
Create and manipulate basic shapes in Rhino by building a 24x24x24 cube from the origin, using the command line, snap tools, and the gumball.
https://rhino3dtutorials.aflip.in/7cf9d5bce3.html
Learn 2d construction geometries in Rhino 3D, including points, curves, dividing curves into segments, splitting, draping points, circles, ellipses, helix, sweep, and arc and polygon tools.
Learn how to use absolute, relative, and polar coordinates in Rhino to place points precisely, using x and y values, relative shifts, and angle values.
Master trim and split in Rhino 3D by using the main toolbar or commands to cut, split, and join curves and surfaces, including isocurves and point-based splits.
Extend curves to boundaries using the curve extend tool, including by line, arc, arc with center, or to a point, and extend surfaces with projection, trim, and split.
Learn to use fillet curves to create tangent arcs between curves, adjust radius, and manage trim and join options, with offset and through-point methods for precise 2D layouts.
Learn to use Rhino 3D's chamfer function via command line or toolbar to create chamfers between two curves, with adjustable x and y distances and trim or join options.
Master house layout in Rhino by using line, arc, rectangle tools and hatch to fill walls, manage layers for walls, windows, furniture, and dimensions, and adjust line types and dimensions.
Demonstrate exercise 03 in Rhino 3D by scaling a reference image, setting inches, aligning construction lines, drawing circles and arcs, extruding, and applying fillet edges.
Create a sprocket in Rhino 3D by setting inches with fractional display, building the keyhole, arraying 18 teeth with polar duplication, then extruding to a solid and filleting edges.
Master Rhino 3D extrusions by turning curves into surfaces with straight, along a curve, to a point, and tapered options, exploring direction, draft angle, and open vs closed surfaces.
Master revolve and real revolve in Rhino 3D using the surface creation toolbar to generate solids from profiles with axis snapping and adjustable curve blend.
Learn to use the blend surface tool to create adjustable, tangency- and curvature-controlled surfaces between edges, including G2–G4 continuities, same-height blends, and edge-splitting for joining open polysurfaces.
Refine the house layout in Rhino 3D by resizing windows with scale 1D, organizing geometry into 3D model and 2D layout layers, and creating window frames via sweep and chamfer.
Rhino 3D lesson guides creating flooring for rooms with planar curves and the three-point rectangle, using smart track midpoints, then building furniture like balcony tables through copies, mirrors, and sweeps.
Master orienting objects with two points and three points in Rhino 3D, using planforms, airfoil sections, and sweeps to create a wing-like surface.
Learn to create materials, apply wood textures, and control texture mapping (planar, box) for realistic tiling in Rhino. Use environment HDRI lighting and match properties for consistency.
Explore Rhino 3D workflows for a house layout, including creating and inserting block instances for lamps and furniture, organizing layers, and applying materials, textures, and bump maps for realistic renders.
Explore subdivision modeling in Rhino 3D, part 4, by building a plastic balcony chair from curves to SubD, offsetting, extruding, bridging, beveling, and sculpting.
Learn to light interior scenes in Rhino using sun, rectangular and spotlight lamps, save camera views, and render with ray tracing via Rhino Cycles, then apply post-processing.
Identify gaps and holes with edge analysis and naked edges, use show edges and match surface with tangency to join naked edges for closed poly surface ready for rapid prototyping.
Learn to fix imported Rhino 3D surfaces, repair duplicates, and build a flight stick prototype using sweep two rails, iso curves, and chain-edge workflows, then export as stl for prototyping.
Learn how Rhino 3D builds a hair dryer shell with even thickness, using boss to create pegs and holes, then rib to reinforce walls and finalize a solid assembly.
Create 3D curves from two views to model the fuselage, use surface from curve network, blend to form the nosecone, and refine with rebuild and add shape.
Extend the trailing edge of the top stab, blend curves with tangent or curvature continuity, split edges, use blend and sweep two rails, then mirror to form a solid V-stab.
Explore surfacing a glider in Rhino 3D: add details like windows, merge surfaces, project curves from the front view, and manage cuts with trim, lock, and mirror tools.
Refine a Rhino 3D glider surface by blending wingtip edges, using iso curves, adjustable curve blend, and curvature continuity to create smooth, joined rails ready for texturing.
Rhino 3D glider surfacing part 11 teaches extending surfaces, trimming, and filleting fuselage and v-stab for realistic rendering, using planar curves and surface blend.
Ungroup the canopy parts, split curves, and join surfaces to form the poly surface, then mirror and assign translucent materials while capturing front and top viewport snapshots for textures.
Master Rhino 3D basics and surfacing, prepare files for CNC a bookshelf, and model a Star Wars type vehicle for rapid prototyping, surface a spitfire to become independent early on.
Follow instruction to model the part accordingly.
For over 30 years, Rhino 3D has been at the heart of my professional and creative journey. As an industrial designer working in the aerospace industry for one of the world’s largest aircraft manufacturers for the past 26 years, I have used Rhino to transform ideas into real-world products and innovative designs.
Alongside my industry experience, I have spent more than 7 years teaching Rhino 3D onsite at the university level in a Master’s program focused on transportation and product design. Throughout the years, I have helped students, designers, engineers, and hobbyists build the confidence and technical skills needed to bring their concepts to life.
This course is designed to take you from beginner to advanced techniques through a clear, structured, and easy-to-follow learning experience.
During the first weeks of the course, you will learn step by step how to navigate Rhino 3D with confidence while mastering essential 2D and 3D modeling tools. From there, we will progressively move into more advanced surface editing and detailing techniques used in professional design workflows.
As the lessons evolve, you will also discover how to create realistic renders using Rhino’s rendering tools, helping you present your ideas in a more professional and visually compelling way.
Throughout the course, I will guide you through numerous practical demonstrations and hands-on exercises designed to make complex concepts simple, approachable, and enjoyable to learn. All exercises will be available for you to follow along at your own pace.
Learning Rhino is more than simply mastering software — it is about unlocking your ability to transform imagination into tangible designs, professional projects, and future opportunities.
Whether you are an industrial designer, architect, engineer, interior designer, technician, student, or passionate hobbyist, this course will help elevate your skills and creative potential.
If you are ready to move beyond theory and start creating professional-level 3D models with confidence, then I would be honored to guide you through that journey.
“Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime.”
Thank you for your trust and support,
Alexandre Galin