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Realistic Real-time VFX course in Unity - From zero to Pro
Bestseller
Rating: 4.7 out of 5(10 ratings)
230 students

Realistic Real-time VFX course in Unity - From zero to Pro

After completing this course, you will be able to work as a VFX artist!
Last updated 6/2026
English

What you'll learn

  • After this course you will be able to create cool realictic and stylized effects
  • Render animations in EmberGen
  • Draw textures in Photoshop
  • Make VFX models in Blender
  • Present your effects

Course content

1 section30 lectures17h 49m total length
  • Installing programs2:28
  • Unity interface and work on level, prefabs and texture settings, assets15:03
  • Assets and the Unity Asset Store3:19
  • Particle systems22:10
  • Post Processing8:19
  • Materials11:20
  • Textures8:21
  • What should be the effects (color, shape...)8:07
  • Magic circle, models and UV mapping18:47

    Create a magic circle in Unity by designing textures in Photoshop, mapping with UV mapping, modeling in Blender, exporting as FBX, and configuring a glow particle system.

  • Work with light4:47
  • Shaders26:31
  • Creating 2 multifunctional shaders for future effects36:32

    Create two multifunctional shaders, additive and blend, for versatile future effects in Unity. Tune textures, emission, masking, flow distortion, and two-sided culling to craft dynamic particle visuals.

  • Scripts8:50

    Create and attach Unity scripts, add them to objects by dragging, and rotate with local Euler angles. Use start and update, expose public variables, and utilize invoke repeating.

  • Wind tornado VFX1:13:49

    Build a realistic wind tornado vfx in Unity by modeling a tornado, texturing with UVs, and applying a two-sided amplified shader, then layer particle wind, debris, and sparks.

  • Adding lightning for the tornado20:21
  • Fireball meteor rain effect44:14
  • Meteor rain effect - Shockwave39:19

    Create a meteor rain shockwave in unity with a shader-driven explosion wave. Build from a cylinder mesh, gradient textures, and a custom amplify shader for transparency and distortion.

  • Two-sided cutout shader33:48
  • Toxic rain effec52:09

    Create a poisonous rain effect in Unity by adapting a fire meteor prefab, crafting poisonous textures and noise, and layering green rain, bubbles, and smoke for a complete vfx.

  • EmberGen and the effect of demon miasms1:07:54
  • Cinamachine and where to download animations20:05
  • Fire arrow effect and mesh positioning50:56
  • Fire arrows animation20:36

    Learn to create realistic fire arrows in Unity by wiring a timeline with an archer animator, fire arrow effects, and camera shake using Cinemachine impulse and signal tracks.

  • Flower buff effect1:26:35
  • Magic healing effect and trail shader1:16:10
  • Flower attack effect1:18:39
  • Ice meteors effect34:46

    Create an ice meteors effect in Unity by modeling crystal spikes in Blender, exporting FBX, and building a blue ice meteor particle system with distortion, craters, and blue sparks.

  • Sword slash effects1:24:18
  • Ink laser effect - part 11:02:12
  • Ink laser effect - part 249:20

Requirements

  • Unity 2020+
  • Adobe Photoshop
  • Blender
  • EmberGen

Description

The course was made in Unity 2020!

The course feature is that there are different types of effects: fire, ice, healing, nature magic, poison, wind, dark magic, lasers and liquid in one effect, archer arrows and sword slashes. My course is suitable for both beginners and professionals who simply can skip the introductory part of the course.

We'll start with an introduction to Unity, setting up a scene and post-processing, and end with animating effects in Cinemachine

In this course you will learn how to make all types of effects, draw textures for special effects in Photoshop and render animations in EmberGen. Also write shaders with the help of Amplify Shader Editor. We will touch on programming a little more, learn to make basic models and slightly more complex models. And I will also teach how to present and animate effects using Cinemachine. In Cinemachine, you will learn how to work with the timeline and make camera shaking effect.

My course is arranged in such a way that everything goes in order. For example, we make textures and write shaders for the first effect, and then use them in the next one. So it's very comfortable. We will go from the easiest to the hardest. But the final effects will not seem difficult because we will use ready-made resources.

We will work in the following programs:

  • We will make effects in Unity

  • Render animations in EmberGen

  • Draw textures in Photoshop

  • Make models in Blender

  • I will also give many useful links.

I would also like to add that some programs are paid, so you either have to buy or use free trial versions. You may still have a question about how long this course is, how long might it take to complete? If you practice one or two hours a day, it will take about 3 months.

Course structure:

  1. Installing programs.

  2. Unity interface and work on level.

    1. Prefabs.

    2. Texture settings.

    3. Assets.

  3. Assets and Asset Store.

  4. Particle system.

    1. Why someone use Duration as Emission.

    2. Delay vs burst.

  5. Post Processing.

  6. Materials.

    1. Basics of work.

    2. Emission vs HDR.

    3. Distortion materials.

  7. Textures.

    1. Photoshop.

      1. Brush drawing.

      2. Creating noises for special effects.

      3. Creating seamless textures

    2. Quilts.

      1. Magic circles editing in the Photoshop.

  8. What should be the effects (color, form...).

  9. Magic circle, models and UV mapping.

    1. Creating simple models.

    2. UV wrapping.

    3. Models importing.

  10. Work with light.

    1. Light in particles – magic circle.

  11. Shaders.

    1. Shaders basics.

    2. Cutout.

    3. Face sign.

    4. Depth.

    5. Creating 2 multifunctional shaders for future effects.

  12. Scripts.

  13. Wind tornado VFX.

    1. Lightning and lightning shader.

  14. Fireball meteor rain effect.

    1. Shock-wave shader.

  15. Toxic rain effect.

    1. Two-sided cutout shader.

  16. EmberGen and the effect of demon miasms.

  17. Cinamachine and where to download animations.

  18. Fire arrow effect and mesh positioning.

    1. Positioning of particles using a model.

  19. Flower buff effect.

  20. Magic healing effect.

    1. The method of creating trails using the Trail shader and models.

  21. Flower attack effect.

  22. Ice meteors effect and using Distortion.

  23. Sword slash effect.

    1. The effect of barbed attacks.

    2. Sword slash effect without sword attachment.

  24. Ink laser effect.

    1. Creating a shader to make the effect similar to liquid splashes.

  25. Useful files in the end.

Who this course is for:

  • Beginners with no experience creating effects in Unity and experienced special effects artists
  • 3D Generalists
  • Programmers
  • Animators
  • 3D Modellers