
Organize a Maya render workflow by creating a project folder, managing source images and panoramas, and saving the scene. Set up Arnold sky dome lighting and HD 720 render settings.
Attach Substance Painter maps to four texture sets on the frame components, then configure color, metallic, roughness, normal, and emission in Arnold using standard surface.
Adjust render settings to optimize anti aliasing, sampling, and test resolution, verify color and alpha channels, and create layered AOVs with emission and ambient inclusion shaders.
Learn how to export and composite render passes in Photoshop using AOVs such as ambient occlusion, emission, and id passes, with color management, transparency, and layer techniques.
Discover how to create a turntable render in Maya, organize image sequences, preview with f check, composite in After Effects, and export using lossless settings with Adobe Media Encoder.
Export textures from Substance Painter to Unreal Engine 4 packed maps, including base color, occlusion, roughness, metallic, and normal maps, then export the bike geometry from Maya.
Explore how packed maps embed ambient occlusion, roughness, and metallic data into a single texture by isolating red, green, and blue channels, and apply them in Unreal materials.
Adjust render settings, shadows, and lighting in your scene to improve realism, using features like shadow catcher, global illumination, ambient occlusion, and watermark.
Export textures from Substance Painter to Sketchfab with one-click workflow for albedo, roughness, metallic, normal, and ambient occlusion. Compare automatic triangulation with manual export to preserve edge flow.
Upload a 3D model to Sketchfab, adjust environment and lighting with HDR backgrounds, apply materials, and fine-tune reflections and shadows to showcase the motorcycle.
Highlight parts with annotations in sketchfab, showing names, description boxes, and interactive rotation and zoom, while animations from maya to sketchfab via fbx are demonstrated.
Explore sketchfab's virtual reality view to scale models, place them on the floor or float at hand level, and teleport around to inspect life-size objects with Oculus Quest.
Frame and adjust the Sketchfab camera, save a preferred preview, explore 2d 3d maps and wireframe views, and embed or upload your Sketchfab model to ArtStation for a polished portfolio.
Rendering Tutorial - Maya (Arnold) / Unreal / Marmoset / Sketchfab
[3hr 36min] Project Files Included
This is a step-by-step tutorial showing how to render a realistic motorcycle in Maya, Unreal, Marmoset and Sketchfab. This course is designed to teach you how to take your materials from Substance Painter and transfer them into your render engine of choice. In the Maya lessons you will learn how to attach files to a material using proper color space. You will also learn how to render AOVs and render out a seamless turntable. Photoshop is used to show how to invert normal maps and create custom backgrounds for renders. You will be using blending modes and alpha channels to dial in your final renders. After Effects will be used to compile your image sequence from Maya to create a video file. The Unreal lesson show the PBR workflow and how to use Packed Maps to help optimize your scene. In Marmoset learn how to create the slick "layered" videos that allows users to view different aspects of your model. Finally in Sketchfab will cover all the 3D settings including prepping your model for VR.
Files:
All files need Maya 2020 or newer to open
Unreal, Marmoset, SketchFab, Photoshop, and After Effects are also used in this tutorial
Video Tutorials
There are 29 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.