
Learn to create real-time hair for game characters using hair cards and textures in Maya, with extra workflows, and render textures in Substance Painter.
Learn to craft real-time hair for game characters by building layered hair descriptions and cards, setting up collections, and refining density, clumping, noise, and texture references.
Refine real-time hair with Xgen by transferring descriptions between levels, adjusting density and modifiers, and smoothing interpolation for natural volume. Use guides and noise to finalize for meshes and textures.
Convert guides to meshes, render textures by extrinsic primitives, and create five texture maps; arrange them in a 4096x4096 atlas and export the selection for substance painter.
Finalize hair textures in substance painter by setting color and roughness, turning off metallic, and adjusting lighting with environment maps for pbr look before exporting a PSD with transparent background.
Lay out hair in Maya using the resources folder, hair meshes, and textures. Remap color, normal, metallic, and roughness maps with Stingray PBS and adjust transparency.
Learn three workflow methods for creating hair cards in Maya—plane snapping, curve extrusion, and edge extrusion—to efficiently build, style, and texture game-ready hair for characters.
Create realistic hair cards in Maya by building multiple hair cards, duplicating and adjusting vertices, edges, and symmetry to achieve volume and natural flow around the head.
Learn to render real-time hair for game characters by exporting and merging hair, eyelashes, and textures in Maya and Substance Painter, applying alpha blending, normal maps, and color adjustments.
In this course I will teach you how to create the AAA standard character hair. We will start from scratch so don't worry too much about being left out. Whether it be furs or actual character hair I got you covered.
In this course, you will learn & have answers to the following questions:
- How do I properly put hair cards so they don't look flat and fake?
- How do I create realistic game ready hair textures super quickly but with max quality?
- How do I lay my Uvs and apply my textures properly so I'm not messing up anything?
- How can I make it seem like my hair texture has volume?
- How can I make this hair look more realistic?
- How do I use "Xgen," Disney's and Blizzard's go to for beautiful hair & apply that to my own artworks?
Keep in mind this course is targeted for beginners who are a tiny bit familiar with Maya and Substance Painter. If you aren't, no worries. What I mean by familiar is knowing basic controls of the softwares like panning, zooming etc. Anyway, goodluck and I hope you learn something valuable from this course. You don't need to be a senior artist or an expert to be able to achieve great results! Come join my class, I got you fam.