
Explore the updated Rhino 3D foundation course, designed for absolute beginners, covering Rhino v5 through v8 and offering weekly lessons, downloadable materials, and a free 90-day evaluation.
Explore the Rhino 3D working environment across four viewports, learn the XY/ZX/ZY planes, toggle the grid, and master basic navigation, orthographic projections, and snapping for precise 3D modeling.
Create and manipulate basic shapes in Rhino by building a 24x24x24 cube from the origin, using the command line, snap tools, and the gumball.
Master the snapping toolbar in Rhino 3D to position planes, cubes, cones, and spheres precisely, using move, copy, rotate, and midpoint snapping with smart track.
Master Rhino 3D selections by creating points, lines, curves and solids, then organize with layers and properties while using selection tools, zoom and viewports.
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Learn 2d construction geometries in Rhino 3D, including points, curves, dividing curves into segments, splitting, draping points, circles, ellipses, helix, sweep, and arc and polygon tools.
Learn how to use absolute, relative, and polar coordinates in Rhino to place points precisely, using x and y values, relative shifts, and angle values.
Master trim and split in Rhino 3D by using the main toolbar or commands to cut, split, and join curves and surfaces, including isocurves and point-based splits.
Learn to use Rhino's picture function to place and scale 2D images in the top, front, and right viewports at 1:1 scale, and organize them with background image layers.
Extend curves to boundaries using the curve extend tool, including by line, arc, arc with center, or to a point, and extend surfaces with projection, trim, and split.
Learn to use fillet curves to create tangent arcs between curves, adjust radius, and manage trim and join options, with offset and through-point methods for precise 2D layouts.
Learn to use Rhino 3D's chamfer function via command line or toolbar to create chamfers between two curves, with adjustable x and y distances and trim or join options.
Master house layout in Rhino by using line, arc, rectangle tools and hatch to fill walls, manage layers for walls, windows, furniture, and dimensions, and adjust line types and dimensions.
Master the intersect function in Rhino to detect touching curves and surfaces, extend and trim curves, split and join geometries, and extract iso curves to create and close solid polysurfaces.
Learn to use project curves and pull curves to project text onto a sphere, creating a hemisphere, and compare projection with vacuum forming while mastering normals for open surfaces.
Learn to scale 1d, 2d, and 3d in Rhino using the gumball handles and the scale toolbar, performing uniform and nonuniform scaling across viewports with distance inputs or eyeballing.
Master auxiliary construction planes (seaplanes) in Rhino, set Z plane, and save named planes. Sketch on these planes and use solid tools for chamfer, fillet, and extrude.
Demonstrate exercise 03 in Rhino 3D by scaling a reference image, setting inches, aligning construction lines, drawing circles and arcs, extruding, and applying fillet edges.
Create a sprocket in Rhino 3D by setting inches with fractional display, building the keyhole, arraying 18 teeth with polar duplication, then extruding to a solid and filleting edges.
Customize Rhino's pop up toolbar to speed your work by adding mirrors, arrays, trim, and split, using middle click to open and ctrl-drag to add items.
Master Rhino 3D extrusions by turning curves into surfaces with straight, along a curve, to a point, and tapered options, exploring direction, draft angle, and open vs closed surfaces.
Master revolve and real revolve in Rhino 3D using the surface creation toolbar to generate solids from profiles with axis snapping and adjustable curve blend.
Explore Rhino 3D surface tools, including loft, sweep, network curves, and surface from planar curves, with tips on edges, tangency, and curvature constraints.
Apply a step-by-step Rhino 3D screwdriver exercise, reassign image paths, sketch in 2D, revolve and extrude a handle and blade, then use boolean operations and fillets to finish the model.
Create a 3d house layout in rhino by turning closed curves into walls and windows, adding hatches, and extruding with loft or planar extrusions.
Learn to use the blend surface tool to create adjustable, tangency- and curvature-controlled surfaces between edges, including G2–G4 continuities, same-height blends, and edge-splitting for joining open polysurfaces.
Surface a mouse in this Rhino 3D surfacing demo by building curves, rebuilding and matching tangents, creating planes, intersecting surfaces, and refining with boolean operations, fillets, and chamfers.
Refine the house layout in Rhino 3D by resizing windows with scale 1D, organizing geometry into 3D model and 2D layout layers, and creating window frames via sweep and chamfer.
Rhino 3D lesson guides creating flooring for rooms with planar curves and the three-point rectangle, using smart track midpoints, then building furniture like balcony tables through copies, mirrors, and sweeps.
Learn best practices for creating clean NURBS surfaces in Rhino, including four-border patches, sweep two rails, curve networks, and when to rely on patch or X NURBS for multi-edge surfaces.
Learn to create and apply UV curves in Rhino to unroll surfaces, apply text on a bracelet, and offset surfaces for thickness with outward normals.
Master orienting objects with two points and three points in Rhino 3D, using planforms, airfoil sections, and sweeps to create a wing-like surface.
Master wheel and tire tread design in Rhino using flow along surface and UDT, including setting imperial units, background image alignment, UV curves, and shrink trim surface.
Refine curves in Rhino using curvature graphs, rebuild and match curves, and build clean network and patch surfaces for a production-ready hair dryer model.
Learn to model a dining chair in Rhino, creating the seat pan envelope, backrest, legs, and cushions with curves, extrusions, and construction planes.
Master advanced Rhino 8 arrays including array along curve and array on surface, while building lamp models with revolve and loft, using control points, normals, and edge softening for rendering.
Learn to create materials, apply wood textures, and control texture mapping (planar, box) for realistic tiling in Rhino. Use environment HDRI lighting and match properties for consistency.
Explore Rhino 3D workflows for a house layout, including creating and inserting block instances for lamps and furniture, organizing layers, and applying materials, textures, and bump maps for realistic renders.
Master subdivision modeling in Rhino 8 by building cushions and a backrest from boxes, adding edge loops, bevels, creases, and quad topology with four borders for a non-destructive, sculpted look.
Explore subdivision modeling in Rhino 3D, part 4, by building a plastic balcony chair from curves to SubD, offsetting, extruding, bridging, beveling, and sculpting.
Master UV unwrap in Rhino 8 with the UV editor, seam selection, and targeted texture mapping to control wood grain and lighting on irregular geometries.
Learn how to apply decals in Rhino V8 using the decal function, with planar mapping, decal widget, and directional control to place textures on screens and surfaces.
Learn to light interior scenes in Rhino using sun, rectangular and spotlight lamps, save camera views, and render with ray tracing via Rhino Cycles, then apply post-processing.
Learn how to create and manage Rhino layouts, add title blocks and detail views with clipping planes in paper space, adjust scales, switch display modes, insert logos, and export PDFs.
Analyze a part in Rhino 3D to turn closed poly surfaces into solids for rapid prototyping, export as STL, adjust mesh precision, and measure volume, area, and centroid.
Identify gaps and holes with edge analysis and naked edges, use show edges and match surface with tangency to join naked edges for closed poly surface ready for rapid prototyping.
Learn to fix imported Rhino 3D surfaces, repair duplicates, and build a flight stick prototype using sweep two rails, iso curves, and chain-edge workflows, then export as stl for prototyping.
Learn how Rhino 3D builds a hair dryer shell with even thickness, using boss to create pegs and holes, then rib to reinforce walls and finalize a solid assembly.
Repair a scanned STL mesh in Rhino by fixing holes and smoothing gaps, then rebuild with curves into nurbs surfaces for a detailed car model.
Explore the differences between single span and multi span curves in Rhino, focusing on control points, degree, and continuity constraints from G0 to G4 to achieve smooth, design-driven surfaces.
Master a Rhino 3D surfacing approach, starting with simple surfaces and projecting curves without splitting, delaying trims until the shape feels right. Then apply materials and image maps for realism.
Explore single span vs multi span surfaces in Rhino, detailing how curve control points, degrees, and edge matching with tangency or curvature continuity influence surface quality.
Learn to surface a classic glider in Rhino 3D using front, top, and side views with picture frames and precise scaling from inches to feet.
Sketch basic fuselage lines in Rhino 3D across top, front, and side views, shape an elliptical nosecone, and place cross sections with an adjustable curve plane.
Create 3D curves from two views to model the fuselage, use surface from curve network, blend to form the nosecone, and refine with rebuild and add shape.
Model a glider wing by tracing an airfoil cross-section, creating two-view curves, achieving G2 continuity, and sweeping two rails to form a cohesive wing surface with mirrored symmetry.
Extend the trailing edge of the top stab, blend curves with tangent or curvature continuity, split edges, use blend and sweep two rails, then mirror to form a solid V-stab.
Explore surfacing a glider in Rhino 3D: add details like windows, merge surfaces, project curves from the front view, and manage cuts with trim, lock, and mirror tools.
Refine a Rhino 3D glider surface by blending wingtip edges, using iso curves, adjustable curve blend, and curvature continuity to create smooth, joined rails ready for texturing.
Rhino 3D glider surfacing part 11 teaches extending surfaces, trimming, and filleting fuselage and v-stab for realistic rendering, using planar curves and surface blend.
Ungroup the canopy parts, split curves, and join surfaces to form the poly surface, then mirror and assign translucent materials while capturing front and top viewport snapshots for textures.
Crop top and side images to create a fuselage envelope and wing boundaries. Build surface controls, wing stripes, and spoilers in Photoshop, then apply planar mapping in Rhino for textures.
Master Rhino 3D basics and surfacing, prepare files for CNC a bookshelf, and model a Star Wars type vehicle for rapid prototyping, surface a spitfire to become independent early on.
Follow instruction to model the part accordingly.
For over 30 years, Rhino 3D has been at the heart of my professional and creative journey. As an industrial designer working in the aerospace industry for one of the world’s largest aircraft manufacturers for the past 26 years, I have used Rhino to transform ideas into real-world products and innovative designs.
Alongside my industry experience, I have spent more than 7 years teaching Rhino 3D onsite at the university level in a Master’s program focused on transportation and product design. Throughout the years, I have helped students, designers, engineers, and hobbyists build the confidence and technical skills needed to bring their concepts to life.
This course is designed to take you from beginner to advanced techniques through a clear, structured, and easy-to-follow learning experience.
During the first weeks of the course, you will learn step by step how to navigate Rhino 3D with confidence while mastering essential 2D and 3D modeling tools. From there, we will progressively move into more advanced surface editing and detailing techniques used in professional design workflows.
As the lessons evolve, you will also discover how to create realistic renders using Rhino’s rendering tools, helping you present your ideas in a more professional and visually compelling way.
Throughout the course, I will guide you through numerous practical demonstrations and hands-on exercises designed to make complex concepts simple, approachable, and enjoyable to learn. All exercises will be available for you to follow along at your own pace.
Learning Rhino is more than simply mastering software — it is about unlocking your ability to transform imagination into tangible designs, professional projects, and future opportunities.
Whether you are an industrial designer, architect, engineer, interior designer, technician, student, or passionate hobbyist, this course will help elevate your skills and creative potential.
If you are ready to move beyond theory and start creating professional-level 3D models with confidence, then I would be honored to guide you through that journey.
“Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime.”
Thank you for your trust and support,
Alexandre Galin