controller drive joints and geometry, enabling clean translations and rotations without scaling, using parent constraints and hierarchy relationships.
Explore direct connections and the differences between parenting and constraints in Maya 2020, showing how translation, rotation, and scale are copied or restricted between objects.
Set up and organize a new Maya project by creating a project, configuring folders for geometry, scenes, and textures, and loading the character assets for rigging.
Master creating spine controls for Maya 2020, building upper and lower body controllers with shapes, colors, and constraints, and linking them via a center-of-gravity controller.
Lock unnecessary controller channels to keep a game character rig clean, allowing only required translations or rotations while preventing visibility and scale changes.
Rig feathers in Maya 2020 by building compact joint chains, creating controllers, and painting skin weights for efficient feather motion.
Celebrate completing the Maya 2020 rigging basics for games. Explore Digital Art HQ courses on 3D printing models and the video game industry, and share feedback with friends.
NOTE THAT THIS IS AN INTERMEDIATE COURSE
Learning 3D rigging can be very time-consuming and confusing when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.
In this course, we will create rigs from A to Z. From planning the rig to developing the necessary interface a model needs to be animated.
We will work on a character rig from scratch, to make sure that after finishing this course, you'll have the knowledge required to solve any character rig that is presented to you.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D rigging.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
So please, take this course now.