
Learn to model a lamp and promo materials in Blender by creating variations, extruding, scaling on multiple axes, beveling edges, and using instances with Alt D for efficient symmetry.
Create a gold material in Blender by setting metallic to one, roughness variation with a concrete texture, and refining with node Wrangler, UV mapping, and a color ramp.
In Blender, use a reference image and the mirror modifier to model the symmetrical middle part, ensuring edits on the left mirror to the right.
Demonstrates aligning floors to wall thickness in a Blender scene, then builds an elevator and escalators by extruding, scaling, rotating, and inserting faces, planning to download models later.
Navigate Blender's edit mode to model a fountain by duplicating faces, extruding along Y and Z axes, and refining with loop cuts, bevels, and precise alignments.
Model fountain walls in Blender by extruding along normals, beveling, and fixing normals with recalculate outside and flip; then apply a black glass material.
Create a soil section in Blender, extrude and position edges, subdivide with fractal for natural imperfections, separate by selection. Apply a soil texture with UV projection and bump for depth.
Create a mall interior in Blender by modeling escalators and floors from a reference image, using extrude, scale, rotate, bevel, loop cuts, and the mirror modifier for accuracy and symmetry.
Learn to model a retro chair in Blender from a reference image, using base cubes, bevels, proportional editing, and mirror modifiers, then convert to mesh and join parts for texturing.
Model a table and chairs in blender, applying bevels, seams, and extrusions, then texture oak wood, leather, and black metal with UV projection, roughness, bump, and Voronoi texture variations.
Improve plaster material in Blender by creating and applying UV maps, using UV projection, baking textures, and blending plasterboard textures for realistic detailing.
Learn to create a camera shake walk-through in Blender using the Camera Shake File addon, set keyframes, adjust presets, and manage multiple cameras for a mall animation.
Learn post-processing techniques to enhance Blender renders with subtle blur, color grading via lumetri color, film look tweaks, vignetting, glow, grain, halation, and jpeg damage effects.
Valley View Mall is a shopping mall built in the 1970s and demolished in 2019, located in Dallas, Texas.
The mall gained popularity again after the popular YouTuber and filmmaker Kane Pixels released "The Oldest View" a series where most of the action takes place in the mall underground.
The Mall is a 3D replica of Valley View Mall.
I spent a month making my version of the mall. Combined with 6 years of experience in blender, this is the final result (see video below)
In this 10-hour-long tutorial, I will show you how the process of creating a mall and animation looks from start to finish
We will go through all the processes of creating such a large project.
From collecting information, reference images, organization, to modeling, texturing, unwrapping, lighting, animation, post-processing, and more.
At the end of the tutorial, you will be able to create the animation from the video above
With the tutorial, I also share the blender file used to render the animation along with more than 100 assets ready for the asset browser
More about The Oldest View asset pack below
The Oldest View Asset Pack
I will share the blender file I used to render this animation with all the assets ready for the asset browser as well as instructions on how to use files or record your animation for YouTube or other purposes.
In addition to the 16-minute instructions, I will also share with you 2 tutorial titles (out of 46 from the step-by-step tutorial) that are related to the assets to help you understand how to use them.
Packet includes:
1_VALLEY_VIEW_MALL_main_file.blend - Blender file from which my animation was rendered. (mall + all assets together, even my cameras used for animation)
2_STORES_only.blend - 28 stores ready for asset browser
3_ASSETS_rest - 75 assets used in the scene ready for the asset browser
THUMBNAILS for a better preview for asset browser
Video instructions with a total duration of 27 minutes