
Align hull views to a symmetry line, snap to the projection, and define cross sections with adjustable blind curves and curvature continuity, then mirror and refine using curvature graphs.
Trim the ship's bottom bulges, then build curves with adjustable blend curves, two-rail sweeps, and curve networks, refining curvature continuity and neighboring surface transitions.
Create and adjust handrails on a Rhino 3D V6 level 2 ship surfacing model using snapping, mirroring, edge extraction, orient three points, and sweep to rail to form smooth curves.
Scale ship platform in Rhino by importing a Poser dummy, measuring height with distance, and setting 1.9 meter scale. Duplicate platforms, build stairs with points, trim, mirror, and assign layers.
Model the ship’s lower fin by mirroring a closed curve and sweeping it into a poly surface; apply taper with midpoints and adjust flat and infinite options.
Apply curve bullion to trim and join curves into a single region, use symmetrical offset and mirror lines, and create a rectangular array along the x axis.
Develop ship surfacing in rhino 3d by detailing rails and posts, using offset curves, curve division, and pipe geometry, with array along curve for fast repetitive posts.
Learn to use block instances for projectors in Rhino, insert and update linked blocks, copy and mirror them across a ship surfacing scene, and apply trim, merge edges, and materials.
Apply and manage materials in rhino 3d v6 ship surfacing using the materials list and layer materials, assigning glass and metal finishes to windows, then perform test renders.
Apply and preview materials in real-time render mode, adjust textures using box and planar mapping, and manipulate texture via the mapping widget and gumball to achieve weathered surfaces.
Map a ship deck in Rhino 3D V6 using plane mapping, capture viewport snapshots for textures, create and apply a texture map, and adjust coordinates with the mapping widget.
Execute final renderings for a Rhino ship model, fine-tune camera perspectives, save named views, and compare brute force, light cache, and irradiance map settings for optimized results.
This video tutorial is intended for those who wish to expand their surfacing knowledge using Rhino 3D. A step by step video showing the many tools that are at your disposal to create a complex assembly using an X bow ship as the subject of studies. After surfacing the ship s hull we will learn about using blocks and how to update them and finally we will spend time doing a rendering using Vray for Rhino.