
In this video I will be importing the layout and explaining the layout structure to have a better understanding of the room.
This is where I will be setting the layout to the correct scale of the room.
In this video I will be explaining regarding the project files, and where to find it in the course structure.
In this video I will be starting with building the walls of the room.
In this video I will be creating the flooring following the layout.
I will be modeling the window frame and positioning it as per the layout.
In this video I will create the window glass and position it correctly inside the window frame.
In this video I will be modeling the wall paneling.
I will model the recessed ceiling in this video and create the opening for the indirect lighting.
In this video I will create the niche in the ceiling for hiding the top part of the curtain.
In this video I will start modeling the L-shaped sofa.
I will be finishing modeling the sofa.
I will model the modern coffee table.
In this video I will make adjustments to the sofa that was modeled earlier.
In this lesson I will show how to model the pouf.
In this video I will model the carpet.
I will model the floor lamp and position it as per the layout.
I will create the artwork box and modeling it with future planning as to how I will apply the texture later on.
I will show how to model the curtain and in the end giving a natural movement flow to it.
In this video I will re adjust the position of the central seating and bringing it more centered to the width of the room.
In this video I will start to apply materials and I will start with the wall paneling.
I will add materials to the remaining walls of the room.
In this video I will apply material to the window frame.
Glass material can be little tricky, so in this video I will combine different material shaders to create the glass material.
I will apply materials to various parts of the floor lamp in this video.
I will apply a darker finish to the coffee table.
In this video I will create the material node structure for the carpet, including the setup for the bump and displacement effect.
I will apply the texture to the L-shaped sofa using the box mapping method for faster results.
In this video I will apply the leather texture to the pouf and fine tuning it.
In this video I will apply texture to the flooring, including the bump and reflection mapping.
In this video I will be UV mapping the artwork.
In this video I will apply the paint material to the ceiling.
I will apply the texture to the curtain and adjust the mapping with the help of the mapping node.
In this video I will create and setup the camera for the rendering.
In this lighting section, I will start by adding sun light to the scene and set it up.
I will add and setup the ceiling indirect lighting and illuminate the scene.
Turning on the the floor lamp by adding light to the floor lamp and set it up.
In this video I will show how to make the carpet look fluffy, working on the displacement effect and setting. Be careful though, this can be hardware intensive to compute.
Based on the progress changes can occur, so I will be making design change adjustments.
In this video I will prepare the scene and adjust the settings before hitting the final render.
In this video I will post process the final render and effects and various adjustments to it making it look impressive.
Welcome to my comprehensive course on creating and rendering a modern living room in Blender! In this course, I will guide you through every step of the process as you learn to bring your ideas to life with
3D modeling
UV mapping
Texturing
Lighting techniques.
But that's not all – I will also show you how to use the powerful Krita image editing program to add the finishing touches to the final rendered image, bringing it to life with color correction, filters, and more ensuring it looks absolutely stunning.
To make the learning process as easy and understandable as possible, I have broken down the course into five sections, with over 40+ video lectures that walk you through each step of the process.
The First section deals with introduction, understanding the layout and importing it.
The Second section is about modeling and enveloping the room with building walls, flooring , ceiling , windows and so on..
In the Third section, I will demonstrate modeling of all the furniture and positioning them as per the layout.
The Fourth section is where I will start texturing and coloring the entire scene step by step.
The Fifth and final section is all about lighting, illuminating and bringing life to the scene. And ending with the post processing the rendered image.
As we understand that in real-world scenarios, design changes can occur at any stage of the process. That's why I will also teach you how to deal with design changes and modifications, giving you the skills and confidence to tackle any project.
As your instructor, I'll guide you through the course material in a clear, concise, and engaging way, allowing you to learn at your own pace. By the end of this course, you'll be able to generate a professional-quality rendering of a modern living room that will amaze your clients and friends alike.
This course assumes you have at least very basic knowledge of using the blender application.
By breaking down the course into sections and video lectures, I have made it easy for you to follow along and learn at your own pace and create a "Modern Living Room".
So, whether you're a beginner with basic knowledge or an experienced 3D artist, join me now and let's create an amazing modern living room together!