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Rigging 101 For Games | Maya 2020
Highest Rated
Rating: 4.6 out of 5(95 ratings)
9,200 students

Rigging 101 For Games | Maya 2020

Learn the tools and concepts to rig characters in Maya 2020
Last updated 1/2021
English
English [Auto],

What you'll learn

  • Maya 2020
  • Rigging
  • Character Rigging
  • Rigging for Videogames

Course content

6 sections49 lectures13h 49m total length
  • Course Landing Video1:31

    Master rigging fundamentals for games in Maya 2020, from core theory to exporting geometry for engines, with practical techniques and beginner-friendly tooling.

  • Welcome to the course!1:30

    Master the basics of rigging for games, clean geometry, rig characters and props, perform facial rigging, then follow the pipeline to export to a game engine.

  • Introduction0:57

    Explore the theory and basics of reading and rigging, and see how these concepts transfer to other 3D software and disciplines such as modeling, animation, and texturing.

  • Nodes TvsD17:22

    Build objects from notes by recognizing that a transfer note stores the name and transform channels, while a shape note stores the object's components; transformation vs deformation differentiates these notes.

  • What Is Rig11:18

    Empowers animators by providing rigging as a tool to bring characters to life beyond attaching joints, blending technical and artistic work across pipelines with modeling, texturing, and animation teams.

  • Ws vs Ls6:35

    Understand world space versus local space in Maya. World space tracks an object's position relative to the scene center, while local space follows a parent's pivot.

  • Orient vs Rotate4:08

    Distinguish orientation from rotation and location from translation; see how a fixed position becomes a changed direction or position, and how animators use these concepts to animate characters.

  • Ctrls and Ntrls23:56

    Create a Maya rig for a toy character using controllers, empty groups, and a neutral setup; deform and align controls for motion, with local and world space, and hierarchical parenting.

  • Hierarchies13:45

    Master hierarchical rigging in Maya 2020 by building a controller driven system where the torso guides the arms and head, while the head drives the eyes, nose, and ears.

  • Intro to Joints1:24

    Learn how joints enable independent movement of arm segments in Maya rigging, moving from single controllers to a hierarchical joint setup for forearm and hand.

  • Joints25:53

    Learn to create and place joints as controllers, paint skin weights with a skin cluster, adjust radius for the visual aid, and build a joint hierarchy with constraints for rigging.

  • Constraints11:01

    Learn how constraints create indirect hierarchies that let a controller drive joints and geometry, enabling clean translations and rotations without scaling, using parent constraints and hierarchy relationships.

  • Contraint Types32:10

    Learn how Maya constraints govern object movement, including parent, point, orient, scale, and aim constraints, with maintain offset, constraint access, and world up/vector options.

  • Connection Differences15:18

    Explore direct connections and the differences between parenting and constraints in Maya 2020, showing how translation, rotation, and scale are copied or restricted between objects.

Requirements

  • Mac or PC capable of running Maya
  • Willingness to learn and work hard
  • Basic Maya Knowledge is a plus

Description

NOTE THAT THIS IS AN INTERMEDIATE COURSE

Learning 3D rigging can be very time-consuming and confusing when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.

In this course, we will create rigs from A to Z. From planning the rig to developing the necessary interface a model needs to be animated.

We will work on a character rig from scratch, to make sure that after finishing this course, you'll have the knowledge required to solve any character rig that is presented to you.

You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D rigging.

I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.

So please, take this course now.

Who this course is for:

  • Students that have already some 3D knowledge and want to expand their knowledge.
  • 3D Artists that want to get into Rigging.
  • Aspiring artists looking to learn and train their skills in video game asset creation.