
Explore how to log in with Epic Games or Steam, store and retrieve cloud data via the Epic Games Developer Portal, and implement achievements and leaderboards for a racing game.
Create a pickup blueprint in Unreal Engine 5 with sphere overlap to detect the car, play sounds, spawn effects, and destroy on collect. Add child classes for speed and coins.
Create your first product in the Epic Games Developer Portal, connect to the Epic Games Store, Epic Game Services, and Epic Games account services, and review analytics.
Automate login on startup by overriding beginplay in the racing car player controller, and configure a custom racing car game mode and controller in Unreal Engine 5.
Load player data from cloud in Unreal Engine 5 by file name, using delegates to fetch data and broadcast to blueprints, then convert uint8 arrays back to a save game.
Load and upload player data in Unreal Engine 5 using blueprints and C++ integration, including creating save game objects, casting to save game, and handling delegates.
Create and link stats to achievements with Epic Games game services, configure aggregation, design tiered medals, assign icons and XP, and set up a racing car leaderboard.
File attached to this is RacingCarPlayerState.cpp file
You need to copy the code or just rename it to RacingCarPlayerState.cpp and replace it with the class you've created in Unreal Engine.
Update player stats in Unreal Engine 5 by wiring a custom player stat class, using Visual Studio, and calling update stats with stat name and value after pickups.
Learn to build a Windows version of the racing car game in Unreal Engine 5, configure packaging and development vs shipping, and manage online subsystem settings.
Publish your game on the Epic Games Store by agreeing to terms and requirements, paying a $100 fee (refunded), completing onboarding, and configuring store settings for live release.
Are you ready to unleash your creativity and take your game development skills to the next level with Unreal Engine 5? Look no further! This comprehensive course covers everything you need to know, from creating your Unreal Engine 5 project to publishing your masterpiece on the Epic Games Store.
You'll start by diving into the fundamentals of Unreal Engine 5, learning how to set up a wheeled vehicle sports car blueprint and implement input actions using the latest enhanced methods. Explore the intricacies of car animation blueprints and tackle player collision on dynamic snowing maps for added realism.
But that's just the beginning! We'll delve into advanced topics such as creating a pickup class for in-game items, unleashing destructive Niagara effects and immersive soundscapes, and seamlessly integrating with the Epic Games developer portal.
Discover the power of the Epic Games developer portal as we guide you through organization, product setup, and connecting it to your Unreal Engine 5 project. Learn to implement secure sign-in functionality to players' Epic Games accounts using a combination of C++ and blueprint scripting, and explore essential tools like EOS Auth for authentication.
But wait, there's more! Dive deeper into player engagement with features like uploading player data using save game objects, storing and retrieving player data from the developer portal, and dynamically updating widget blueprints with new cloud-loaded data.
Achievements and stats are crucial for player progression and satisfaction. Learn to create and manage achievements and stats in the Epic Games Store, and update them seamlessly from your game using C++ functions and blueprint scripting.
Finally, we'll guide you through the process of building your game for Windows and publishing it on the Epic Games Store, reaching millions of players worldwide.
Join us on this epic journey and turn your game development dreams into reality with Unreal Engine 5!