
Explore slate material editor basics in 3ds Max, creating and organizing corona and V-Ray materials, managing windows, maps, previews, and comparing corona legacy versus physical shaders for realistic rendering.
Master slate editor tips to create realistic materials in 3ds Max using V-Ray and Corona from scratch.
Explore creating basic Corona Legacy materials—plastics, glass, and metals—covering albedo, diffuse color, translucency, refraction, gloss, anisotropy, and texture maps.
Use multi-sub-object materials in 3ds Max to assign distinct ids to sofa components, apply different colors, and add chrome via the material modifier for realistic, multi-material objects.
Master unwrap basics in 3ds Max for armchair texturing, including marking seams, UV mapping, and using pelt map and symmetry for accurate texture coordinates.
Create basic materials with Corona Physical MTL, distinguishing metals from dielectrics and tuning albedo, roughness, refraction, translucency, and opacity. Apply maps to add realism with glass, plastic, and metal.
Explore the basics of V-Ray MTL in 3ds Max, including diffuse color and maps, metalness and fresnel, glossiness vs roughness, bump, displacement, refraction, and presets for realistic materials.
Learn to use built-in material libraries in Corona and V-Ray, including Chaos Cosmos, download and apply presets, and fine-tune textures with uvw mapping and tiling for realistic renders.
Explore procedural maps in 3ds Max, learn how they generate patterns without tiling, compare cellular, gradient, noise, falloff, and tiles maps, and use Corona color correction to fine-tune textures.
Learn to create realistic wall paint in 3ds Max with Corona and V-Ray by adding minor imperfections, reflectivity, bump, and roughness, plus dirt textures and color correction.
Learn to set up window glass in 3ds Max using V-Ray and Corona, creating reflective, double-glazed glass with adjustable Fresnel, bump maps, and optional foggy rain textures for interior visualization.
Create realistic wood materials in 3ds Max with Corona and V-Ray, using diffuse maps, glossiness, reflections, bump and normal maps, plus clearcoat varnish with color correction and gamma tweaks.
Learn to create velvet and Alcantara fabrics in 3ds Max using Corona and V-Ray, blending colors with mix and falloff maps, and adding texture with normal, bump, and noise maps.
Explore silk and satin materials in V-Ray and Corona, using falloff maps to create shimmering color, folds, and wrinkles with bezier curves, bump and normal maps, and adjustable roughness.
Select the curtain object, uncheck cast shadows to reduce noise, and apply a corona rays material with an opacity map to let light through for faster renders.
Explore how net curtains change lighting in V-Ray. Backlight them with a two-sided MTL, exclude them from the dome light, and adjust exposure to reduce noise.
Set up a translucent lampshade material in Corona and V-Ray by linking diffuse and bump textures to base color and enabling translucency with a fraction map and color correction.
Create realistic leather in 3ds Max with Corona and V-Ray, using diffuse, normal, bump, and roughness maps from Haraway Craft Volume four, adjusting gamma, invert, and color correction.
Create a realistic concrete material in 3ds Max using Corona textures, base color, bump, and glossiness, while aligning UV seams. Then reproduce with V-Ray by tuning reflection and gamma.
Blend concrete with gold paint using Corona layered MTL and V-Ray blend to create a multi-layered wall material, controlled by black-and-white masks and precise UV mapping.
Learn to create brick material from scratch in Corona and V-Ray, using diffuse, displacement, normal, and glossiness maps with color corrections.
Blend bricks and stucco in 3ds Max using a composite map to mix displacements, showcasing V-Ray and Corona workflows for realistic multi-layer materials.
Create an aged parquet floor material from scratch in 3ds Max with Corona and V-Ray, mastering floor generator, textures, multi-map, color correction, and clear coat for realistic varnished wood.
Learn to create patina on a nightstand by layering varnish and wood with scratches, dust, and edge wear using Corona and V-Ray, blending with ambient occlusion, curvature, and dirt masks.
Learn to create realistic fingerprint imperfections on glass in 3ds Max with Corona, using two-sided glass, UV mapping, and Corona layered MTL with a fingerprint texture as a mask.
Create realistic dust on a dragon statue by using Corona physical material, a falloff map, and a layered material to blend wood and dust.
Apply decals in 3ds Max with V-Ray or Corona to add graffiti and surface details from Quixel Bridge, using opacity maps and depth positioned precisely for realism.
Learn to assemble a realistic materials presentation in 3ds Max using Corona or V-Ray, combining simple boxes and textures, HDRi lighting, and reflectivity tricks for convincing renders.
Bake normal maps in 3ds Max by projecting from a high-poly to a low-poly mesh using cages and UVs, and adjust smoothing groups and renderers.
Want to create stunning, realistic materials in 3ds Max — but not sure where to start? Whether you’re just getting into archviz or want to boost your skills and land better freelance projects, this course is designed for you.
In this hands-on, beginner-friendly course, you’ll learn how to create high-quality, production-ready materials in both V-Ray and Corona Renderer — two of the most widely used render engines in architectural visualization. You don’t have to choose between them anymore — you’ll master both.
We start from the ground up, so even if you’ve never created a material before, you’ll quickly feel confident. From simple plastic or plaster to advanced, layered materials like aged wood, worn parquet, patina, scratched metal, glass with raindrops, translucent tulle, or a soft lampshade — you’ll learn how to build everything step by step.
You’ll discover:
How to navigate material editors in both engines
The logic behind shaders and node-based workflows
How to create a wide range of realistic surfaces
Smart techniques to speed up your work and boost quality
By the end of the course, you’ll have a strong material library for your portfolio — and practical skills you can apply in real client work or freelance projects.
No fluff. No theory overload. Just real-world, useful skills you can apply from day one — in your renders, in your portfolio, and in your career.