Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Rhino 3D V6 ( or V5 ) Level 2 Ship Surfacing
Rating: 4.6 out of 5(295 ratings)
1,704 students

Rhino 3D V6 ( or V5 ) Level 2 Ship Surfacing

Expanding on your Rhino 3D skills.
Created byAlexandre Galin
Last updated 11/2020
English
English [Auto],

What you'll learn

  • This advanced course will focus on a typical design project design from scratch.
  • Better understand how to use the different Rhino 3D tools
  • No project risks
  • sdsdf

Course content

1 section45 lectures7h 33m total length
  • Introduction1:37

    Explore ship surfacing in Rhino 6 by exporting a ship model, applying textures, and organizing repetitive lamps with blocks for efficient file structures and rendering.

  • Lesson 018:11

    Align five reference images (top, bottom, front, rear, side) in meters in Rhino 3D level 2 ship surfacing, using picture frame, snapping, and gumball, then organize layers.

  • Lesson 0215:00

    Align hull views to a symmetry line, snap to the projection, and define cross sections with adjustable blind curves and curvature continuity, then mirror and refine using curvature graphs.

  • Lesson 038:19

    Model the aft section of the ship in Rhino 3D using gumball copies, snap-driven lines, and adjustable blend curves, mirroring across the symmetry plane to match the blueprint.

  • Lesson 0414:58

    Design the ship hull skeleton in Rhino by aligning curves to the blueprint with symmetry lines, construction planes, and mirroring, using adjustable curves and intersections to create four-border surfaces.

  • Lesson 0511:47

    Split curves to form a surface network, sweep rails into a surface, then refine with trims, rebuilds, and blend surfaces, using zebra map to ensure curvature continuity.

  • lesson 065:08

    Learn ship surfacing in Rhino by building surfaces from curves, applying edge and rail sweeps, and checking curvature continuity with zebra map and environment map.

  • Lesson 073:02

    Sweep two rails along curves to shape the ship hull, then split, mirror, and join surfaces into a closed hull and apply the planemakers function to flatten the surface.

  • Lesson 0812:05

    Trim the ship's bottom bulges, then build curves with adjustable blend curves, two-rail sweeps, and curve networks, refining curvature continuity and neighboring surface transitions.

  • Lesson 092:40

    Trim and shape a microchip in Rhino 3D using ghosted view and a blueprint, drawing 2D lines and adjustable blind curves, then join, trim, and extend to finalize the surface.

  • Lesson 103:40

    Create and adjust handrails on a Rhino 3D V6 level 2 ship surfacing model using snapping, mirroring, edge extraction, orient three points, and sweep to rail to form smooth curves.

  • Lesson 119:43

    Use edge analysis to identify and fix naked edges, ensuring a closed polished surface; apply three thickness methods—offset surfaces, planar cap, and cutting a hollow ship hold with solid edits.

  • Lesson 125:22

    Add thickness to the ship handrail with an offset surface to create a solid, then sweep one rail along an edge to form the floors and walls using planar curves.

  • Lesson 136:45

    Define multi-level ship platforms in Rhino 3D by sketching floor lines, using ghosted mode with adjustable transparency, and projecting and extruding lines to walls for the platform levels.

  • Lesson 1419:58

    Master ship handrail surfacing in Rhino 3D v6 by duplicating edges, offsetting curves, extending and trimming, and piping rails with round caps and precise snapping for clean, aligned handrails.

  • Lesson 158:27

    Position posts along curves in Rhino 3D using the points tool to create equal segments, snap connections, and group layers for rails and platforms.

  • Lesson 162:28

    Select curved sketches with the filter, move them to the projected curves sub layer, and project them onto the ship hull using the project curves tool with input equals no.

  • Lesson 175:31

    Build ship surfacing by extruding curves to create solids, punching holes, then craft a two-level floor joined by a loft, add a walkway and mirrored stairs while organizing layers.

  • Lesson 187:57

    Scale ship platform in Rhino by importing a Poser dummy, measuring height with distance, and setting 1.9 meter scale. Duplicate platforms, build stairs with points, trim, mirror, and assign layers.

  • Lesson 1913:05

    Create staircases and align platforms in Rhino 3D v6/v5 level 2 ship surfacing, scale a walking man model, and trim openings using project snap, copy, and solid edit tools.

  • Lesson 207:14

    Extract edge curves, define staircase slope with a snapped line, and build handrails using rectangular arrays and posts in Rhino 3D v6, then trim, round, and cap for refined surfacing.

  • Lesson 2110:32

    Model a crane and rescue boat in Rhino 3D by starting a new document, aligning a background image, and shaping with extrude, revolve, and blends.

  • Lesson 2216:08

    Create a rescue boat in Rhino 3D by building curves from two views, ensuring curvature continuity, then surface, refine, and finalize a closed solid.

  • Lesson 2313:48

    Master level 2 ship surfacing in Rhino 3D by constructing the front hull using curves, extrusions, intersections, trims, and blend surface to achieve a polished, accurate hull.

  • Lesson 2410:35

    Model the outboard engine on the boat hull using symmetry lines, multiple cross sections, lofted and patched surfaces, ensuring tangent continuity, then trim and insert a rough steering wheel block.

  • Lesson 253:24

    Insert a linked crane and rescue boat as a block instance, position and mirror it on the ship, extend cables with SRF, and update blocks after saving.

  • Lesson 2615:24

    Surface the ship’s lower hull by lofting circles to form propeller casings, then model and revolve the propeller shaft and spinners, mirror and align parts to the blueprint.

  • Lesson 2719:00

    Model a ship propeller in Rhino 3D by tracing two-view curves into a 3D surface, forming an airfoil blade, then replicate three blades around the spinner with proper alignment.

  • Lesson 283:56

    Model the ship’s lower fin by mirroring a closed curve and sweeping it into a poly surface; apply taper with midpoints and adjust flat and infinite options.

  • Lesson 294:39

    Shape an airfoil-inspired fairing for the propeller casing in Rhino 3D, using symmetry, curve extraction, mirroring, and extruding to join the hull.

  • Lesson 306:52

    Learn to detail the ship's aft in Rhino by projecting curves, offsetting gaps, sweeping rails, and using along curve on surface arrays with boolean differences.

  • Lesson 314:53

    Apply curve bullion to trim and join curves into a single region, use symmetrical offset and mirror lines, and create a rectangular array along the x axis.

  • Lesson 3220:23

    Learn Rhino 3D ship surfacing by tracing a deck from reference imagery, building a symmetric skeleton, and sweeping rails to create polished, closed surfaces.

  • Lesson 3316:42

    Master Rhino 3d v6 ship surfacing by sketching curves and lines, adjusting the background image opacity, locking the layer, and using trim, join, and scale to define the deck.

  • Lesson 346:43

    Explore Rhino 3D ship surfacing by detailing a deck with windows and doors, aligning control points, creating platforms, applying fillets, and using edge analysis and edge softening for efficient rendering.

  • Lesson 3512:28

    Develop ship surfacing in rhino 3d by detailing rails and posts, using offset curves, curve division, and pipe geometry, with array along curve for fast repetitive posts.

  • Lesson 3611:48

    Learn to detail a ship in Rhino 3D by adding deck windows, rails, and grills, then create inner hull surfaces using projection, pipe, extrude, and trim for precise hull detailing.

  • Lesson 3710:32

    Learn to use block instances for projectors in Rhino, insert and update linked blocks, copy and mirror them across a ship surfacing scene, and apply trim, merge edges, and materials.

  • Lesson 3810:37

    Organize a Rhino ship surfacing project by naming blocks and layers. Set up lighting, materials, and a V-ray rendering with hdr environments and global illumination.

  • Lesson 3913:29

    Apply and manage materials in rhino 3d v6 ship surfacing using the materials list and layer materials, assigning glass and metal finishes to windows, then perform test renders.

  • Lesson 4011:18

    Switch to the correct renderer, apply emissive materials from presets to projectors, and preview diffuse, reflection, and hdri environment mapping in real time.

  • Lesson 419:37

    Apply and preview materials in real-time render mode, adjust textures using box and planar mapping, and manipulate texture via the mapping widget and gumball to achieve weathered surfaces.

  • Lesson 4213:35

    Map a ship deck in Rhino 3D V6 using plane mapping, capture viewport snapshots for textures, create and apply a texture map, and adjust coordinates with the mapping widget.

  • Lesson 4323:14

    Apply texture maps to the ship exterior by extracting outer surfaces, splitting into right and left halves, and using planar texture mapping with bitmap textures.

  • Lesson 4410:50

    Execute final renderings for a Rhino ship model, fine-tune camera perspectives, save named views, and compare brute force, light cache, and irradiance map settings for optimized results.

Requirements

  • This is an ADVANCED level ( level 2 ) course. I assume you're already familiar with the many Rhino tools. I will focus more on the design than the actual tools and will go at a fairly fast speed.

Description

This video tutorial is intended for those who wish to expand their surfacing knowledge using Rhino 3D. A step by step video showing the many tools that are at your disposal to create a complex assembly using an X bow ship as the subject of studies. After surfacing the ship s hull we will learn about using blocks and how to update them and finally we will spend time doing a rendering using Vray for Rhino.

Who this course is for:

  • This course is addressed to upper intermediate and advanced level students only. For beginners and lower intermediate level, please explore my other modules.