
We need an Apple developer license to be able to publish apps to the iTunes app store, here we go through the whole process.
We need a tool called XCode to be able to customize the app or game. Here we're downloading it and opening it.
Here we're downloading the source code form the download tab and testing the game works on your machine, right out of the box.
The computer you're working on needs a certificate to make sure nobody else but you can publish apps and games with your credentials.
Each application needs a provisioning profile to be published on the app store.
Setting up the Applovin advertising network that will bring passive income. Some of you may have to contact support to get approved as a publisher.
Chartboost is another advertising network that will generate money through advertising. We're going through account creation and app setup.
We are finding a new theme for the game.
We're starting to customize the game graphics to our own theme
This is part 2 of game graphics customization using our own theme
This is part 3 of game graphics customization using our own theme
We're creating our main character using Adobe Photoshop
It's always a good idea to often test our graphics modifications.
Working on the game main background image
Part 2 of Working on the game main background image
Part 3 of Working on the game main background image.
Testing the newly created background image in the iPhone simulator.
Creating interactive environment objects such as bricks and sidewalk.
Testing that the bricks and sidewalk appear correctly in the iPhone simulator.
Modifying the menu items and buttons to fit our own style
Testing out menu changes.
Adding the game upgrades items.
Here is how you can create a professional iOS app icon yourself.
We need multiple sizes for the icon so that it can fit all types of devices, and version of the framework iPhone 4, 5, 5s, iOS7, iOS7.1 etc...
Last step to have the icon added in the app.
Last step to setup advertising network IDs.
Taking screenshot that will be used to be displayed in the itunes app store.
Part 2 of taking screenshots.
Creating the settings that will be displayed in iTunes.
Enabling the iAD banner within iTunes Connect.
Setting up Game Center so that people can post and compare their scores worldwide.
Getting ready to publish the game in the itunes app store for technical review.
The publishing process, part 1
The publishing process, part 2
Thank you for your interest in this course, my name is Yohann, I will be your instructor.
If you’ve ever tried to make a mobile app, you know how hard it can be especially if you’re missing a step, you could get stuck for hours or even days, and you will end up giving up.
Now you’ve come to the right place. With This course we give you the full source code of the Jumpy Skating iPhone game clone, a game that made it 2nd in the apple app store worldwide!
This source code license already cost $200 on its own and you’re getting it with this course!
I show you every single step you need to start, and I’m assuming you know nothing or very little,and I’m gonna help you succeed having your very own game, published in the app store, without having to write not even one single line of code!
I’ll show you everything, and I really mean EVERYTHING, from getting a developer license to creating graphics with Adobe Photoshop and Illustrator, finding free graphics,the process to submit your game to the app store, and a lot more!
Now, These skills are priceless, and I can assure you that in the future, you will thank yourself for having taken this course.
Oh and by the way, I forgot to mention that the game that you will publish will bring you passive income because we’ve integrated advertising banners and in-app purchases right out of the box.
This is a great course, with an addictive game source code, make the right decision and join us now. I’ll talk to you in the classroom.