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Rhino 3D V6 ( or V5 ) Level 2 Ship Surfacing
Rating: 4.6 out of 5(294 ratings)
1,637 students

Rhino 3D V6 ( or V5 ) Level 2 Ship Surfacing

Expanding on your Rhino 3D skills.
Created byAlexandre Galin
Last updated 11/2020
English

What you'll learn

  • This advanced course will focus on a typical design project design from scratch.
  • Better understand how to use the different Rhino 3D tools
  • No project risks
  • sdsdf

Course content

1 section45 lectures7h 33m total length
  • Introduction1:37
  • Lesson 018:11
  • Lesson 0215:00

    Align hull views to a symmetry line, snap to the projection, and define cross sections with adjustable blind curves and curvature continuity, then mirror and refine using curvature graphs.

  • Lesson 038:19
  • Lesson 0414:58
  • Lesson 0511:47
  • lesson 065:08
  • Lesson 073:02
  • Lesson 0812:05

    Trim the ship's bottom bulges, then build curves with adjustable blend curves, two-rail sweeps, and curve networks, refining curvature continuity and neighboring surface transitions.

  • Lesson 092:40
  • Lesson 103:40

    Create and adjust handrails on a Rhino 3D V6 level 2 ship surfacing model using snapping, mirroring, edge extraction, orient three points, and sweep to rail to form smooth curves.

  • Lesson 119:43
  • Lesson 125:22
  • Lesson 136:45
  • Lesson 1419:58
  • Lesson 158:27
  • Lesson 162:28
  • Lesson 175:31
  • Lesson 187:57

    Scale ship platform in Rhino by importing a Poser dummy, measuring height with distance, and setting 1.9 meter scale. Duplicate platforms, build stairs with points, trim, mirror, and assign layers.

  • Lesson 1913:05
  • Lesson 207:14
  • Lesson 2110:32
  • Lesson 2216:08
  • Lesson 2313:48
  • Lesson 2410:35
  • Lesson 253:24
  • Lesson 2615:24
  • Lesson 2719:00
  • Lesson 283:56

    Model the ship’s lower fin by mirroring a closed curve and sweeping it into a poly surface; apply taper with midpoints and adjust flat and infinite options.

  • Lesson 294:39
  • Lesson 306:52
  • Lesson 314:53

    Apply curve bullion to trim and join curves into a single region, use symmetrical offset and mirror lines, and create a rectangular array along the x axis.

  • Lesson 3220:23
  • Lesson 3316:42
  • Lesson 346:43
  • Lesson 3512:28

    Develop ship surfacing in rhino 3d by detailing rails and posts, using offset curves, curve division, and pipe geometry, with array along curve for fast repetitive posts.

  • Lesson 3611:48
  • Lesson 3710:32

    Learn to use block instances for projectors in Rhino, insert and update linked blocks, copy and mirror them across a ship surfacing scene, and apply trim, merge edges, and materials.

  • Lesson 3810:37
  • Lesson 3913:29

    Apply and manage materials in rhino 3d v6 ship surfacing using the materials list and layer materials, assigning glass and metal finishes to windows, then perform test renders.

  • Lesson 4011:18
  • Lesson 419:37

    Apply and preview materials in real-time render mode, adjust textures using box and planar mapping, and manipulate texture via the mapping widget and gumball to achieve weathered surfaces.

  • Lesson 4213:35

    Map a ship deck in Rhino 3D V6 using plane mapping, capture viewport snapshots for textures, create and apply a texture map, and adjust coordinates with the mapping widget.

  • Lesson 4323:14
  • Lesson 4410:50

    Execute final renderings for a Rhino ship model, fine-tune camera perspectives, save named views, and compare brute force, light cache, and irradiance map settings for optimized results.

Requirements

  • This is an ADVANCED level ( level 2 ) course. I assume you're already familiar with the many Rhino tools. I will focus more on the design than the actual tools and will go at a fairly fast speed.

Description

This video tutorial is intended for those who wish to expand their surfacing knowledge using Rhino 3D. A step by step video showing the many tools that are at your disposal to create a complex assembly using an X bow ship as the subject of studies. After surfacing the ship s hull we will learn about using blocks and how to update them and finally we will spend time doing a rendering using Vray for Rhino.

Who this course is for:

  • This course is addressed to upper intermediate and advanced level students only. For beginners and lower intermediate level, please explore my other modules.