Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
REALISTIC 3D FEMALE FACE
32 students
Created bykelechi John
Last updated 7/2025
English

What you'll learn

  • Alighing reference in Photoshop for sculpting
  • Exporting models from ZBrush and importing them into Substance Painter
  • Setting up Smart Masks for an efficient workflow
  • Using baked masks in Substance Painter
  • Building a Realistic White Skin Textures
  • Perfect Facial Anatomy
  • Creating eyebrows, eyelashes and long hairs with Xgen for Maya
  • Working with marvelous Designer
  • Retopology in Marvelous Designer
  • Texturing the jacket in substance painter
  • Skin shading in Arnold
  • Capture Realistic Eye Renders
  • Learn the Knowlegde To Enhance Your Observation Skills

Course content

1 section62 lectures33h 49m total length
  • 01 ALIGHING REFERENCES IN PHOTOSHOP21:08
  • REFERENCE COLOUR ADJUSTMENT22:41
  • 03_ PRIMARY FORMS_011:20:18

    Import a reference image, set up a primary forms layer, and sculpt a realistic female face using spotlights, multiple subdivisions, to align features with anatomical references.

  • 04_ PRIMARY FORMS_01:48:47

    Block and refine a realistic 3d female face across subdivision levels, using standard and clay buildup brushes, and symmetry with reference images to shape eyes, nose, lips, and jawline.

  • 05_SECONDARY FORMS10:14

    Develop depth and realism in a 3d female face by sculpting brow, cheek, and nose geometry using symmetry, standard brush, and clay tools, guided by reference lighting and iterative smoothing.

  • 06_SECONDARY FORMS (EARS)34:47
  • 07_BREAKING SYMMETRY42:16

    Break symmetry in a realistic 3d female face by adding asymmetrical details, wrinkles, and refined features through layered sculpting, brushwork, and subdivision workflows.

  • 08_SKIN PORES1:17:30
  • 09 LIPS DETAILING41:57
  • 10 CLOTH CREATION _0132:01
  • 11 JACKET CREATION _0131:20

    Design the jacket for a realistic 3D female face model by outlining the first steps of jacket creation.

  • 12 JACKET CREATION _0218:23
  • 13 RETOPOLOGY IN MARVELOUS DESIGNER18:39
  • 14 FIXING RETOPOLOGY IN MAYA23:39
  • 15 TRANSFER HIGH POLY DETAILS IN MAYA5:45
  • 16 JACKET DETAIL TRANSFER AND FIXING UNWANTED ISSUES1:00:34
  • 17 IMPORTING TO ZBRUSH AND DETAILING1:04:17
  • 18 JACKET DETAILING54:44
  • 19 EYEBALL AND MINISCUS37:53
  • 20 ADDING BUTTONS54:48

    Apply an alpha map to create jacket buttonholes, model six buttons in Maya with extrusion and bevels, then export low-subdivision geometry and unwrap UVs.

  • 21 EXPORT AND INNER EYES29:26
  • 22 BAKING MAPS21:24
  • 23 MODEL PREPPING FOR TEXTURING5:51

    Prep a model for export to Substance Painter by assigning unique materials to eyes, buttons, jacket, and head. Export as FBX and import into Substance Painter to bake normal maps.

  • 24 BAKING MAPS IN SUBSTANCE PAINTER10:10
  • 25 TEXTURING REALISTIC T-SHIRT IN SUBSTANCE PAINTER29:20
  • 26 TEXTURING REALISTIC JEAN JACKET IN SUBSTANCE PAINTER1:16:27

    Texture a realistic jean jacket in Substance Painter by layering fabric textures, normal and displacement maps, anchor points, smart masks, ambient occlusion, and color tweaks to enhance detail and depth.

  • 27 TEXTURING REALISTIC SKIN (UNDER TONE)39:13
  • 28 TEXTURING REALISTIC SKIN (MID TONE)19:07

    Master midtones by tiling cloud textures and adjusting roughness to reveal realistic skin; then hand paint using curvature and thickness maps to define undertones and lips.

  • 29 TEXTURING REALISTIC SKIN (TOP TONE)1:03:32
  • 30 TEXTURING REALISTIC SKIN FINISHING TOUCHES45:20
  • 31 ROUGHNESS MAP23:29

    Learn to build a proper roughness map for a realistic 3d female face by layering base roughness, a curvature map, and a t-zone pass.

  • 32 TEXTURING REALISTIC SKIN (VARIATION 2)55:16
  • 33 SKIN BUMP IMPERFECTIONS9:28
  • 34 TEXTURING JEAN BUTTON20:37
  • 35 FIXING ISSUES IN THE EYE TEXTURES24:08

    Fix eye texture issues by correcting UVs, separating and aligning inner and outer eyes, bake textures with normal map, ambient occlusion map, curvature map, height map, and export the FBX.

  • 36 EYE TEXTURING20:43
  • 37 ADDING STITCHES22:50

    Learn to create realistic stitches on a jacket in Substance Painter using a stitches brush, with precise size, spacing, color, and layered setup. Tweak angle with lazy mouse.

  • 38 EXPORTING TEXTURES IN SUBSTANCE PAINTER11:49
  • 39 SCULPT CORRECTIONS36:12
  • 40 HAIR BASE GUIDE 0113:24
  • 41 HAIR BASE GUIDE 0222:46

    Develop a realistic hair base guide for a female face by sculpting the guide mesh from reference images, adjusting flow, mass, and ponytail details, and exporting the updated head model.

  • 42 PREPPING FOR XGEN31:39
  • 43 PLACING GUIDES AND FIXING SYMMETRY44:39

    Learn to place guides and fix symmetry for eyebrows and eyelashes on a head mesh, manage UVs and shading with Lambert, and prepare hair guides in Maya.

  • 44 PAINTING DENSITY MASKS UN XGEN39:06
  • 45 ADDING MODIFIERS IN XGEN15:01
  • 46 PLACING GUIDES AND PAINTING DENSITY MASKS23:16
  • 47 MODIFIERS FOR EYE LASHES IN XGEN9:26
  • 48 CREATING HAIR GUIDES CURVES FROM BASE HEAD MESH32:01
  • 49 CURVES TO GUIDES AND PAINTING DENSITY MASKS37:05
  • 50 MODIFYING GUIDES AND DENSITY MASKS38:49

    Refine realism by modifying guides and density masks to shape hair around a 3d female face, using sculpt tools, clump modifiers, and wireframe checks for smooth edges and accurate volume.

  • 51 CLUMP AND COIL MODIFIERS15:53
  • 52 COIL, CLUMP, NOISE, CUT AND STRAY HAIRS24:56

    Experiment with coil, clump, noise, and stray hairs on a realistic 3d female face, tweaking offset, magnitude, and distribution while previewing under directional lighting.

  • 53 BABY AND TEDDY HAIRS GUIDES32:03

    learn how to create realistic baby hairs on a 3d face by adjusting hair clump parameters, building and mirroring guides, and sculpting the mesh with reference images.

  • 54 BABY AND TEDDY HAIRS DENSITY MAP15:59
  • 55 BABY AND TEDDY HAIRS MODIFIERS34:12
  • 56 SETTING UP SHADERS AND LIGHTNING28:21
  • 57 SETTING UP NORMAL AND DISPLACEMENT MAPS34:46
  • 58 SETTING UP ALBEDO AND ROUGHNESS MAPS31:50
  • 59 SETTING UP EYE SHADER25:04
  • 60 SETTING UP SHADER FOR GARMENTS37:55
  • 61 EYEBROW AND EYE LASHES SHADER19:53
  • 62 MAIN HAIR SHADER15:23

Requirements

  • ADOBE PHOTOSHOP
  • AUTODESK MAYA
  • MAXON ZBRUSH
  • XGEN FOR MAYA
  • ADOBE SUBSTANCE PAINTER
  • MARMOSET TOOLBAG

Description


PRODUCT DESCRIPTION

In this realistic female face, you’ll learn how to turn a base mesh into a realistic face in maya! Learn the full workflow from the first brush stroke in zbrush to the final realistic render in maya. By the end of this course, you’ll be able create your own characters vfx/game character from reference to finished 3d model, using simple and powerful techniques.


We'll be focusing on the face and clothing of the character but particularly the face since it's commonly the most complicated and important part. It'll allow us to talk about topics such as facial anatomy, micro detailing, garment retopology, and how to solve common texturing challenges you'll encounter in your work.


Covering the Full Process

We’re starting talking about how to align reference in photoshop


Facial Anatomy

Then prepping our model in maya and importing it zbrush, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination texturingxyz maps, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.


Skin Shading Made Simple

Having done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.


Professional and Tested Texturing Workflow

You'll learn a professsional way of sculpting likeness,exporting maps in zbrush, texturing in substance painter, working with xgen in creating hair and look develop for skin and hair in arnold, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.


Skill Level

Character Face creation is perfect for 3D artists with an intermediate understanding of zbrush, Maya, and Substance. And who are interested in taking their character design to the next level! We recommend that you know how to use both Substance Painter, Maya and zbrush, as we're focusing on texturing and shading workflows, instead of going through features A-Z.



What You'll Learn

Alighing reference in Photoshop for sculpting

Learning some anatomy structure of the head

Exporting models from ZBrush and importing them into Substance Painter

Setting up Smart Masks for an efficient workflow

Using baked masks in Substance Painter

Building a color map step by step

Making a roughness map

Exporting maps from Substance Painter

Exporting displacement maps from ZBrush

Creating eyebrows, eyelashes and long hairs with Xgen for Maya

Skin shading in Arnold

How to use a tested and simple texturing workflow

Working with marvelous Designer

Create jacket and t-shirt

Retopology in Marvelous Designer

Importing to zbrush and sculpting details

Texturing the jacket in substance painter

Look dev in Arnold


62 Video Tutorials

scene files (Maya)

34 hours ( video  content)



SOFTWARE USED

Adobe Photoshop

Maxon zbrush

Substance Painter

Marvelous Designer

Maya 2019

Who this course is for:

  • INTERMEDIATE
  • ADVANCED