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Maya Game Character Rigging: Professional Biped Rigs
Rating: 4.4 out of 5(25 ratings)
225 students

Maya Game Character Rigging: Professional Biped Rigs

Master biped character rigging for games in Maya and build clean, engine-ready rigs with rigger and game developer Gogan
Last updated 12/2025
English

What you'll learn

  • Learn the tools and concepts to rig characters in Maya 2020.3.
  • Learn the ins and outs of rigging a bipedal character - from absolute beginning to the end.
  • Learn to build a rig, a skeleton, and controllers for your rig from the ground up.
  • Completely rig and skin a character to get it ready for animation.

Course content

7 sections27 lectures8h 58m total length
  • Introduction1:25

Requirements

  • Mac or PC capable of running the newest version of Maya.
  • Willingness to learn a new skillset.
  • Basic Maya knowledge.
  • Drawing Tablet (Highly Recommended)

Description

Intermediate Rigging for Games – Professional Biped Character Rig

Master studio-ready character rigging workflows and build a clean, game-ready biped rig that works beautifully in any engine.

Level: Intermediate
You should already be comfortable with basic 3D software and have a foundational understanding of rigging concepts before starting this course.

Welcome to the Course

Hi, I’m Daniel. Over the past eight years, I’ve worked on a range of games—from scrappy indie projects to large-scale AAA titles. In this course, I’ll walk you through the rigging techniques and workflows I’ve refined in production to help you bring your characters to life and stand out in the game industry.

This isn’t a “button tour.” It’s a practical, production-focused course designed to elevate your rigging skills and give you a clear understanding of how professional character rigs are built for real-world game development.

What You’ll Learn

By the end of this course, you’ll have built a complete, production-quality biped character rig using industry-standard methods. Whether you’re using your own character or the provided demo model, you’ll learn how to:

  • Build an animation-ready biped rig from the ground up

  • Understand the big-picture rigging workflow, not just isolated tools

  • Set up clean controller placement and joint hierarchies

  • Use constraints, deform chains, and control rigs effectively

  • Perform guided rigging tests to make sure everything behaves as expected

  • Apply skinning best practices for smooth, predictable deformation

  • Polish your rig for export and integration into game engines

  • Pick up workflow accelerators and production tips that save time on real projects

Who This Course Is For

This course is ideal for:

  • Intermediate riggers who want to level up and work more like a pro

  • Game artists and technical artists who need better, cleaner rigs for their characters

  • Animators or indie devs who want to understand how solid rigging improves animation and gameplay

  • Aspiring professionals preparing portfolios or aiming to work in studio pipelines

If you’ve ever tried to animate a poorly rigged character and felt the pain—that’s exactly what this course is here to fix.

Course Features

  • 8+ hours of focused, high-quality video content (with ongoing updates)

  • Downloadable, rig-ready character model if you don’t have your own

  • Practical rigging tests to help you validate what you’ve built

  • Concepts taught in an easy-to-digest, note-friendly format

  • Direct support via Udemy Q&A or Discord when you get stuck

  • Project-based learning so you can immediately apply techniques to your own assets

Final Thoughts from Daniel

Learning how to rig characters for games can feel overwhelming—but with a clear structure and the right guidance, it becomes one of the most powerful skills you can add to your toolset as a 3D artist or technical developer.

I’m here to walk you through the process step-by-step and help you troubleshoot along the way. I can’t wait to see the rigs you build and the characters you bring to life.

So, riggers—ready to level up?

Let’s build something awesome together.

Who this course is for:

  • Students that have already some 3D knowledge and want to expand their knowledge.
  • 3D Artists that want to get into Rigging.
  • Aspiring riggers and animators.
  • Those looking for a job in the video games industry.
  • Those wanting to make their own indie games who want to know industry standard pipelines.
  • Indie game developers.
  • Technical Artists in the games industry.
  • Game Developers