
Learn Rhino 3D from beginner to advanced with the updated Rhino 3D v6, including new rendering features and subdivisions surfacing for future versions, plus forums and plugins.
Explore the Rhino environment by navigating toolbars, activating the standard toolbar, using layers and properties, managing perspective and 2d viewports, and mastering viewport navigation, grid, units, and templates.
Explore the Rhino environment, using the command line and main toolbar to draw lines and circles, type commands, and use snap, grid, ortho, and tangent tools for precise modeling.
Explore how the Smart Track and OSnap tools in Rhino V6 guide precise sketching, using endpoints and constraints, distance inputs, and tab and shift keys for accurate polyline construction.
activate and use the gumball to move, rotate, and scale objects in Rhino 3D; place origin at 0,0,0; use axis constraints, arcs, and handles, with snapping and relocation options.
Rhino 3d basics: sketch with lines, circles, rectangles, and curves; build surfaces and solids from curves; and manage selecting and layers with object properties and selection filters.
Explore the difference between join and group: join links curves into a poly curve; group organizes objects without joining. Use explode, ungroup, hide, lock, and layers to manage visibility.
Learn to model basic shapes in Rhino 6 using the transform toolbar to move, copy, and mirror, with snapping to centers and endpoints.
Explore how to use the plane or function in Rhino to keep sketches aligned with a surface, snap to endpoints, and stay on the surface level when activated.
Learn how the planer function constrains curve points to a reference plane, preventing unwanted projection in perspective view while building sectional shapes for kayak models.
Learn to build a conveyor belt shape in Rhino 3D by creating circles, offsetting curves, and tangent connections, while organizing layers, line types, and precise dimensions.
Master trim and split in Rhino V6 by cutting or dividing curves with precise snapping, verify tolerance, and use cutting objects and point-based splits to separate pieces efficiently.
Explore multiple extend curve methods in Rhino 6, including natural, arc, straight line, and smooth extensions, by selecting boundary objects and extending curves with various options.
Learn to apply fillet and chamfer curves, explore adjustable curve blend for tangent and curvature control, and use distance, join, and trim options to shape smooth 2d curves.
Learn to create a one-to-one scale house layout in Rhino v6 by importing a background image, setting meters, and using 2D drawing, offset curves, trim, and join to build walls.
Build a detailed house layout by adding windows and balcony shapes, modeling furniture with rounded corners, and using curve boolean, trim, join, and mirror operations guided by the snapping toolbar.
Discover how Rhino 3D integrates with the Adobe suite to trace images, apply hatch, and export Illustrator-ready files with preserved layer names for graphic design.
learn to use Rhino v6 scale tools for 1D, 2D, and 3D resizing by scale factor or distance, with base points, end points, and axis constraints.
Explore how G0, G1, G2, and G3 continuities shape curve connections and surface transitions in Rhino 3D, using adjustable curve blend, anchor points, and curvature analysis and zebra analysis.
Customize the pop up toolbar in Rhino 3D v6 to speed workflows, using the middle mouse button to access it, and copy, move, or delete icons with control or shift.
Learn to place a background image, set a one-to-one scale, and create clean 2d curves in Rhino v6 using offset, extend, trim, and adjustable curve tools for precise drafting.
Explore absolute coordinates, relative coordinates, and polar coordinates in Rhino 3D for precision drawing, using Cartesian coordinates and angle measures to place points and build shapes.
Learn to use the rectangular and polar array tools in Rhino 3D to create repeat patterns by adjusting x and y cell counts and spacing, including full-circle polar arrays.
Learn to model a sprocket in Rhino V6 by constructing a keyhole geometry, sketching tooth profiles, using an 18-tooth polar array, and extruding to a solid.
Explore how to create and rebuild curves in Rhino 3D, adjusting degree and control points with rebuild curve tool to clean up single and multi span curves, and manage deviations.
Explore how curve degree affects smoothness in Rhino 3D, comparing degree 1, 3, and 5 with the same eleven control points and using the rebuild and curvature graph tools.
Master the intersect function in Rhino 3D to find curve and surface intersections, extend curves, and generate iso curves; use infinite planes and Pascagoula's intersect plane script for clean surfacing.
Compare project curves and pull curves in Rhino by projecting curves onto surfaces to create 3D curves and using pull curves to minimize deformation guided by surface normals.
Explore boolean operations on solids and surfaces in Rhino 3D, including union, difference, and intersection. Use analyze direction to verify normals point outward for correct results.
Master Rhino v6 updated version surface tools with revolve and extrude operations, including straight, along-curve, to-point, and tapered extrusions, plus curve matching and geometric continuity checks for smooth surfaces.
Learn to model a screwdriver in Rhino V6 by importing reference images, aligning scales, building curves, revolving the handle, and using boolean operations to complete a solid.
Create auxiliary construction planes, or seaplanes, using the three points method in Rhino V6, save named planes and views, and return to world top.
learn to apply fillets and chamfers on surfaces and polysurfaces in rhino 3d, using variable radius and constant radius fillets with surface tools, join operations, and fixes for self-intersection.
Learn to use the project tool in Rhino 3D to snap to plane corners, project lines onto the construction grid, and create aligned curves with symmetry.
Learn to create surfaces from planar curves using Rhino's surface from planar curves, close gaps with CRV start and match curve, and adjust absolute tolerance.
Explore Rhino 3D sweep 1 rail and sweep 2 rails to create simple or poly surfaces, using cross sections, open or closed curves, and tangent or curvature continuity.
Learn to create and refine surfaces in Rhino 3D V6 using sweep and loft with two rails and two section curves, including cross-section options and control point tuning.
Practice creating and editing closed curves in Rhino 6 by drawing circles, arcs, and lines, using mirror, trim, join, and extrude to build a surface.
Construct a circular groove pattern in Rhino v6 by drawing circles, dashed construction lines, and six grooves using a polar array, trim and join curves, then extrude to a solid.
Practice building a complex Rhino 3D part by drawing circles, setting radii, constructing auxiliary lines, mirroring, offsetting, trimming, filleting, and performing extrusions and boolean unions.
Learn to design a bracelet in Rhino 3D by building a path, looping circles, and using sweep one rail with a helix around curve to create a rope-like bracelet motif.
Learn how to create a surface from network of curves in Rhino, control tolerances, and apply tangent and curvature continuities to match neighboring surfaces.
Use the match curve tool to align two open curves by selecting near the endpoints and applying position, tangent, or curvature constraints, with optional averaging and joining options.
Design a ring surface in Rhino 6 by constructing geometry, building a curve network, creating surfaces, and applying variable radius fillets while checking curvature with zebra and environment maps.
Learn how to perform a real revolve in Rhino 3D with a profile curve and a straight axis, then cap, copy, and use boolean difference to create a watertight prototype.
Learn to create and refine complex surfaces in Rhino using blend surface with chain edges, variable radius fillets, and continuity controls (G1 to G4) for polished results.
Learn to create a sweep two rails surface in Rhino by building cross-section curves, blending edges, and controlling height and normals, then cap and perform booleans for a solid part.
Model a living room lamp in Rhino 3D using Rhino V6, tracing from background images, creating revolved and swept polished surfaces, and managing layers and construction planes.
Learn to model a mouse scroll wheel in Rhino 6 by building curves, surfaces, and fillets, aligning with curvature continuity, snapping, and project-and-trim workflows.
Practice creating pipes with the pipe function in Rhino, setting end diameters along a curve, adding sections in between, and refining with trim and blend surface for seamless joins.
Learn the two-rail sweep in Rhino 3D v6 using planes and the infinite plane function to create twist-free surfaces. Practice building accurate, planar curves and iso-curves to ensure alignment.
Explore the patch function in Rhino 3D, detailing how to select multiple borders, adjust point spacing and stiffness, and use automatic trim to produce tangent surfaces, though not always watertight.
Create organic stitches on surfaces in Rhino 3D by building a surface from network curves, patching, duplicating edges, and using pipe and curved piping to sweep rails.
Orient perpendicular to a curve guides you to align shapes to a 3d curve, using a helix, curve boolean, surface sweep, and shell to build a seamless solid.
Explore orient two points and three points to align objects using reference points, end points, target points, and 3D scale in the transform toolbar.
Orient objects on surfaces in Rhino 3D V6 using the Orient on surface tool, adjusting scale, rotation, and deformation to fit curved geometries.
distribute copies along a path with the array along curve tool, matching base points and path curves to create rivet patterns for 2d drawings and 3d surfaces.
Learn how to create an array along a surface in Rhino 3D, manage surface normals, swap U and V directions, and shrink or split surfaces with iso curves.
Showcases using array along curve on surface to place rivets along a curved surface with normal alignment. Includes base point setup, offset curve, and adjustable repetitions via divide and multiply.
Learn to create and apply UV curves on surfaces in Rhino 3D, unrolling a bracelet into a rectangle for text or patterns, then offset and boolean union to form solids.
Explore flow along surface to deform a 3D object from a reference surface onto a target surface, adjusting normals and UV directions for controlled deformation.
Demonstrates practical wheel and tire tread surfacing in Rhino 3D V6, aligning a 20-inch wheel image and applying revolve, arrays, booleans, and flow along surface for the tread pattern.
Explore universal deformation tools in Rhino V6, applying twist, bend, taper, and other modifiers to prisms, manage the spine and symmetry, and iterate designs for rendering.
Learn to deform a closed polished surface with Rhino's cage edit using a bounding box and control points, choosing global or local influence to preserve a solid form.
Explore surfacing a Rolex watch in Rhino V6 by using front, side, and back reference images scaled to 40 mm, adjusting transparency, and organizing layers to build the casing.
Create a simple curved profile that follows the casing, mirror and extrude to solids, then apply boolean operations and fillets to refine surfacing while staying within the upper limit.
practice building a watch casing in Rhino 3D by sketching a profile, revolving into a solid, adding grooves with polar arrays, and applying bevels and boolean operations.
Use a Rolex-inspired blueprint to build watches in Rhino 3D, layering a background image with transparency, center alignment, and 2D scale to draft dials, needles, and casing details.
Design watch dial needles in Rhino 3D by constructing curves, applying perpendicular from curve, offsets, and curve boolean, then mirror and trim. Create 0–360 numbering with array and text.
Create watch dials in Rhino using polar arrays and curves, extrude surfaces, add grooves, and assemble crowns and rivets while centering to origin and managing layers.
Demonstrates creating text from curves with the text object, applying fonts, scaling with the gumball, splitting and grouping surfaces, and preparing for render, with future steps on knobs and bracelet.
Learn to model a watch bracelet in Rhino v6 using curves extraction and projection, unrolling surfaces, variable radius fillets, and flow along surface to wrap around a circular watch face.
Surface a watch bracelet clip in Rhino v6. Adjust geometry, manage history, and use selection filters, control points, and boolean operations to create a clipped bracelet with screw holes.
Build the surrounding elements of a watch case by extracting curves on a polished surface, trimming and blending them, then extruding, tapering, and mirroring to create solid profiles.
Refine the Rhino model through edge fillets and smoothing, create a construction plane and polar array, perform extrusions, and use boolean unions and differences before preparing materials and rendering.
watch surfacing 11 demonstrates detailing a watch in rhino v6, applying logos to the dial, creating glass, and assigning metals, then previewing with shading attributes and hdr environment.
Learn to render with V-Ray for Rhino, navigate the asset editor, apply materials to a watch, balance lights and HDR image, and optimize CPU or GPU rendering.
Learn to set up a photo-studio backdrop, configure three-point lighting, adjust hdr reflections, and render with vray in rhino, including depth of field and final-quality settings.
This course is the updated version of the best seller Rhino 3D v5 &v6 Beginner Level to Advanced Level.
I wanted to keep make an updated version with some new insights about Rhino 3D V6 version. Since Rhino V6 came out for Mac and Windows this learning tool should prove useful for new Rhino users. If you happen to be a v5 user, you will have no problems following along as well.