
Deliver updates on Chaos Kart with a free Steam demo, bug reports, and community feedback, while previewing Rex and upcoming skins, sword tutorial, and Unreal Engine 5 course.
Learn to ask for help effectively when rigging in Maya by detailing your steps, sharing visuals like screenshots or GIFs, and using the community Discord for targeted feedback.
Download and import the maya model and texture, then set up material attributes and color to preview the asset in your scene, while troubleshooting download issues.
Plan, structure, and place joints for game character rigs in Maya, focusing on a clean hierarchy, correct joint placement, zeroed orientations, and consistent naming for efficient animation and programming.
Apply consistent naming conventions and proper parenting to game character joints in Maya, keep joint orientations at zero, and use mirror joints for left and right sides.
Master set driven keys to drive a Maya foot rig from a single ankle control, including heel, toe, toe flap, ball, and ankle movements, with pivot placement and attribute-driven animation.
Learn to create a no-flip knee in Maya using a pull vector, locator, and node editor to drive knee twist and offset for stable leg movement.
Create locators for left and right eyeballs, apply aim constraints to drive eye movement, and group these eyeball controls under a master control with a parent constraint to the locators.
Create animation controls for a game character using a control creator script to speed up setup. Learn typical placement from root to chest, shoulders, neck, fingers, and face for rigging.
Master parenting animation controls in Maya for game characters, setting up world and character follow constraints, cleaning the hierarchy, and axis-consistent finger and arm rigging.
Apply parent constraints to joints in a one-to-one setup by selecting the child first for parenting and the control for the constraint, preserving hierarchy.
Bind skin in Maya using closest distance to the joint hierarchy with max influences set to five, then paint weights and refine root, head, ears, and limbs.
Develop precise weight painting for the arms and hands in Maya, focusing on proper shoulder and clavicle influence, blocking, and smooth transitions for game character rigs.
Create facial animation controls for game characters, including a master control for quick expressions. Set up brow, nose, and lip controls with joint orientation and center pivots for natural rotation.
Polish the body paint weights and face blocking, smoothing weight paints to prepare the rig for animation and walk cycles, with feedback to riggers.
Learn to implement a head follow control in Maya by adding a world follow attribute and an orient constraint, using set driven keys to drive the head.
Learn to set up hat following for a Maya game character using parent constraints and set driven keys, so the hat follows the head or left and right hands.
Intermediate Rigging for Games – Professional Biped Character Rig
Master studio-ready character rigging workflows and build a clean, game-ready biped rig that works beautifully in any engine.
Level: Intermediate
You should already be comfortable with basic 3D software and have a foundational understanding of rigging concepts before starting this course.
Welcome to the Course
Hi, I’m Daniel. Over the past eight years, I’ve worked on a range of games—from scrappy indie projects to large-scale AAA titles. In this course, I’ll walk you through the rigging techniques and workflows I’ve refined in production to help you bring your characters to life and stand out in the game industry.
This isn’t a “button tour.” It’s a practical, production-focused course designed to elevate your rigging skills and give you a clear understanding of how professional character rigs are built for real-world game development.
What You’ll Learn
By the end of this course, you’ll have built a complete, production-quality biped character rig using industry-standard methods. Whether you’re using your own character or the provided demo model, you’ll learn how to:
Build an animation-ready biped rig from the ground up
Understand the big-picture rigging workflow, not just isolated tools
Set up clean controller placement and joint hierarchies
Use constraints, deform chains, and control rigs effectively
Perform guided rigging tests to make sure everything behaves as expected
Apply skinning best practices for smooth, predictable deformation
Polish your rig for export and integration into game engines
Pick up workflow accelerators and production tips that save time on real projects
Who This Course Is For
This course is ideal for:
Intermediate riggers who want to level up and work more like a pro
Game artists and technical artists who need better, cleaner rigs for their characters
Animators or indie devs who want to understand how solid rigging improves animation and gameplay
Aspiring professionals preparing portfolios or aiming to work in studio pipelines
If you’ve ever tried to animate a poorly rigged character and felt the pain—that’s exactly what this course is here to fix.
Course Features
8+ hours of focused, high-quality video content (with ongoing updates)
Downloadable, rig-ready character model if you don’t have your own
Practical rigging tests to help you validate what you’ve built
Concepts taught in an easy-to-digest, note-friendly format
Direct support via Udemy Q&A or Discord when you get stuck
Project-based learning so you can immediately apply techniques to your own assets
Final Thoughts from Daniel
Learning how to rig characters for games can feel overwhelming—but with a clear structure and the right guidance, it becomes one of the most powerful skills you can add to your toolset as a 3D artist or technical developer.
I’m here to walk you through the process step-by-step and help you troubleshoot along the way. I can’t wait to see the rigs you build and the characters you bring to life.
So, riggers—ready to level up?
Let’s build something awesome together.