
Learn digital sculpting for game characters in ZBrush, from navigation and brushes to masking, anatomy, muscle definition, armor, lighting, posing, and rendering for a final beauty shot.
Create a realistic base mesh in zebrafish using Dynamesh, learn to sculpt, mask, and extrude the neck and torso, and use symmetry and hotkeys to accelerate workflow.
This is for those who have never used Zbrush before and would like to know how to save their work
Shape a natural base mesh of the torso with an S-curve using front and side views and symmetry. Extrude arms and hands, sculpt fingers, and refine with masking and smoothing.
Extrude the lower leg from a base mesh using clay brushes and masks, refine with move tool and gizmo orientation to create natural curves and leg muscle forms.
Block and sculpt the upper body in Zbrush, defining head forms, neck, traps, deltoids, chest, back, and abs with clay and standard brushes for realistic anatomy.
Master lower-body anatomy in zbrush by building primary leg forms, shaping glutes, quads, hamstrings, and calves with clay tubes and clay buildup, while mapping bony landmarks for realism.
Master seven-and-a-half-head proportions for realistic character sculpting in ZBrush, using reference head charts, masking, and subtools to separate and adjust head and body segments.
Sculpt the head's primary forms in ZBrush, mirror and weld geometry, and refine eyelids, eyes, nose, lips, ears, and cheeks with Dynamesh and layered subtools.
Sculpt a muscular torso in ZBrush, using perspective at 30 degrees, Dynamesh 72, and clay tubes to define chest, abs, and back muscles with anatomical landmarks.
Learn to sculpt realistic legs in ZBrush by outlining key leg anatomy—pelvis, femur, tibia, fibula, quads, sartorius, calves, hamstrings, and glutes—using clay tubes and standard brush.
Learn to sculpt a hand in ZBrush by building knuckles, bones, and fat pads, then duplicate and mirror to complete the hand, refining with Dynamesh, masking, and the transpose tool.
Sculpt feet in zbrush by refining the form and blocking toes, nails, and fat pads. Use masking and higher mesh resolution to fix holes and define tendons, folds, and bones.
Merge the body, hands, and feet into a mesh using merge down and Dynamesh, keeping the eyeballs as a separate piece inside the head, then refine seams with clay tubes.
Learn to sculpt a character's head, brow, ears, lips, and nose; use the standard brush and clay tubes to define facial muscles, volume, and intentional asymmetry.
Refine the upper body anatomy in ZBrush by masking and adjusting the arms, sculpting back muscles and the scapula, and balancing symmetry while starting with low resolution for animation-ready detail.
Sculpt veins on the character with the standard brush, vary size and intensity to form cylindrical veins that blend with the mesh, and introduce natural asymmetry across limbs.
Apply pores and subtle veins across the whole body in zbrush, adjusting noise scale and strength, and use the standard brush to add variations for realistic anatomy.
Learn to sculpt the pants and boots base for a character in Zbrush using masking, Dyna mesh, and extraction, and create kneepads.
Practice sculpting a belt and armor on a character in ZBrush by masking, extracting, and refining with Dynamesh, clip curve brushes, and the polish brush for clean hard edges.
Design straps for kneepads and knee armor on boots using clip curve brush, extraction, and masking to create precise, high-resolution hard-edged details.
Master armor detailing in ZBrush by refining edges with H polish and flatten brushes, creating modular divisions with slice curve brush and dynamic DynaMesh, and mirroring across sides.
Sculpt boots by masking, extruding, and mirroring for symmetry, then refine with move, inflate, clay tubes, and clip brush while checking references and anatomy.
Increase the model resolution to 200 and use laser radius tuned to 13–18 to sculpt mechanical rubber-metal boots, protecting a motorcycle fighter while refining lines for armor harmony.
Explore belt detailing in zbrush by sculpting a hard-edged belt with clip curb brush and H polish, then add a panther emblem guided by backstory for character design.
Add mechanical details to armor by applying nuts and bolts using ZBrush brushes, aligning with symmetry and subtools, to create a futuristic, robotic costume.
Sculpt pants in ZBrush by adjusting Dynamesh resolution and using symmetry, then off for varied folds; refine seams and fabric with the standard brush to balance muscular cues around quads.
Master adding wear and tear to boots, armor, and belts in ZBrush using alpha 0 8, drag rectangle, and the standard brush, adjusting intensity for depth and scratches.
Sculpt a hair base with braids in Zbrush using a free braid brush, adjust curve fall off, mask and extract hair, then subdivide for detail without merging geometry.
Learn to sculpt hair details in ZBrush using the standard brush and alpha textures to craft braided patterns, adjust subdivisions for finer strands, and reference cultural symbolism behind braids.
Explore bonus lectures that go beyond core character creation, focusing on posing high-poly characters for beauty shots in a portfolio, and backing up your character before posing.
Develop eye details in zbrush by masking, subdividing, and sculpting the iris, adding a bulge, smoothing edges, and creating realistic reflections and pores with clay and standard brushes.
Combine all subtools with the t-pose master to simplify posing and later restore individual tools. Use masking, blur edges, and gizmo 3d to rotate arms and legs at articulation points.
Polish and refine the post-sculpt mesh using clay brush, clay tubes, and polish brush to fix cracks, restore pores and veins, then render with BPR shadows and color spray.
Learn to import your Zbrush render into Photoshop, blend textures from textures.com with soft light using masking, and create a two-photo composite with a background.
Instructor Info
Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.
Course Info
Welcome to Character Creation For Games: Sculpting in Zbrush. The course to learn digital sculpting and basic anatomy. The course walks you through Zbrush program from the very beginning, how to navigate in the software, knowing the brushes, how masking can be used, working with dynamesh, creating muscle definition, adding armor, shoes, and cloth to the character, adjusting lights and materials, and finally how to pose and render your character for a beauty shot. This course is designed for 3D artists who want to take their skills to the next level by implementing correct proportions, accurate anatomy, creating extra details such as veins, pores, and wear and tear to their own 3D character. Take the time to look at the preview videos so you can get a feel of Corazon Bryant's teaching style. If you like what you hear and what you see, come and join this course.