I'm an industrial designer who's been working in the field full-time since 2011. I've tackled projects for big corporate clients, small startups, individual inventors, and I've even launched a few products of my own. Most of my time has been spent creating industrial and consumer hard goods, but lately I've added some gaming and entertainment design into the mix. I have extensive experience in both the 2D (sketching, rendering, story-boarding) and 3D (Rhino) sides of the business.
I had some great teachers along the way, and my goal here is to produce the at-your-own-pace reference material I wish I'd had when I was learning the ropes.