Rigging and Recording in Adobe Character Animator
What you'll learn
- Properly assemble rigs in Photoshop for Character Animator
- Add tags for proper behavior tracking
- Add handles for pin, draggable and physics effects
- Refine rigs with customizable behaviors
- Create Triggers for exposable props
- Create Swap Sets for multi-phase items
- Add dynamic motions with head turns and walk cycles
- Record animation for export
- A subscription to Adobe Creative Cloud
- A webcam for capturing facial motions
- A microphone for capturing mouth pose data
Learn how to effectively rig and animate a puppet inside of Adobe Character Animator! With the use of your video camera, microphone and custom behaviors, you can create unique rigs that can be used for business presentations, entertainment and more! Become an animator with no prior knowledge!
More specifically, in this course, you will learn how to:
Layout a Photoshop character for Adobe Character Animator import
Tag layers for lip syncing and facial behaviors
Add special handles such as draggers to allow interactivity with the mouse
Create triggers for hide-able layers
Create Swap Sets for multi-phase layers
Auto lip sync in the application
Lip sync using external audio
Edit recorded actions
Work with backgrounds
Work with multiple puppets
Export animations through Adobe Media Encoder
Who this course is for:
- Beginners who are looking to rig and animate a character in Adobe Character Animator
I have spent several years learning different kinds of software while freelancing personal and commercial projects. Along the way I have collected a bunch of useful knowledge that can be translated into engaging video tutorials. So while I continue to create zany animated adventures, I want to share with you what I have learned.
I have worked for several companies over the years creating eLearning content. Some of these include: Smith Micro, Virtual Training Company, Packt Publishing, Train Simple and Pluralsight.
My animation is freelance based and isn't as well known as my eLearning content. I have a few animation projects I currently have my hands in. In addition, I work for others who need animation assistance.