
Learn digital sculpting for game characters in ZBrush, from navigation and brushes to masking, anatomy, muscle definition, armor, lighting, posing, and rendering for a final beauty shot.
This is for those who have never used Zbrush before and would like to know how to save their work
Shape a natural base mesh of the torso with an S-curve using front and side views and symmetry. Extrude arms and hands, sculpt fingers, and refine with masking and smoothing.
Sculpt a muscular torso in ZBrush, using perspective at 30 degrees, Dynamesh 72, and clay tubes to define chest, abs, and back muscles with anatomical landmarks.
Refine the upper body anatomy in ZBrush by masking and adjusting the arms, sculpting back muscles and the scapula, and balancing symmetry while starting with low resolution for animation-ready detail.
Learn to sculpt the pants and boots base for a character in Zbrush using masking, Dyna mesh, and extraction, and create kneepads.
Sculpt a hair base with braids in Zbrush using a free braid brush, adjust curve fall off, mask and extract hair, then subdivide for detail without merging geometry.
Develop eye details in zbrush by masking, subdividing, and sculpting the iris, adding a bulge, smoothing edges, and creating realistic reflections and pores with clay and standard brushes.
Polish and refine the post-sculpt mesh using clay brush, clay tubes, and polish brush to fix cracks, restore pores and veins, then render with BPR shadows and color spray.
Learn to import your Zbrush render into Photoshop, blend textures from textures.com with soft light using masking, and create a two-photo composite with a background.
Instructor Info
Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.
Course Info
Welcome to Character Creation For Games: Sculpting in Zbrush. The course to learn digital sculpting and basic anatomy. The course walks you through Zbrush program from the very beginning, how to navigate in the software, knowing the brushes, how masking can be used, working with dynamesh, creating muscle definition, adding armor, shoes, and cloth to the character, adjusting lights and materials, and finally how to pose and render your character for a beauty shot. This course is designed for 3D artists who want to take their skills to the next level by implementing correct proportions, accurate anatomy, creating extra details such as veins, pores, and wear and tear to their own 3D character. Take the time to look at the preview videos so you can get a feel of Corazon Bryant's teaching style. If you like what you hear and what you see, come and join this course.