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Rattan Rocker | A Complete Game Asset Workflow
Highest Rated
Rating: 4.8 out of 5(67 ratings)
423 students

Rattan Rocker | A Complete Game Asset Workflow

Learn the full game asset pipeline through modeling a game-ready asset!
Last updated 2/2021
English

What you'll learn

  • Full workflow of a game-asset's production lifecycle
  • Modeling efficiently and non-destructively using modifiers
  • UV Unwrapping tools, tips and tricks
  • Flexible, reusable texture and material development in the Substance Suite
  • High quality portfolio renders in Blender and Marmoset Toolbag

Course content

9 sections25 lectures9h 57m total length
  • Course Overview2:01

    Before we jump right in, let's take a look at what we will be creating and get a sense of what we can expect to learn throughout the duration of our 10-hours together. :)

  • Project Setup9:57

    To prepare ourselves for the modeling process, we are going to need to setup our project. We will look at downloading two free add-ons for Blender (links in provided resources), and then set up our Blender project with provided reference images of what we will be making.

Requirements

  • An introductory knowledge of navigating and working in Blender, Substance Designer and Substance Painter will greatly help

Description

If you have ever been interested in learning how to create game-ready assets using efficient, non-destructive workflow techniques then this is the course you've been looking for! In this course, we will cover the entire game asset workflow from start to finish. We will model, unwrap, texture and finally render out a game-ready rocking horse asset that will also look great for your game-art portfolio.

In this course, you will also learn:

  • Two free Blender add-ons to speed up your workflow

  • Non-destructive modeling and texturing techniques for flexible designs

  • The complete creation of 3 seamless, high-quality materials using Substance Designer

  • Texture development and authoring using Substance Painter

  • Shooting portfolio renders using both Blender and Marmoset Toolbag 4

Over our 10 hours together, we will get to rapidly develop our rocking horse asset from initial concept to completed piece. We will learn various modifiers within Blender 3D to quickly iterate on our designs and walk through how we can efficiently unwrap our model for high-quality textures. Using Substance Designer, we will create 3 materials entirely from scratch which we can then add to our material library in Substance Painter for re-use later on any project we choose! Finally, we will use Blender and Marmoset Toolbag 4 to capture excellent renders of our hard work to be able to show our friends, family and future employers exactly how great our game development skills are!

Who this course is for:

  • Beginner 3D Game Artists looking to beef up their portfolio and get comfortable with an industry game asset workflow