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RealFlow 10 lessons
Rating: 4.2 out of 5(116 ratings)
600 students

RealFlow 10 lessons

Collection of video tutorials on creating dynamics and fluid simulation.
Last updated 4/2019
English

What you'll learn

  • Learn to work in the best fluid simulation program — RealFlow
  • Learn basics of fluid simulations theory
  • Know about main parameters and settings
  • How to do large-scale simulation with a huge amount of particles, and small-scale scenes with different viscosity settings
  • Make import-export information between RealFlow and 3D packages

Course content

4 sections16 lectures13h 31m total length
  • Basics settings1:01:27

    Explore RealFlow 10 basics: set up the program, navigate the interface, manage cache and export settings, and build particle simulations with standard and domain systems.

  • Particles systems and force1:07:45
  • Import-export objects46:11

Requirements

  • In this lessons we will learn all from the beginning, so you don't need to have any special knowledge from RealFlow.

Description

Fluid simulation is a special section of visual effects. The simulation process has a large number of features.

The liquid has a number of properties that are not presented in other systems. And we have a deal with density, viscosity, pressure and even surface tension. All this greatly affects on the result. And if you also take into account the different scale of the simulations — from drops of dew on the leaf to the giant tsunami, it becomes clear — why it is so difficult to create such things in CG.

Some 3D packages have their own tools for fluid simulations Houdini — Fluid Solver, 3ds max — PhoenixFD plugin, Maya — Bifrost, Cinema4D — RealFlow plugin.

But, unlike them, RealFlow was created directly for this kind of simulation — liquid. From the first versions, it has a big changes and every time it becomes more interesting and diverse in terms of tools and opportunities.

In this package, using the example of various scenes, I’ll try to show you the possibilities of the program in different situations, using different particle systems, tools and scales.

Who this course is for:

  • FX artist, interested in fluid simulations