
Learn to create surfaces in Rhino 3D v6 from a network of curves, then blend with curvature continuity and verify normals for a smooth Spitfire model.
Surface the wing by creating extremity airfoils and root airflow sections with control point curves. Align endpoints, adjust curvature, and sweep rails to generate a clean wing surface.
Model a spitfire in Rhino 3D v6, trimming fuselage, rebuilding curves, and blending surfaces with tangency; master undo limits, cage edits, lofts, and revolve the spinner.
Surface a Spitfire propeller blade in Rhino 3D V6 by building airfoil cross-sections, using construction planes, two-view curves, and a revolve/sweep, then pattern five blades with a polar array.
learn to build and refine a Spitfire surface in Rhino 3D V6 using intersection, trimming, leading-edge curves, and curve networks.
Demonstrates splitting the tire surface by iso curves, shrinking and unrolling it, and applying flow along a surface to pattern the tread.
Add rivets of varying sizes and use trim, fillet, and curve blending to create door panels, wing details, bump mapping, and realistic lighting in renders.
Apply basecoat textures and color choices to a Spitfire model in Rhino 3D V6, using planar mapping, mapping widgets, and texture matching for left, right, top, and bottom views.
In this third installment of Rhino 3D tutorials, you will expand your knowledge on freeform surfacing through a specific project. You will practice using the different surfacing, texturing and rendering tools using Rhino V6. Those of you who own a Rhino V5 license can easily follow as well.
This video contains 50 lessons and explain step by step on how you can create a WW2 aircraft and become more proficient using Rhino 3D.