
Meet the instructor Sajjad Mustafa, a seasoned educator with theory and hands-on data science, deep learning, and Python expertise, guiding you through reinforcement learning with practical insights.
Explore practical deep reinforcement learning with Python, from a taxi problem with naive solutions to Q-learning, SARSA, and deep Q-learning, and apply to projects like frozen lake and cart pole.
Explore the remaining sections and honestly rate the course if you find five-star material, helping others gauge content quality. Provide constructive feedback to help us update the course.
Reinforcement learning trains an agent to act in an uncertain environment through experience and rewards to learn the best actions toward a goal.
Explore reinforcement learning through a two-agent hide and seek scenario shown by an OpenAI video, where hiders and seekers learn from actions and rewards to maximize long-term rewards.
Discover how reinforcement learning differs from supervised and unsupervised learning, with goal-level supervision and no action-level labels, using delayed targets and rewards to guide action sequences.
reinforcement learning learns from experience by acting in the environment through trial and error, without supervision. it adapts to uncertain, changing environments.
Explore real-life reinforcement learning through examples like intelligent game playing, robotic trash collection decisions, and recommender systems, highlighting how agents learn to maximize long-term rewards.
Explore practical limits of reinforcement learning, including expensive and risky real-world training and simulators. Address discrete versus continuous action spaces and local minima in the optimization of deep neural networks.
Explore reinforcement learning as a case study to beat a master in tic tac toe, and consider how the strategy would differ if the game were chess.
The module introduces the core reinforcement learning terminology, including environment, state, agent, action, goal, reward, done, policy, plan, and episode, with upcoming Python practice.
Define the environment as the surroundings and rules that govern an agent's moves on a board with cells, illustrating constraints, multiple paths, and the agent's role in reinforcement learning.
Define the agent as a dynamic entity that interacts with an environment in reinforcement learning, navigating toward a goal while avoiding no-go areas and mines using rewards and punishments.
Explore how multiple agents interact with an environment in reinforcement learning, using a blue dot with four directional actions—left, right, up, down—encoded as 0, 1, 2, 3.
Learn how state (s) represents the environment at a moment in reinforcement learning, changing with the agent’s movement. See how actions depend on the current state and updated states.
Reinforcement learning centers on the goal state; the done state ends an episode when the goal is reached or a no-go area is hit. The agent uses actions to reach the goal.
Explain reward in reinforcement learning, distinguishing positive rewards (credit) from negative rewards (punishment), and show how rewards guide the agent toward goals while penalizing illegal or risky moves.
Analyze how reward, punishment, and credit shape learning in reinforcement learning through a fun video about a dog.
Identify policy as the agent's strategy, compare random policy, careful policy, and reinforcement learning policy, and define plan as the collection of these policies guiding goal achievement.
End an episode when the done state is reached (goal or dead) or after a maximum number of steps, then start a new episode in the environment.
Explore reinforcement learning by training a pick-and-drop game agent with a naive solution and a q-table based model, then compare performance to random strategies.
Learn reinforcement learning through a 2D grid taxi game: move on a 10x10 grid, pick up a black item, and drop it at a green point.
Explore the rules of reinforcement learning: rewards and punishments, including -10 for off the field, -1 for legal moves, -10 for wrong pickups, and +20 for correct pickups and drop-offs.
Develop a game in modes, random and reinforcement learning with reward and punishment, and learn RL basics while coding a Field class with position, item pickup, drop-off, and six actions.
Implement and test grid-world actions for a reinforcement learning agent, including down, up, left, right, pick up, and drop off, with boundary checks and reward logic.
Learn how the make_action function implements pickup and drop-off in a reinforcement learning game, detailing rewards, penalties, and updates to item-in-car and coordinates.
Explore hands-on reinforcement learning by implementing and testing a field class, moving an agent, picking up and dropping off items, and debugging action sequences in Python.
Train a random solution to play the game before building the reinforcement learning model, initialize the field, perform random actions, and prepare for reward-based learning with Q-learning.
Q-learning uses a q-table to map states and actions, and balances exploration and exploitation with reward-based updates to improve decisions.
Implement q-learning by initializing the q-table with zeros, using an epsilon-greedy policy to explore or exploit, and updating the q-table with rewards.
Dry run the get state function, compute the initial state as 18,000, and illustrate a 1-to-1 mapping between real map states and the Q-table in reinforcement learning.
Explore how to define the state space in a grid-based reinforcement learning task, including position, item presence, and pickup status, and determine the number of states for a q-table.
Explore epsilon-greedy action selection, update the q-table with the q-learning equation using reward and max state values, and run 10,000 iterations to learn state-action values while debugging setup issues.
Wrap the q-learning code in a function, reuse the prior q-table, and compare reinforcement learning to a random solution, achieving about 32 steps versus 29 optimal steps after 10,000 iterations.
Conclusion demonstrates the power of reinforcement learning by contrasting a random method with a Q-learning approach, showing far fewer steps and promising deeper math coverage in upcoming modules.
Explore the gym module from OpenAI to experiment with reinforcement learning environments in Python, including cart pole, frozen lake, and Atari games, and learn how to install and import gym.
Explore the frozen lake game for reinforcement learning, where the agent starts. Avoid holes; reaching the goal yields one reward, holes yield zero, and f yields nothing.
Import numpy, gym, and random; set up the Frozen Lake environment with no slipperiness, inspect action and state spaces, create a 16 by 4 Q-table of zeros, and print it.
Set hyperparameters for a tabular q-learning agent on frozen lake, including episodes, learning rate, max steps, gamma, and epsilon decay to balance exploration before gym-based implementation.
Implement a frozen lake reinforcement learning workflow using a gym toolkit, resetting the environment, running episodes, and updating the Q-table through the Q-learning formula while balancing exploration and exploitation.
Train a frozen lake agent with q-learning by updating the q-table using alpha, gamma, and max state values. Use epsilon decay to balance exploration and exploitation across 10,000 gym episodes.
Test the agent across episodes by resetting the environment, using a max step limit, and selecting the best action from the q-table to reach the goal.
Review the basics of reinforcement learning, revisiting the pick and drop game, hyperparameters, and the Q equation. Use gym to develop the frozen lake game and prepare for advanced topics.
Learn reinforcement learning with Q learning, compare performance to random methods, and master hyperparameters epsilon, alpha, gamma, and the Q equation to tune the Q table.
Understand how epsilon governs exploration and exploitation in a Q-table, starting with zero information, using random uniform sampling, and why updating epsilon matters.
Discover how updating the epsilon value balances exploration and exploitation in reinforcement learning, using Python to decay epsilon and observe its effect on the q-table and learning hyperparameters.
Learn how gamma, the discount factor, penalizes later steps to keep early actions more impactful in q-value updates, with a code example using gamma = 0.6 and 0–1 range.
Explore how the learning rate alpha controls how fast a reinforcement learning algorithm updates Q-values within a 0–1 range. A higher alpha speeds updates but ignores past values.
Learn the q-learning equation, also called the bellman equation, and how to update the q-table using state, action, reward, learning rate alpha, and discount factor gamma.
Evaluate how to set the maximum number of episodes as a hyperparameter in reinforcement learning. Decide if 10,000 is sufficient or should be higher by examining the outer loop.
Determine when to stop training by checking Q-table convergence across episodes. Compare recent Q-tables with a running average and a defined margin to decide convergence.
Explore the learning rate alpha, its 0 to 1 range, and whether 0 or 1 yields convergence, plus reasons not to use those extremes.
Explore how the learning rate alpha affects convergence in Q-learning, showing why zero or one prevents stability and how a decaying dynamic alpha balances speed and accuracy.
Explore sarsa, a reinforcement learning technique similar to q-learning, and learn how it uses the next action's value rather than the maximum value to update its policy.
Compare off policy and on policy learning, where Q-learning learns the value function from another policy and SARSA learns from its own policy.
Learn to implement SARSA in a frozen lake environment by extending Q-learning code with new action selection, new state handling, and epsilon-greedy exploration, with a comparison showing Q-learning outperforms SARSA.
Reinitialize the SARSA Q-table to zeros and compare it with the prelearned Q-table after many episodes, achieving about 85.9% with little difference.
Compare sarsa and q-learning, highlighting on-policy versus off-policy learning, speed and risk, and the impact of more episodes on accuracy in high-stakes tasks like autonomous driving.
Learn deep learning from scratch to enable deep reinforcement learning, handling continuous action spaces with neural networks for applications like autonomous driving.
Learn deep learning theory and implementation with PyTorch, focusing on gradient descent and automatic differentiation, while recognizing TensorFlow for deployment and MXNet as a fast alternative.
Install PyTorch in a conda environment or via pip, selecting cpu version for linux, mac, or windows. Test with basic tensors, numpy conversion, and optional Jupyter and torchvision.
Master automatic differentiation in PyTorch by using a simple loss 2A^2 - 4B^2, then auto-compute gradients with backward for A and B.
Explain why deep neural networks matter in supervised learning, as classifiers or regressors within layered architectures, and contrast them with traditional models while previewing key benefits.
Explore how deep neural networks harness the universal approximation theorem to learn complex decision boundaries, and how their data utilization power outperforms classical models.
Explore the perceptron as the basic neuron in deep neural networks, computing a weighted sum and bias, then applying an activation function in PyTorch.
Explore a perceptron with weights w_i = 1/i and inputs x_i = i, using a threshold of 10; determine the minimum n for which the perceptron outputs 1.
Compute the perceptron input as the sum of i and 1/i from i=1 to n, which equals n; the step function fires only when n is at least ten.
Implement a simple perceptron without activation or bias, using numpy and torch to compute a weighted sum via matrix multiplication, and test automatic differentiation with a toy dataset.
Explore the role of activation functions and bias terms in neurons, then build a deep, fully connected feedforward network with multiple layers and varying numbers of neurons.
Master how to compute the total number of neural network parameters by counting weights across layers and neurons, with a focus on one extra edge as the key hint.
Compute the total number of weights per layer, totaling 54 parameters, by counting four weights per input neuron, six per hidden, and five per output neuron.
Build a neural network with two computational layers and one output, initialize weight matrices w1, w2, and w3, and perform the forward step across layers.
Activation functions introduce nonlinearity to prevent deep neural networks from collapsing into a single neuron, preserving representation power across layers; future videos cover activation function types and Python coding.
Explore whether a deep neural network remains a neural network when all hidden activations are linear and only the output layer uses a sigmoid activation.
This lecture explains why a neural network needs nonlinear activation, showing that linear layers collapse to a single linear mapping, with sigmoid-based logistic regression becoming a perceptron.
Master the Markov decision process as the core of reinforcement learning, where an agent interacts with the environment through actions to receive states and rewards.
Examine why nonlinearity in activation functions powers deep networks, compare sigmoid, relu, and softmax, and explain differentiability and efficient computation for gradient-based learning in torch.
Explore activation functions in PyTorch, using torch.nn to apply sigmoid and ReLU to tensors, and learn how loss functions with gradient descent train neural networks.
Explain how neural networks learn via loss functions, weights, and supervised targets, using mean squared error and other losses, with gradient descent and PyTorch examples.
Derive the binary cross-entropy loss expression and demonstrate that mispredictions incur high loss while correct predictions incur low loss.
Explore binary cross entropy loss for true labels 0 or 1 and predictions as probabilities via sigmoid, yielding zero loss on correct predictions and large loss on errors.
Explore cross entropy loss as the general multiclass alternative to binary cross entropy for classification tasks with more than two classes, from ten to twenty or five classes.
Explore cross entropy loss vs square and binary cross entropy losses using a four-class one-hot example, showing how true labels and softmax probabilities determine the loss and its hyperparameter role.
Use a loss function in PyTorch with a sigmoid activation to compare yhat with binary targets y using binary cross entropy and learn how loss guides parameter updates during training.
Learn to optimize neural network parameters with gradient descent by computing the loss gradient and updating w via a learning rate, using automatic differentiation (e.g., PyTorch).
Explain why gradient descent uses the negative gradient to minimize loss and how the update moves w in high-dimensional parameter space.
Explain why the negative gradient direction minimizes the loss most rapidly, using small learning rate intuition, and discuss practical trade-offs between step size and convergence speed.
Demonstrates a simple sigmoid neural unit trained with binary cross-entropy loss using gradient descent, with learning rate 0.0001, updating weights via backpropagation for 100 iterations and observing decreasing loss.
Explore stochastic, mini-batch, and batch gradient descent, their benefits and drawbacks, and how a bias term increases the representational power by shifting the hyperplane boundaries across epochs.
Master gradient descent and backpropagation, showing how the chain rule updates weights via automatic differentiation in a 2-3-1 network with stochastic gradient descent and binary cross entropy loss.
Explore a three-layer neural network with 2-3-1 neurons, implement the sigmoid activation, and perform gradient descent parameter updates across layers to prepare for stochastic gradient descent training.
Explore implementing a neural network training loop using stochastic gradient descent, including loss computation with binary cross entropy, backpropagation, parameter updates, and epoch-wise loss reporting.
Implement batch gradient descent by accumulating loss over an epoch and updating once per epoch, contrasting with stochastic gradient descent, while noting vectorization benefits and resource needs for full batches.
Implement mini batch gradient descent by splitting data into batches and updating parameters after batch. Vectorize the code, move from scratch networks to torch, and tune batch size and epochs.
Use torch to implement a deep neural network with nn.Sequential, linear layers and activations, preparing data with a tensor dataset and data loader, training with Adam and binary cross entropy.
Explore how initial weight settings influence training in deep neural networks, including non-convex loss landscapes, gradient descent paths, and Xavier initialization for better convergence.
Discover how learning rate acts as the step size in the error surface, why fixed rates overshoot or slow training, and how schedulers, decay heuristics, and validation tune DNN training.
Apply batch normalization to address covariate shift and regularization in mini-batch gradient descent. Tune where to apply it—after every layer or a few layers—with torch implementation in the next video.
Apply batch normalization after the first layer and activations in a toy dataset using torch, configuring nn.BatchNorm1d for one dimensional tensors with 200 or 100 features.
Explore optimization techniques for deep neural networks, including momentum, rmsprop, and Adam, and how dropout and early stopping mitigate overfitting in PyTorch.
Apply dropout to reduce overfitting and control model complexity by randomly dropping neurons during training, effectively exploring ensembles of networks. Learn to implement dropout in PyTorch for better generalization.
Implement a dropout layer in a PyTorch model, set the dropout probability to randomly drop neurons, and understand dropout as a regularization technique.
Explore early stopping, using a validation set to detect overfitting by tracking training and validation losses across epochs in deep neural networks, with a patience parameter guiding when to stop.
Identify and tune deep neural network hyperparameters, such as layer count, units, activation, learning rate, minibatch size, dropout, and weight initialization, before building a PyTorch classifier for the C4/C14 dataset.
Demonstrates building a deep neural network on cifar-10 with pytorch, including data loading, transforms, flattening images to 3072 features, a 100-neuron hidden layer, and training with Adam.
Integrate deep learning with deep reinforcement learning and prepare to implement the deep Q network in Python, building on a quick neural network refresher.
Explore deep q network steps: initialize a policy network and a target network, use replay memory, and update the policy network by gradient descent, syncing the target network.
Train a guard ball to balance the cart pole using Deacon and a policy network, from scratch, in the gym environment, targeting 195 reward over 100 episodes.
Explore how a policy network processes sequences of state frames to produce q values for actions (left or right) via forward propagation, with a target network guiding learning.
Implement a policy neural network class in Python, using common libraries for image preprocessing and fully connected layers with ReLU, to map graphical states (rgb images) to two actions.
Explore replay memory as a finite list of experiences defined by state, action, reward, and next state, and learn how capacity and replacing the oldest experiences shape what is stored.
Implement experience with a named double that behaves like a dictionary to store state, action, next state, and reward, then instantiate and verify the fields are assigned in same order.
Create a replay memory class with capacity, memory, and count; implement push and random batch sampling to explain why random samples reduce correlation in training.
Explore how a target network stabilizes deep reinforcement learning by freezing a policy network, using random batches from replay memory, and updating target values via the Bellman equation.
Implement an epsilon-greedy strategy class in Python, initializing with start and decay values and a get exploration function to balance exploration and exploitation using a random threshold.
Implement an agent class for an action space, supports cpu or gpu devices and uses an epsilon-greedy strategy to balance exploration and exploitation with a policy network that outputs q-values.
Introduce an environment manager implementation. It initializes and resets a gym environment, unwraps and renders it, and handles actions via the discrete action space for reinforcement learning.
Return current state, updating starting or done states, producing a black screen when pixels are zero, then compute S2 minus S1 for a sequence of states to the policy network.
Develop the get processed screen function by rendering the screen, extracting height and width, and converting it to the Metropolis Library color format for preprocessing, cropping and transforming later.
extracts a focused region of the screen for data preprocessing by cropping out the top 40% and bottom 20%, keeping the central 40% of the image for reinforcement learning input.
Apply screen transformation as data preprocessing for deep reinforcement learning by normalizing by 255, converting to a continuous array and to a tensor, then resizing and adding a batch dimension.
Contrast non processed screen and processed screen using the environment manager and render function. The processed screen eliminates top and bottom spacing and reveals the difference between two states.
Learn to implement a moving average over 100 episodes, with a 195 threshold to declare success, including zero padding and sliding-window computation.
Plot moving averages from episode data with a specified period, label axes as episodes and durations, display the latest moving average, and refresh plots in a loop.
Define and tune hyperparameters for deep reinforcement learning, including replay memory size, gamma, epsilon start and end values, epsilon decay, target update, target network, learning rate, and episodes.
Initialize the environment manager and agent, configure epsilon-greedy strategy and replay memory, set up policy and target networks, and prepare the optimizer and device.
Implement a reinforcement learning loop in Python, including episode setup, environment reset, action selection via epsilon-greedy exploration, and storing experiences in replay memory for batch learning.
Demonstrate extracting batch data from experiences by forming tensors of states, actions, rewards, and next states using zip, preparing inputs for reinforcement learning models.
Sample a batch from replay memory, compute current and next q-values using policy and target networks, and update the policy through backpropagation with loss, gamma, and reward, after resetting gradients.
Implement a Q-values calculator using a static loss, define current and next value computations with a policy network and a target network, handling final and non-final states.
Track episode durations and plot the moving average over 100 episodes. Update the target network every 10 episodes and fix errors in action selection and environment manager integration.
Visualize the training process of a reinforcement learning agent in Python, showing moving averages after 181 episodes, live gameplay balancing a ball, and rendering the screen for human viewing.
Explore stable-baselines3 to solve reinforcement learning tasks with ready-made algorithms. Load and understand the environment, train, evaluate, test, and tweak policies and algorithms with just a few lines of code.
Load and understand a reinforcement learning environment in gym. Examine discrete action space and box observation space while evaluating a baseline policy with stable-baselines.
Train an RL model using a demilitarized, vectorized environment with a multilayer perceptron policy in stable baseline, training for 20,000 steps while tracking entropy and various losses.
Evaluate the trained policy with evaluate_policy using the model and environment, report the average reward and standard deviation to assess stability, and test by predicting actions in rendered episodes.
Use callbacks to stop training when the 195 reward threshold is reached within 100 episodes, saving the best model and evaluating every 10,000 steps.
Learn how to change the policy architecture in reinforcement learning by choosing MLP, CNN, or RNN policies and configuring a three-layer network with 64 neurons per layer.
Swap the reinforcement learning algorithm in stable baseline three, train for 20,000 steps, and evaluate a mismatched algorithm on a garden ball problem.
Learn to improve reinforcement learning performance by training with longer episodes, tuning hyperparameters, and trying different algorithms, while using stable baseline, environment setup, and callbacks with early stopping.
Reinforcement Learning (RL) is a subset of machine learning. In the RL training method, desired actions are rewarded, and undesired actions are punished. In general, an RL agent can understand and interpret its environment, take actions, and also learn through trial and error.
Deep Reinforcement Learning (Deep RL) is also a subfield of machine learning. In Deep RL, intelligent machines and software are trained to learn from their actions in the same way that humans learn from experience. That is, Deep RL blends RL techniques with Deep Learning (DL) strategies.
Deep RL has the capability to solve complex problems that were unmanageable by machines in the past. Therefore, the potential applications of Deep RL in various sectors such as robotics, medicine, finance, gaming, smart grids, and more are enormous.
The phenomenal ability of Artificial Neural Networks (ANNs) to process unstructured information fast and learn like a human brain is starting to be exploited only now. We are only in the initial stages of seeing the full impact of the technology that combines the power of RL and ANNs. This latest technology has the potential to revolutionize every sphere of commerce and science.
How Is This Course Different?
In this detailed Learning by Doing course, each new theoretical explanation is followed by practical implementation. This course offers you the right balance between theory and practice. Six projects have been included in the course curriculum to simplify your learning. The focus is to teach RL and Deep RL to a beginner. Hence, we have tried our best to simplify things.
The course ‘A Complete Guide to Reinforcement & Deep Reinforcement Learning’ reflects the most in-demand workplace skills. The explanations of all the theoretical concepts are clear and concise. The instructors lay special emphasis on complex theoretical concepts, making it easier for you to understand them. The pace of the video presentation is neither fast nor slow. It’s perfect for learning. You will understand all the essential RL and Deep RL concepts and methodologies. The course is:
• Simple and easy to learn.
• Self-explanatory.
• Highly detailed.
• Practical with live coding.
• Up-to-date covering the latest knowledge of this field.
As this course is an exhaustive compilation of all the fundamental concepts, you will be motivated to learn RL and Deep RL. Your learning progress will be quick. You are certain to experience much more than what you learn. At the end of each new concept, a revision task such as Homework/activity/quiz is assigned. The solutions for these tasks are also provided. This is to assess and promote your learning. The whole process is closely linked to the concepts and methods you have already learned. A majority of these activities are coding-based, as the goal is to prepare you for real-world implementations.
In addition to high-quality video content, you will also get access to easy-to-understand course material, assessment questions, in-depth subtopic notes, and informative handouts in this course. You are welcome to contact our friendly team in case of any queries related to the course, and we assure you of a prompt response.
The course tutorials are subdivided into 145+ short HD videos. In every video, you’ll learn something new and fascinating. In addition, you’ll learn the key concepts and methodologies of RL and Deep RL, along with several practical implementations. The total runtime of the course videos is 14+ hours.
Why Should You Learn RL & Deep RL?
RL and Deep RL are the hottest research topics in the Artificial Intelligence universe.
Reinforcement learning (RL) is a subset of machine learning concerned with the actions that intelligent agents need to take in an environment in order to maximize the reward. RL is one of three essential machine learning paradigms, besides supervised learning and unsupervised learning.
Let’s look at the next hot research topic.
Deep Reinforcement Learning (Deep RL) is a subset of machine learning that blends Reinforcement Learning (RL) and Deep Learning (DL). Deep RL integrates deep learning into the solution, permitting agents to make decisions from unstructured input data without human intervention. Deep RL algorithms can take in large inputs (e.g., every pixel rendered to the user’s screen in a video game) and determine the best actions to perform to optimize an objective (e.g., attain the maximum game score).
Deep RL has been used for an assortment of applications, including but not limited to video games, oil & gas, natural language processing, computer vision, retail, education, transportation, and healthcare.
Course Content:
The comprehensive course consists of the following topics:
1. Introduction
a. Motivation
i. What is Reinforcement Learning?
ii. How is it different from other Machine Learning Frameworks?
iii. History of Reinforcement Learning
iv. Why Reinforcement Learning?
v. Real-world examples
vi. Scope of Reinforcement Learning
vii. Limitations of Reinforcement Learning
viii. Exercises and Thoughts
b. Terminologies of RL with Case Studies and Real-World Examples
i. Agent
ii. Environment
iii. Action
iv. State
v. Transition
vi. Reward
vii. Quiz/Solution
viii. Policy
ix. Planning
x. Exercises and Thoughts
2. Hands-on to Basic Concepts
a. Naïve/Random Solution
i. Intro to game
ii. Rules of the game
iii. Setups
iv. Implementation using Python
b. RL-based Solution
i. Intro to Q Table
ii. Dry Run of states
iii. How RL works
iv. Implementing RL-based solution using Python
v. Comparison of solutions
vi. Conclusion
3. Different types of RL Solutions
a. Hyper Parameters and Concepts
I. Intro to Epsilon
II. How to update epsilon
III. Quiz/Solution
IV. Gamma, Discount Factor
V. Quiz/Solution
VI. Alpha, Learning Rate
VII. Quiz/Solution
VIII. Do’s and Don’ts of Alpha
IX. Q Learning Equation
X. Optimal Value for number of Episodes
XI. When to Stop Training
b. Markov Decision Process
i. Agent-environment interaction
ii. Goals
iii. Returns
iv. Episodes
v. Value functions
vi. Optimization of policy
vii. Optimization of the value function
viii. Approximations
ix. Exercises and Thoughts
c. Q-Learning
i. Intro to QL
ii. Equation Explanation
iii. Implementation using Python
iv. Off-Policy Learning
d. SARSA
i. Intro to SARSA
ii. State, Action, Reward, State, Action
iii. Equation Explanation
iv. Implementation using Python
v. On-Policy Learning
e. Q-Learning vs. SARSA
i. Difference in Equation
ii. Difference in Implementation
iii. Pros and Cons
iv. When to use SARSA
v. When to use Q Learning
vi. Quiz/Solution
4. Mini Project Using the Above Concepts (Frozen Lake)
a. Intro to GYM
b. Gym Environment
c. Intro to Frozen Lake Game
d. Rules
e. Implementation using Python
f. Agent Evaluation
g. Conclusion
5. Deep Learning/Neural Networks
a. Deep Learning Framework
i. Intro to Pytorch
ii. Why Pytorch?
iii. Installation
iv. Tensors
v. Auto Differentiation
vi. Pytorch Practice
b. Architecture of DNN
i. Why DNN?
ii. Intro to DNN
iii. Perceptron
iv. Architecture
v. Feed Forward
vi. Quiz/Solution
vii. Activation Function
viii. Loss Function
ix. Gradient Descent
x. Weight Initialization
xi. Quiz/Solution
xii. Learning Rate
xiii. Batch Normalization
xiv. Optimizations
xv. Dropout
xvi. Early Stopping
c. Implementing DNN for CIFAR Using Python
6. Deep RL / Deep Q Network (DQN)
a. Getting to DQN
i. Intro to Deep Q Network
ii. Need of DQN
iii. Basic Concepts
iv. How DQN is related to DNN
v. Replay Memory
vi. Epsilon Greedy Strategy
vii. Quiz/Solution
viii. Policy Network
ix. Target Network
x. Weights Sharing/Target update
xi. Hyper-parameters
b. Implementing DQN
i. DQN Project – Cart and Pole using Pytorch
ii. Moving Averages
iii. Visualizing the agent
iv. Performance Evaluation
7. Car Racing Project
a. Intro to game
b. Implementation using DQN
8. Trading Project
a. Stable Baseline
b. Trading Bot using DQN
9. Interview Preparation
Successful completion of this course will enable you to:
● Relate the concepts and practical applications of Reinforcement and Deep Reinforcement Learning with real-world problems
● Apply for the jobs related to Reinforcement and Deep Reinforcement Learning
● Work as a freelancer for jobs related to Reinforcement and Deep Reinforcement Learning
● Implement any project that requires Reinforcement and Deep Reinforcement Learning knowledge from scratch
● Extend or improve the implementation of any other project for performance improvement
● Know the theory and practical aspects of Reinforcement and Deep Reinforcement Learning
Who Should Take the Course:
Beginners who know absolutely nothing about Reinforcement and Deep Reinforcement Learning
People who want to develop intelligent solutions
People who love to learn the theoretical concepts first before implementing them using Python
People who want to learn PySpark along with its implementation in realistic projects
Machine Learning or Deep Learning Lovers
Anyone interested in Artificial Intelligence
What You'll Learn:
Fundamental concepts and methodologies of Reinforcement Learning (RL) and Deep Reinforcement Learning (Deep RL)
Theoretical knowledge and practical implementation of RL and Deep RL
Six projects to reinforce your learning and apply it to real-world scenarios
The latest knowledge and developments in the field of RL and Deep RL
Why This Course:
Detailed Learning by Doing approach with practical implementation following each theoretical explanation
Balance between theory and practice
Clear and concise explanations of complex theoretical concepts
Quizzes, homework, and activities to assess and promote learning
Subdivided into 145+ short HD videos with 14+ hours of runtime
Comprehensive course materials, subtopic notes, and informative handouts
Friendly team support for any course-related questions
List of Keywords:
Reinforcement Learning
Deep Reinforcement Learning
Artificial Neural Networks
Machine Learning
PySpark
Intelligent Agents
Practical Implementation
Real-World Applications
Projects
Hands-On Learning
Theoretical Concepts
Python Programming
Artificial Intelligence
Epsilon Greedy Strategy
Hyper-parameters
Deep Q Network (DQN)
Cart and Pole
Ready to Master Reinforcement and Deep Reinforcement Learning? Enroll Now and Dive into the Exciting World of AI!