Rhino 3D Crash Course - Learn 3D Surfacing FAST
What you'll learn
- Start modeling your designs in Rhino - today!
- Follow along with 4 different sample projects, from beginner to advanced!
- Learn the essential tools to make complex shapes easily
- Experience multiple approaches to solve common surfacing problems
- Learn how to customize the Rhino workspace to suit your needs
Requirements
- Download and install Rhino 5 or 6 (free trials are available through Rhino3D's website)
- This course applies whether you're running on a Mac or PC!
Description
Join this class to learn how to bring your ideas to life!
Do you want to learn powerful, industry-standard 3D surfacing software? Are you looking to add to your professional skill set, or get ahead in your new job? Are you a hands-on learner who wants to get right into surfacing, today? This is the course for you!
The Rhino 3D Crash Course is a series of short, guided projects designed to show you the essential tools and tips you need to get started in this powerful CAD software. In just a couple of hours, you'll have several completed models under your belt, and a practical working knowledge of how to tackle various types of hard-surfacing challenges.
Follow along with a professional designer as we move from simple, minutes-long beginner projects to more advanced (and exciting!) organic surfacing techniques. Each class also provides the instructor's files for you to download and examine yourself, and you'll have immediate access to a customized user interface file that puts all of your essential tools front and center.
Stuck? Use Udemy's Q&A feature to direct questions directly to the instructor, or discuss with your fellow students from all over the world!
What are you waiting for? Let's get started!
Who this course is for:
- Anyone looking for hands-on, practical experience with 3D surfacing
- Design or engineering students who want to get started with Rhino immediately
- Professionals who need to learn a new CAD modeling software
Instructor
I'm an industrial designer who's been working in the field full-time since 2011. I've tackled projects for big corporate clients, small startups, individual inventors, and I've even launched a few products of my own. In 2019 I started Houndsong Games, creating gaming and entertainment content for our own in-house franchises and helping out other indie studios.
I have extensive experience in both the 2D and 3D design tools, and have been an instructor online and in University courses. I just finished teaching a semester of Procreate, Rhino 3D, and Adobe Illustrator for Iowa State University's design program, and am eager to create more courses.