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Blender Workflow For Realistic Animation + 100 Assets - The
Rating: 4.9 out of 5(26 ratings)
426 students

Blender Workflow For Realistic Animation + 100 Assets - The

The Oldest View, Valley View Mall
Created bySime Bugarija
Last updated 2/2024
English
English [Auto],

What you'll learn

  • I will introduce you to the free 3d program Blender
  • I will introduce you to modeling, texturing, lighting, rendering and more
  • We will create a mall and animation from the introduction from start to finish
  • I will share with you all the assets and project files that I created with this project

Course content

1 section46 lectures7h 34m total length
  • Introduction to the project3:31

    Begin a blender workflow by modeling the Valley View Center Mall in Dallas, texturing, lighting, and animating, then explore post-processing, organization, and asset reuse for future projects.

  • Start with Blender10:23

    Download blender 4.0 from blender.org, create a project folder, and save the blender file. Use low-resolution textures, floor plans, reference images, Cain Pixels video, and pure f for reference.

  • Blocking scene, part 15:26

    import the map plan tool, paste the reference folder, and view in top orthographic mode. build a blocking scene with real-world scale using basic store shapes and exact dimensions.

  • Blocking scene, creating one store4:16

    Block a store in Blender by aligning to the world x axis, beveling edges to create corners, and applying scale for accurate real world dimensions.

  • Blocking scene, more stores7:53

    Block and duplicate stores in Blender, manage references, and disable selection for viewport and render while aligning vertices in edit mode with x-ray and wireframe views.

  • Finishing blocking9:29

    Continue practicing blocking in Blender by editing vertices, extruding and aligning parts, using local and global orientations, duplicating and flipping pieces, and finalizing the first floor blocking.

  • Floors4:44

    Use Blender to build ground and second floors by adding planes, scaling to 200, duplicating, moving on z, naming floors, and toggling visibility for first floor and ceiling.

  • Holes in the floor7:15

    Model holes in a second floor structure using loop cuts and the knife tool, while managing visibility with x ray mode and reference images for clean topology.

  • Adding thickness to the floor12:47

    Add thickness to walls in Blender by extruding geometry along the z axis, inserting sections, and beveling edges with loop cuts and auto smooth for realistic renders.

  • Fence13:43
  • Finishing the fence6:07

    Finish a fence model in Blender by adjusting edge loops, correcting normals, extruding along normals, beveling, and applying a wireframe for realistic, shop-ready geometry.

  • Placement of columns2:41

    Place columns in Blender by using a top orthographic view, reference image, and x-ray/wireframe modes, align a 1×1 cube centered at 2.5 m to fit the five-meter gap.

  • Assets7:32

    Master Blender workflow for realistic animation by using reference images, importing assets, and leveraging the asset browser to organize lighting, textures, and store interiors.

  • Lamp modeling16:08

    Model a lamp in Blender using edit mode to isolate parts, bevel edges, extrude along normals, add thickness, and separate components for easier material application.

  • Lamp and promo material modeling10:10

    Learn to model a lamp and promo materials in Blender by creating variations, extruding, scaling on multiple axes, beveling edges, and using instances with Alt D for efficient symmetry.

  • Gold material6:51

    Create a gold material in Blender by setting metallic to one, roughness variation with a concrete texture, and refining with node Wrangler, UV mapping, and a color ramp.

  • White glass material4:43

    Create a white glass material in Blender by applying a new texture to the selected area, lowering roughness, and using a concrete texture with color ramp adjustments.

  • Emmisive material8:44

    Create emissive material variations by duplicating materials and using an emission node, color ramp, and noise texture. Render in cycles with GPU for realism, adjusting light and black body temperature.

  • Plaster material7:21

    Create a plaster material in Blender by layering a concrete texture, adjusting base color to white, tuning dirt and roughness, and baking displacement with multiple UV maps.

  • Promo materials8:17

    Create a single material for a column in Blender, using a collage of textures for base color with projection and Musgrave bump. Duplicate variations and reproject, then preview in render.

  • Mirror modifier2:22

    In Blender, use a reference image and the mirror modifier to model the symmetrical middle part, ensuring edits on the left mirror to the right.

  • Elevator and escalators7:36

    Demonstrates aligning floors to wall thickness in a Blender scene, then builds an elevator and escalators by extruding, scaling, rotating, and inserting faces, planning to download models later.

  • Elevator, details5:45

    Practice detailed Blender modeling of an elevator component by isolating sections, extruding along normals, adding loop cuts and bevels, and dissolving extra faces for a refined finish.

  • Fountain modeling7:38

    Navigate Blender's edit mode to model a fountain by duplicating faces, extruding along Y and Z axes, and refining with loop cuts, bevels, and precise alignments.

  • Fountain modeling, part 28:39

    Model fountain walls in Blender by extruding along normals, beveling, and fixing normals with recalculate outside and flip; then apply a black glass material.

  • Glass material8:02

    Create a glass material in the shader editor, unwrap with cube projection, and assign a new UV map. Mix glass with a transparent shader, and adjust roughness with a texture.

  • Soil, material4:52

    Create a soil section in Blender, extrude and position edges, subdivide with fractal for natural imperfections, separate by selection. Apply a soil texture with UV projection and bump for depth.

  • Details7:58

    Master blender techniques for realistic assets by beveling hard edges for final renders. Create gray and metal materials with textures, and model a cable using a curve with bevel depth.

  • Escalators22:21

    Import escalator models from Sketchfab into Blender, optimize geometry with decimate and array modifiers, and apply glass and chrome materials for a low-poly, render-friendly animation.

  • Third floor7:50

    Create Blender third floor by extruding walls, following references, aligning with columns, a 45-degree corner. Extrude along normals, insert faces, bevel edges, and place lighting on the extruded section.

  • Third floor, part 212:04

    Create a mall interior in Blender by modeling escalators and floors from a reference image, using extrude, scale, rotate, bevel, loop cuts, and the mirror modifier for accuracy and symmetry.

  • Chair, modeling and texturing14:55

    Learn to model a retro chair in Blender from a reference image, using base cubes, bevels, proportional editing, and mirror modifiers, then convert to mesh and join parts for texturing.

  • Table and chairs22:21

    Model a table and chairs in blender, applying bevels, seams, and extrusions, then texture oak wood, leather, and black metal with UV projection, roughness, bump, and Voronoi texture variations.

  • Store 1, modeling13:36

    model several stores in blender by isolating parts, adding loop cuts, extruding along normals, and applying textures and metal materials, with a wireframe modifier for realism.

  • Store 1, texturing19:37

    Explore practical store texturing in Blender by creating a glass storefront with UV projections, layered textures, roughness and bump maps, and subtle lighting for realistic assets.

  • Store 2, modeling6:00

    Create store models in Blender using reference images, bevels, loop cuts, and extrude along normals. Duplicate variations and place them differently to expand the assets.

  • Store 2, texturing22:07

    Apply metal chrome and glass materials, create uv maps, project store textures from view, adjust bump and roughness, and refine with color ramps for realistic texture in Blender.

  • First render11:12

    Set up a first test render in Blender by placing a camera to human scale, using 30 focal length at 1920x1080 resolution, and adding lights with lens distortion and glow.

  • Tiles5:49

    Create tiled ground surfaces in Blender by using Polygon add-on textures, copy materials, adjust UV projection and shader settings, and compare renders with and without tiles to refine realism.

  • Compositing and lighting6:14

    Tune the render with the viewer node and compositor for a clean result. Add streaks and glass via a mix node, then apply chrome material and use a camera-linked spotlight.

  • Plaster material, improvement11:31

    Improve plaster material in Blender by creating and applying UV maps, using UV projection, baking textures, and blending plasterboard textures for realistic detailing.

  • Project breakdown19:43

    Demonstrate a blender workflow for a realistic scene, detailing modeling, texturing, and material setup using checker, marble, and concrete textures with assets from Sketchfab and polygon tiles.

  • Animation15:19

    Learn to create a camera shake walk-through in Blender using the Camera Shake File addon, set keyframes, adjust presets, and manage multiple cameras for a mall animation.

  • Rendering10:20

    Learn to set up Blender renders, choose JPEG output, tune samples with test renders, enable motion blur, and assemble image sequences in After Effects for post-processing.

  • Post-processing part 111:10

    Learn post-processing techniques to enhance Blender renders with subtle blur, color grading via lumetri color, film look tweaks, vignetting, glow, grain, halation, and jpeg damage effects.

  • Post-processing part 211:10

    Learn how to use CapCut to import video, apply color grading with free filters, and tweak temperature and tint to achieve a retro look and sharpen edges for final renders.

Requirements

  • Free software Blender. No previous experience is necessary.

Description

Valley View Mall is a shopping mall built in the 1970s and demolished in 2019, located in Dallas, Texas.

The mall gained popularity again after the popular YouTuber and filmmaker Kane Pixels released "The Oldest View" a series where most of the action takes place in the mall underground.

The Mall is a 3D replica of Valley View Mall.

I spent a month making my version of the mall. Combined with 6 years of experience in blender, this is the final result (see video below)

In this 10-hour-long tutorial, I will show you how the process of creating a mall and animation looks from start to finish

We will go through all the processes of creating such a large project.
From collecting information, reference images, organization, to modeling, texturing, unwrapping, lighting, animation, post-processing, and more.

At the end of the tutorial, you will be able to create the animation from the video above

With the tutorial, I also share the blender file used to render the animation along with more than 100 assets ready for the asset browser

More about The Oldest View asset pack below


The Oldest View Asset Pack

I will share the blender file I used to render this animation with all the assets ready for the asset browser as well as instructions on how to use files or record your animation for YouTube or other purposes.

In addition to the 16-minute instructions, I will also share with you 2 tutorial titles (out of 46 from the step-by-step tutorial) that are related to the assets to help you understand how to use them.

Packet includes:

1_VALLEY_VIEW_MALL_main_file.blend - Blender file from which my animation was rendered. (mall + all assets together, even my cameras used for animation)
2_STORES_only.blend - 28 stores ready for asset browser
3_ASSETS_rest - 75 assets used in the scene ready for the asset browser
THUMBNAILS for a better preview for asset browser
Video instructions with a total duration of 27 minutes

Who this course is for:

  • For blender beginners as well as more advanced users.