Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Realistic 3D Prop for Films in Blender
Rating: 4.1 out of 5(21 ratings)
380 students

Realistic 3D Prop for Films in Blender

Model and Texture a Professional Asset in Blender
Created byVictory3D LLC
Last updated 11/2024
English
English [Auto],

What you'll learn

  • Clean hard surface 3d modeling
  • Boolean cutting-edge techniques
  • UDIM UV map creation
  • High Quality texturing process
  • Create details such as dirt and dust
  • Realistic shader creation
  • Lights and Camera setup

Course content

3 sections41 lectures17h 44m total length
  • Introduction2:03

    Learn to create a realistic film prop in blender by setting up project, modeling with booleans and extrusion, unwrapping, texturing in substance painter, baking maps, dirt and grass, and render.

  • Project Setup18:32

    Set up a Blender project for a realistic prop by deleting the default object, enabling metric millimeters, adjusting the grid, and importing front, back, left, right, and top reference images.

Requirements

  • Basic knowledge of Blender and Substance Painter

Description

Welcome, everyone! Get ready to take your 3D modeling skills to the next level with me, Hamidreza, a professional 3D artist and teacher. In this course, we will be creating a jaw-dropping realistic 3D asset for films using cutting-edge techniques!

We'll start by setting up our project like the pros and gathering top-notch reference pictures for our handheld console. Then, it's time to dive into the modeling process! We'll create the front part of our asset and make the action buttons and D-Pad's hole using boolean methods. But we're not stopping there - we'll also craft the back cover using vertex and face extrusion.

Next, we'll add the finishing touches by unwrapping the model inside Blender using the UDIM approach. This will give us the best possible texture quality to make our asset truly shine! After that, we'll export the model to Substance 3D Painter to start the texturing process.

With the new Baker to Bake Mesh-Maps, we'll learn how to make different materials for each part. But that's not all - we'll also create detailed dirt and dust to make the final product seem more realistic than ever before.

Then, we'll export our textures to use in Blender for shading. We'll go through the process of setting up our lights and camera after the Shader is configured. Finally, we'll create the final render shot after adjusting the render parameters.

Are you ready to take your 3D hard surface creation skills to the next level? This course is the perfect opportunity for you to gain the experience you need to create a clean, professional art piece that you can proudly add to your portfolio. So what are you waiting for? Join me at Victory3D and let's create something amazing together!

Who this course is for:

  • For those who want to create professional hard surface props to boost their portfolio