
Explore the Rhino environment, using the command line and main toolbar to draw lines and circles, type commands, and use snap, grid, ortho, and tangent tools for precise modeling.
activate and use the gumball to move, rotate, and scale objects in Rhino 3D; place origin at 0,0,0; use axis constraints, arcs, and handles, with snapping and relocation options.
Learn to model basic shapes in Rhino 6 using the transform toolbar to move, copy, and mirror, with snapping to centers and endpoints.
Explore multiple extend curve methods in Rhino 6, including natural, arc, straight line, and smooth extensions, by selecting boundary objects and extending curves with various options.
Build a detailed house layout by adding windows and balcony shapes, modeling furniture with rounded corners, and using curve boolean, trim, join, and mirror operations guided by the snapping toolbar.
learn to use Rhino v6 scale tools for 1D, 2D, and 3D resizing by scale factor or distance, with base points, end points, and axis constraints.
Explore how G0, G1, G2, and G3 continuities shape curve connections and surface transitions in Rhino 3D, using adjustable curve blend, anchor points, and curvature analysis and zebra analysis.
Compare project curves and pull curves in Rhino by projecting curves onto surfaces to create 3D curves and using pull curves to minimize deformation guided by surface normals.
Learn to model a screwdriver in Rhino V6 by importing reference images, aligning scales, building curves, revolving the handle, and using boolean operations to complete a solid.
Create auxiliary construction planes, or seaplanes, using the three points method in Rhino V6, save named planes and views, and return to world top.
Learn to create and refine surfaces in Rhino 3D V6 using sweep and loft with two rails and two section curves, including cross-section options and control point tuning.
Design a ring surface in Rhino 6 by constructing geometry, building a curve network, creating surfaces, and applying variable radius fillets while checking curvature with zebra and environment maps.
Practice creating pipes with the pipe function in Rhino, setting end diameters along a curve, adding sections in between, and refining with trim and blend surface for seamless joins.
Orient perpendicular to a curve guides you to align shapes to a 3d curve, using a helix, curve boolean, surface sweep, and shell to build a seamless solid.
Learn how to create an array along a surface in Rhino 3D, manage surface normals, swap U and V directions, and shrink or split surfaces with iso curves.
Explore universal deformation tools in Rhino V6, applying twist, bend, taper, and other modifiers to prisms, manage the spine and symmetry, and iterate designs for rendering.
Explore surfacing a Rolex watch in Rhino V6 by using front, side, and back reference images scaled to 40 mm, adjusting transparency, and organizing layers to build the casing.
Use a Rolex-inspired blueprint to build watches in Rhino 3D, layering a background image with transparency, center alignment, and 2D scale to draft dials, needles, and casing details.
Demonstrates creating text from curves with the text object, applying fonts, scaling with the gumball, splitting and grouping surfaces, and preparing for render, with future steps on knobs and bracelet.
Refine the Rhino model through edge fillets and smoothing, create a construction plane and polar array, perform extrusions, and use boolean unions and differences before preparing materials and rendering.
watch surfacing 11 demonstrates detailing a watch in rhino v6, applying logos to the dial, creating glass, and assigning metals, then previewing with shading attributes and hdr environment.
This course is the updated version of the best seller Rhino 3D v5 &v6 Beginner Level to Advanced Level.
I wanted to keep make an updated version with some new insights about Rhino 3D V6 version. Since Rhino V6 came out for Mac and Windows this learning tool should prove useful for new Rhino users. If you happen to be a v5 user, you will have no problems following along as well.